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Playstation All-Stars Is No Super Smash Bros. Brawl, Itís Better

Forums - Gaming Discussion - Playstation All-Stars Is No Super Smash Bros. Brawl, Itís Better

happydolphin said:
Runa216 said:
Playstation All-Stars is good, Great even. It is NOT as good as Super smash Brothers. not nearly as much content, not as much depth, not balanced as well, not as many characters or stages or customization options. Yeah, the combo system is really good, and the moves are varied and the gameplay is solid, but it's got a ways to go before it's as good as smash.

I figure a sequel could rival Brawl, but as it stands, I wouldn't even say All-Stars is as good as Melee. Very solid first effort, and Superbot will definitely learn a lot from this game and what player feedback they get, but as it stands it's not as good. It's different and still awesome, as I said in my review, but it is not as good.

http://www.gamrreview.com/review/89513/playstation-all-stars-battle-royale-review

I actually really liked that review. Didn't realize that was you.

See?  I'm capable of spewing things of value from time to time. 



I got it all, baby! 

PS4, Switch, WiiU, XBO, PC
Vita, 3DS, Android

Top 3 this generation: 
Bloodborne, The Legend of Zelda: Breath of the Wild, Dark Souls III

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pezus said:
cunger said:


I don't play Smash Brothers for deep tactical fighting mechanics. If that's my main concern there are many better fighters than PS Allstars out there. 

I want to refer you to point 8 in this thread right here


Dude! I was about to do the same thing!



It's just like toast.

People eat it, but it's not worth talking about.



fillet said:
It's just like toast.

People eat it, but it's not worth talking about.

If that's truly how you feel, then what the hell are you doing on a videogame forum dedicated to talking about videogames? 



I got it all, baby! 

PS4, Switch, WiiU, XBO, PC
Vita, 3DS, Android

Top 3 this generation: 
Bloodborne, The Legend of Zelda: Breath of the Wild, Dark Souls III

This was going to be a bad article the moment the author had to point out his bias, lack thereof or contempt for the PS3. Take your pick.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

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cunger said:


I find it funny that people just don't get Smash.  What makes it great is that it's a different style of fighter than the traditional deep tactile fighters which are not in short supply. Make a game that looks like Smash but plays like a traditional fighter doesn't interest me in the slightest. I'd rather just play Street Fighter IV right now and wait for the next Smash.


Most people already have the Smash Bros games.  Is it wrong to want to play another game once in awhile?  That's like telling people not to get the next Virtua Fighter because they have Dead or Alive, or not to get Mortal Kombat because they have Street Fighter.

Playstation All Stars is a mixture of both the Smash games and your traditional fighter.  It's more combo oriented like your traditional fighter, but a lot easier to set these combos up than your traditional fighter.  Instead of having to combo cancel with an unbreakable, foward dash to break out of it, and then use an attack, special attack, and one of your super attacks(using Street Fighter 4 as an example,) pulling full combos off are as easy as just pressing the direction and the button for the attack on Playstation All Stars. 

I'm not a pro at fighting games, but I consider myself pretty good.  I'm more of a common sense type of fighter.  I know how to play well and know what to do, but I can't pull off any long combos outside of training.  In training when I'm not under pressure, I could do the Street Fighter 4 hard combo trials all day long, but online, not at all.  The way Playstation All Stars does it makes it simple.  So I can pull off 100+ AP bursts all day long regardless if I'm fighting someone in combat or not.  I know a few AP bursts for Parappa, Dante, Sackboy, and Toro.

When it comes to unlockables, Playstation All Stars copies Call of Duty's card like system where you choose an background, icon, and title.  You're unable to create your own cards, but each character gives you up to five backgrounds to place, and a number of different icons from that characters game.  Get above a certain level with certain characaters and you'll unlock icons from games with non playable characters.  You can also unlock minions, super deformed, sometimes pedo looking versions of your favorite characters who will cheer when you kill all opponents with a single special.  After getting level 300 with a character, you'll have unlocked everything that character has to unlock.  Playing further with the character will just get you closer to maxing the character out to 999.  You unlock titles by getting up to a certain belt in ranking on both free for all and team ranked matches.  You have two weeks to get up to a black belt and then the leaderboards are cleared and start again.  You might need to get eight black belts in FFA to unlock all the FFA titles and eight black belts in team to unlock all the team titles.  I don't have the game on right now.  But I think there are over 500 titles.  There are also character specific unlockables like different taunts, different introductions into battle(intros,) different victory something(outros,) different victory music, and different taunts that you get as well.  There are only three or four of each per character, but it's a variety rather than seeing the same entrance for every player that picks the same character.

Aside from rage quitters, which I've had seven in a row during FFA one time which is 21 belt points that I didn't gain, the only problem the game has is there is a clear tier list.  Sackboy is in a tier of his own.  Then there's Kratos, Sly, Evil Cole, Raiden, Drake, and maybe Parappa(he takes a bit more skill to use than the other characters since he's such a close range character, but he's an amazing character.)  Then there's everyone else.  Aside from Parappa, my favorite characters to use are Sir Dan and Toro.  I'm great with both of these characters, but they have no comobos that hit confirm 100% into a level one and both their level two and level  threes are crap in comparison to other characters that have better either level twos or level threes.  Sir Dan has a level two that shoots out a few homing beams that follow the enemies slowly, just lead it into a corner and roll out or evade for it to hit the corner, but sometimes they'll all go after one person instead of going after seperate people.  Toro's level two has a somewhat decent sized star that lands in front of him, but it's extremely easy to dodge, even if you didn't know it was coming(although you can get atleast one person in it as long as you get them in the middle of his Virtua Fighter stance AP burst, and then use it before finishing it.)  These characters are still as good as the person who uses them(on FFA I did everything else with Parappa, but went from 78 Brown Belt to Black Belt with Toro,) but it'd be nice if there were a few tweaks to them to make their attacks a bit better.  Maybe add more homing on Sir Dan's level two beam and add slightly more time before the enemy recovers from his upward slice or arrow so you can have a 100% hit confirm on his level one.  With Toro.  His star should have a bigger blast and go off faster. 

I don't think they should alter the AP that the top characters acquire as they'd lose their AP bursts, but Sackboy for example should have the time of his level three decreased to 3/4, and increase the amount of AP required to get to his level one by around 50-100, and then his level three atleast by another 100.  It's not at all difficult for Sackboy to pull off two level threes in a single match, and when you're leaving a cake sitting around and luring people into your electric trap in order to do a AP burst or just sitting back there spamming with balls, it's a bit difficult for anyone to grab you and drain your AP when you're at your level two.  They're pretty much coming over just to give you that much more AP.  You might not think it, but he's a great 1v1, 2v2, and free for all character.

I put a lot of time into the beta, and I've put 50+ hours into the full game so far.  It may or may not be better than Super Smash Bros.  It's opinion.  But there's no denying it's a great game if you've actually spent a little bit of time with it.  So to me, both are great games, but I personally think Playstation All Stars is the better game because it has a better fighting system and the characters are all very different from one another in how they play. 



It is an incredible game and completely different to smash brothers. It would like saying bioshock is the same game as black ops.



cunger said:

If I don't care about Sony mascots what is my reason for spending 60 bucks on this game?

Wait 1 to 3 months and buy at half price.



Runa216 said:
fillet said:
It's just like toast.

People eat it, but it's not worth talking about.

If that's truly how you feel, then what the hell are you doing on a videogame forum dedicated to talking about videogames? 

Talking from a quality aspect. People don't discuss the quality of toast. I'm not saying I don't like toast, it's a metaphor that I thought conveyed my feelings towards PSABR quite well.

Nothing special, nothing terrible, just toast.



cunger said:
pezus said:

 

 

Note: Before anyone says it, the name of the site has nothing to do with my opinion. PASBR is literally the only time I have played my PS3 aside from the Uncharted games. Aside from those two titles, Sony barely ever registers as a blip on my radar.

My history and experience with Super Smash Bros. is decently storied. I was active in the tournament scene for a few years and well renown for my use of Ike, a low tier character. Truthfully, I was never particularly successful in tournaments, and almost all of the acknowledgment I received was from playing people in friendlies, where my penchant for self-scrutiny didn’t seem to creep up as much.

For all of its flaws, I love playing Super Smash Bros. Brawl and all of its fan-made variants. That would be hard to deny, considering it’s been the mainstay in my Wii for just under five years. Brawl PlusBrawl MinusProject M, and even Balanced Brawl provide unique and differing takes on improving a game that was hamstrung by the creator’s desire to spite a portion of his fans. Don’t get me wrong, I’m not the type that believes that games should only be competitively minded, I just don’t think that bad game design in the name of sending a “f*** you” to anyone is a good idea. Sakurai’s decisions enforced the falsehood that casual fun and competitive spirit could not coexist in the same game.

For months, the guys over at SuperBot Entertainment have been saying that PlayStation All-Stars is one of those games you have to give a legitimate shot before bringing the hammer down on. Admittedly, the game sounds kind of dumb on paper. Throwing supers to OHKO your opponents could easily strike some as too easy, while others would feel cheated by the idea that they couldn’t earn a kill by virtue of landing normal attacks.

In execution, the game makes sense. There’s a mix of Smash and regular fighting game fundamentals that propel the title beyond the constraints of either. Items that don’t skew the overall battle and hazards that are able to be avoided encourage playing the game at face value, rather than running to the options to minimize the level of random BS that can happen. While the cast of twenty seems paltry compared to the thirty-five to fifty character rosters we’re used to, each character’s essence is woven into the move sets in creative ways that display how each character would act in an all-out-fight. You’re not stuck with a lazy Captain Falcon/Ganondorf situation. The closest argument one could make for similar treatment would be the Coles, but Good and Evil Cole actually serve different purposes and have separate circle moves.

What makes the move sets work is that you’re not picking repetitive characters or clones. Radec, Ratchet, Jak, and Nathan Drake are all gun heavy characters, but there’s no overlap in how each of them function. Drake is probably the best of the four at close and mid range, Jak is the most mobile of the four, Ratchet has the widest variety of moves in terms of range, and Radec’s strength lies in the longest of ranges.

Similarly, you don’t find overlap in the action-based sword wielding characters either. Kratos’s chain swords have strong frame data that make him ridiculously safe at mid-range. When fighting Kratos, you either have to stay outside of his range, or keep directly in his face to punish his recovery frames. Dante’s sword attacks may be the best way to start up a combo, but using it in the way that a Kratos players uses his square attacks will make an otherwise mobile character very stiff and open to punishment.

 

I’m not a Melee apologist. I don’t look back on the title as some golden age for Smash, and one would be silly to not acknowledge that all three Smash titles were runaway successes. I understand that it’s in a developer’s best interest to keep games as accessible as possible. Anyone who militantly preaches otherwise is free to pay a studio’s worth of developers to create a game that doesn’t sell well, and then immediately fire them because the game didn’t cover production costs. That always goes over well. But accessibilty goes both ways, alienating any aspect of your fanbase is an egregiously bad move.

The last factor that I feel pushes PASBR over Brawl fundamentally is that the studio behind it actually cares whether or not people like the game. It might be a matter of circumstance; a fledgling studio has to worry about their title’s reception so they’re going to go out of their way to be more open and accommodating.

Regardless of the motivation, it just plain works. They took player feedback into deep consideration and the intricacies of the game’s combat engine were significantly tweaked from the game I previewed a few months ago. The beta served to create some of the smoothest net code I have seen in a fighter yet. There are some base connection issues that still need to be worked out, but it’s not the lag fest filled with impractical tactics that you are prone to find out there with other titles.

Don’t get me wrong, there are still some issues at the moment. As smooth as the netcode is, merely staying connected can be a pain for some users. Nerfing certain characters out of their level 1 setups seems a bit unnecessary if you’re going to leave flowchart characters like Raiden and Evil Cole in the game. If Raiden lands his forward square or Evil Cole lands his charged Giga Punch, you can kiss your life goodbye. AP levels will need to be adjusted in the future as well, but at least SuperBot is paying attention. What I find funniest is that Seth Killian stated that the final version of Evil Cole is after game designer Ed Ma “took the hatchet” to him, so one can only imagine what kind of ridiculous crap he was capable of beforehand.

The biggest problem SuperBot faces is the same thing they have been saying since day one: preconception. There are a number of die-hard Smash players who fell in love with All-Stars once they got their hands on it, people willing to give the game a chance are finding a simple-but-deep fighter that cares in a way that Nintendo just stopped doing.

__________________________________

Agree? Disagree?

 


I don't play Smash Brothers for deep tactical fighting mechanics. If that's my main concern there are many better fighters than PS Allstars out there. 

10. People who quote the OP. This annoys me more than it should. To the people who do this: why? It's obvious that your post, and everyone's post in the thread, is directed to the OP, so why quote the OP? I can understand quoting the OP if you want to acknowledge a specific group of text, but that's oftentimes not the case. It's usually just people who respond to the OP with a post that would have been perfectly fine without the quote.



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