Forums - Nintendo Discussion - Paper Mario: Sticker Star is flawed by design

Tagged games:

The whole game built around stickers.

You use stickers in battle. No stickers. No battles.

But... enemies don't use stickers. They all have their own special attack(s) and they don't use stickers. They are not bound by the same limits that is for Mario.



Around the Network
ok.

Nintendo Network ID Sasso13 - ADD ME!!! 3DS code: 3480-3117-6001 name SassoBet made with ninjablade on the 23rd Jan. 2013: If Wii U will not sell 25 mil units WW lt HE WILL HAVE FULL CONTROL OF MY SIGNATURE AND AVATAR for A MONTH! I BET THAT WiiU will sell 25mil units WW by the end of 2015 - in which case I will take control of his avatar and signature for a month!!!

I read the only reward for battle is more stickers, so is there any point to non-boss battles, since going to be using stickers to fight random weaklings...just to get stickers.



________________________________________________________________

KylieDog said:

I read the only reward for battle is more stickers, so is there any point to non-boss battles, since going to be using stickers to fight random weaklings...just to get stickers.

Majority of stickers comes from peeling them off walls. They shows up again when you re-enter the maps.

There's no shortage of stickers. There's a shortage of storage, however. For better or worse, it forces you to use the stronger stickers that you would otherwise saved up.

You mostly get coins from battles and rarely a sticker would drop. i.e. koopa dropping shell sticker.

So, yes. The same battles seem rather pointless after a few times. It's more about exploration and puzzles than anything.

This is probably one of those games where you play once and be done with. No unlimited replay appeal like many Nintendo titles.

I am only on world 2, though. So, my opinion may change.



But at least Nintendo did something new instead of rehashing a gameplay formula that works damn well!

Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

Biased reviews are a pleasure to read. Just my opinion, of course.

Around the Network
RolStoppable said:
But at least Nintendo did something new instead of rehashing a gameplay formula that works damn well!


I agree... Silly Nintendo. No one ever accomplished anything by attempting something different!!!

i was seriously considering picking this game up but now I know it's not the exact same game I've played 5 times over (with enough slight variations it can be flogged off as a new product), Nintendo can stick it!!!!



I'm having a blast with this: it's a platform-adventure game (a la classic Sierra and Lucasarts).

It was a fail idea.

This was going to be one reaosn to pick up a 3ds because I enjoyed Paper Mario 64 and Thousand year door.

No experience, no rpg elements = no sale.

___________

Pretend Exclusive: A 3rd party multiplat, that releases for multiple consoles in the same window, in which all press showings and marketing are catered to only one console. Exclusive console bundles, being the lead platform, as well as timed exclusive/exclusive  betas and game content also strengthen the claim. The final effect is that the uninformed gamer will be convinced that the version primarily advertised is the only and/or best place to experience the game.

X1: Titanfall, COD: AW.    PS4: Watch Dogs, Destiny

Xbox E3 Exclusives: Halo MCC, Crackdown 3, Phantom Dust, Scalebound, Dance Central Spotlight

RolStoppable said:
But at least Nintendo did something new instead of rehashing a gameplay formula that works damn well!


Don't you know already the Mario Paradox?

http://www.gagbay.com/images/2012/11/the_mario_paradox-181840.jpg



Around the Network

u want achievements?!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Stickers = The New Achievements