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Forums - Gaming Discussion - Playstation All-Stars Is No Super Smash Bros. Brawl, It’s Better

PSABR plays much more like a traditional fighter which is something Smash fans wouldn't really find appealing. Either way arguing whether it's the better game or not will always fall on deaf ears as people regurgitate meta reviews and sales figures.



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I think Playstation all stars is interesting but it isn't better than the Smash series. My main problem is this Super to net kills system just seems rather shallow. Sure you have to decide between what level to use, but for most people and characters they are going to be an optimal super to use. The other issue is that if you do stock or kill limit with two unskilled players the match just kind of drags on as they will miss they are super and the match will go on. Smash has the issue as well but eventually the percentage gets so high that a poorly skilled player will eventually land some kind of kill move (it is likely that they won't know how to recover either). Traditional fighters of course have it the best with their health system. Though watching someone walk into the other person's jab is still painful. I also dislike mash mechanics not just in all stars but any game. Mash for combos just makes it so mashing become more of an option. In smash mashing gets you nowhere. I think what makes Smash popular is you have clearly defined skill groups, the mashers, the spammers, the people who know their characters, competitive minded, amateur, semi pro, pro. Having clearly defined skill groups makes the game rewarding. No one likes losing to spammers and button mashers. My last issue is that this game plays more like a traditional fighter than smash to me that is disappointing.


That is just my thoughts. Not a huge fan of the roster and sackboy is so lame. I think they are patching him though, but that will only increase the raiden and kratos usage. Hopefully they will get a chance at a sequel.

TL:DR
1. Supers system has problems and it is kind of shallow
2. Mash mechanic is kind of lame
3. Plays like a traditional fighter
4. Not impressed by roster
5. Stages seem kind of bland
6. Not a fan of the items
7. SACKBOY (Did melee Fox and Brawl Snake have a baby?)



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*comment directly above has a guy who plays traditional fighters preferring Smash*

Not that I consider either of them to be even close to traditional fighters. Bring up either game in the FGC and you'll be laughed out. 



happydolphin said:
F0X said:

Normally I wouldn't, but it seemed like an assumption that could be made without much thought given to how Super Smash Bros. is designed. Fighters aren't the only factor - items and stage events are the great equalizer. It's true that a character like Meta Knight will always have an advantage on, say, Final Destination with no items turned on, but that's not how two new players would typically play SSB. Further, I think you overestimate how much more powerful Meta Knight is compared to even the weakest of fighters (according to the opinion of those who play the game in a specific fashion). You must understand that professional-level SSB is a whole different style of play than normal, meaning that certain advantages given to certain fighters have a magnified impact. Better balance is plus, for sure, but I think this issue has been blown out of water by a small vocal minority.

For that matter, I haven't heard good things about PSABR's character balance either.

This guy is part of the smash community, and they have mulled over the topic over and over, I don't see how anyone could miss the "assumptions" you're referring to, and even if, we've all been beginners at smash at some point and CAN relate when it's brought up. Don't pretend to know more because you don't. I've played smash for as long as it's existed and even participated in the competitive scene as well, I know what it is.

As much as we both played smash the facts are that player against player (which many new players do, items turned off as well, I've been a beginner myself and have turned off items because I quickly realized how annoying it is to just die for no reason - Hammer in smash 64), certain players have priority over another. And Metaknight is one such character, and from what I understood it's because he's Sakurai's own creation.

The fact is the game is unbalanced, and player against player, with minimal items, for beginners who care about that kind of thing, it causes a lot of complaints and/or confusion (why do I suck?).

Just not good overall for what is entertainment value for a lot of people. When you fight against your friends, and you like a character, you don't want to have your ass handed to you repeatedly because your other friend is always picking the overpowered character.

In melee, I was able to handle sheik with Mario though she was pretty strong. Now, Mario against Metaknight, I just get raped all the time. I'm sure newbs know how to spam MK's moves too.

The idea that MK is OPed because Sakurai made him is silly.  Kirby was made by Sakurai and he's been mediocre to bad in all three games.  Dedede is pretty mediocre as well.

MK is not particularly unbalanced in low level play.  If you gave two brand new players Link and MK to play with, I think the results would be about 50/50.  MK's best tools relate to stalling, planking, and his aerials, particularly D/Uair.  I'm a very good Smash Bros player and MK is one of my worst characters because I never put any effort into learning how to play as him.  It's not nearly as simple as "pick up controller and win".  If my life depended on winning a Smash Bros match and I could pick between Ganondorf and MK, I'd pick Ganondorf every time.




The idea that MK is OPed because Sakurai made him is silly.  Kirby was made by Sakurai and he's been mediocre to bad in all three games.  Dedede is pretty mediocre as well.

MK is not particularly unbalanced in low level play.  If you gave two brand new players Link and MK to play with, I think the results would be about 50/50.  MK's best tools relate to stalling, planking, and his aerials, particularly D/Uair.  I'm a very good Smash Bros player and MK is one of my worst characters because I never put any effort into learning how to play as him.  It's not nearly as simple as "pick up controller and win".  If my life depended on winning a Smash Bros match and I could pick between Ganondorf and MK, I'd pick Ganondorf every time.

s wi
Mk is a little rough for the earliest of players as they will pick up that they can use tornado to frustrate his opponents. Most non competitive players don't play 1vs1. They often play free for all where spamming tornado is nothing more than an annoyance and won't net any real kills. Moderately skilled player will find weakness for the character due to their lack of understanding such as poor kill moves, short range, and light weight.

 

Also Kirby is really good in 64 and he is pretty good in Brawl. Have you seen Chu play it is crazy. Also D3 is pretty good as well. He has a chaingrab that ruins a good bit of the cast. His Back air is amazing. Coney plays D3 with some success. He certainly has fallen out of favor due to some of his weakness such as weight. I am not sure why Metaknight was made so broken. You can look at the frame data and see that he clearly outclasses characters simply from a numbers point of view. I think balancing Metaknight would be more of minor tweaks to hitboxes and frame data rather than anything drastic with the exception of his planking.



95% of gamers don't know they are noobs, the 5% who do won't be noobs for long

Check out my kickstarter project: http://kck.st/15CEuUT

Check out my blog: http://www.metropolisgaming.com

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JWeinCom said:
happydolphin said:
F0X said:

Normally I wouldn't, but it seemed like an assumption that could be made without much thought given to how Super Smash Bros. is designed. Fighters aren't the only factor - items and stage events are the great equalizer. It's true that a character like Meta Knight will always have an advantage on, say, Final Destination with no items turned on, but that's not how two new players would typically play SSB. Further, I think you overestimate how much more powerful Meta Knight is compared to even the weakest of fighters (according to the opinion of those who play the game in a specific fashion). You must understand that professional-level SSB is a whole different style of play than normal, meaning that certain advantages given to certain fighters have a magnified impact. Better balance is plus, for sure, but I think this issue has been blown out of water by a small vocal minority.

For that matter, I haven't heard good things about PSABR's character balance either.

This guy is part of the smash community, and they have mulled over the topic over and over, I don't see how anyone could miss the "assumptions" you're referring to, and even if, we've all been beginners at smash at some point and CAN relate when it's brought up. Don't pretend to know more because you don't. I've played smash for as long as it's existed and even participated in the competitive scene as well, I know what it is.

As much as we both played smash the facts are that player against player (which many new players do, items turned off as well, I've been a beginner myself and have turned off items because I quickly realized how annoying it is to just die for no reason - Hammer in smash 64), certain players have priority over another. And Metaknight is one such character, and from what I understood it's because he's Sakurai's own creation.

The fact is the game is unbalanced, and player against player, with minimal items, for beginners who care about that kind of thing, it causes a lot of complaints and/or confusion (why do I suck?).

Just not good overall for what is entertainment value for a lot of people. When you fight against your friends, and you like a character, you don't want to have your ass handed to you repeatedly because your other friend is always picking the overpowered character.

In melee, I was able to handle sheik with Mario though she was pretty strong. Now, Mario against Metaknight, I just get raped all the time. I'm sure newbs know how to spam MK's moves too.

The idea that MK is OPed because Sakurai made him is silly.  Kirby was made by Sakurai and he's been mediocre to bad in all three games.  Dedede is pretty mediocre as well.

MK is not particularly unbalanced in low level play.  If you gave two brand new players Link and MK to play with, I think the results would be about 50/50.  MK's best tools relate to stalling, planking, and his aerials, particularly D/Uair.  I'm a very good Smash Bros player and MK is one of my worst characters because I never put any effort into learning how to play as him.  It's not nearly as simple as "pick up controller and win".  If my life depended on winning a Smash Bros match and I could pick between Ganondorf and MK, I'd pick Ganondorf every time.

Curious.

most underrated character in smash brawl?



"Excuse me sir, I see you have a weapon. Why don't you put it down and let's settle this like gentlemen"  ~ max

KylieDog said:
Someone called SSBB balanced? Good lord.

I think it's a pretty balanced game, even if it's not really perfect.

Many people use Meta Knight's overall speed as an example for lack of balance, but he lacks variety for attacks and has a very sucky Final Smash.



metalmonstar said:

The idea that MK is OPed because Sakurai made him is silly.  Kirby was made by Sakurai and he's been mediocre to bad in all three games.  Dedede is pretty mediocre as well.

MK is not particularly unbalanced in low level play.  If you gave two brand new players Link and MK to play with, I think the results would be about 50/50.  MK's best tools relate to stalling, planking, and his aerials, particularly D/Uair.  I'm a very good Smash Bros player and MK is one of my worst characters because I never put any effort into learning how to play as him.  It's not nearly as simple as "pick up controller and win".  If my life depended on winning a Smash Bros match and I could pick between Ganondorf and MK, I'd pick Ganondorf every time.

s wi
Mk is a little rough for the earliest of players as they will pick up that they can use tornado to frustrate his opponents. Most non competitive players don't play 1vs1. They often play free for all where spamming tornado is nothing more than an annoyance and won't net any real kills. Moderately skilled player will find weakness for the character due to their lack of understanding such as poor kill moves, short range, and light weight.

 

Also Kirby is really good in 64 and he is pretty good in Brawl. Have you seen Chu play it is crazy. Also D3 is pretty good as well. He has a chaingrab that ruins a good bit of the cast. His Back air is amazing. Coney plays D3 with some success. He certainly has fallen out of favor due to some of his weakness such as weight. I am not sure why Metaknight was made so broken. You can look at the frame data and see that he clearly outclasses characters simply from a numbers point of view. I think balancing Metaknight would be more of minor tweaks to hitboxes and frame data rather than anything drastic with the exception of his planking.

Yeah, Kirby is good in 64.  I forgot about that.  In Brawl he's really not that good.  Chu is just really awesome, but a lot of characters have one or two really good players that make them look good.

As for Dedede, he's a character who has really lobsided matchups.  He destroys a lot of the cast with his chaingrab, but unfortunately most of the characters he destroys are in the lower half of the tier list.  He struggles with a lot of higher tier characters.  I haven't kept up on the competitive community for a while, but I think D3 struggles against ICs, MK, and Falco at least.  I think Olimar has an advantage too but I kind of forget.  D3 doesn't have a lot of great matchups against good characters, and I think he'll fall farther in the next tier lists.

As for MK, I think if you added 3 or 4 frames to his DSmash, a few frames to Uair, and reduced Dair's hitboxes, he'd be OK.  It's just a shame Nintendo doesn't have an online system that allows for partches.


Edit @ Chris:  Eh... I'm not like the best Smash player ever, but I'll give my opinions.  I think ZSS is really underrated.  There have been some ZSS players placing really well (Nick Riddle and Salem) showing the potential she has.  Her mid range game is potent and her air game is crazy, and her overall matchups are good.  She's in high tier right now, but I think she's good enough for the top tier with Marth and Pika.

I think Pit is another character that is perhaps a little underrated.  He performs a lot better in Japan than in the US, partially because of their stage list.  I think he has more defensive potential than people have seen. Sheik maybe too.

Other than that, I think the tier list is pretty good now.  I think Olimar is a bit overhyped because a couple of big Olimar players placed really high at tournaments around the time the tier list was created.  I think Diddy and Ice Climbers are better.  Maybe Sheik should be higher.  But overall it's a good list.


BTW I totally wasn't saying that Ganondorf is better than MK.  MK is way way better, but I've actually practiced as Ganondorf and not as MK.  You need to practice to be good as MK, same as any other character.  I've beaten enough crappy MKs to know :p



Not really an accomplishmentas Brawl wasn't very good to begin with.



I loved the second SSB. If you are comparing PSASBR to the newest installment SSB, I agree that I enjoy PSASBR much better. That's not to say SSB is a bad game at all. I loved Melee.


Also,lol at people who compare PSASBR to Street Fighter. As a long time Street Fighter fan that's absolutely hilarious to hear. But this is the internet.



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