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Forums - Nintendo Discussion - Wii-U CPU comment from THQ

 

Quote:
Yesterday Eurogamer spoke with THQ's Huw Beynon, who works full time as a representative of 4A Games and Metro, to expand on Shishkovtsov's comment. [Note: Eurogamer did not talk to the guy who made the comment and is the Chief Technical Officer of 4A Games.]
Quote:
“It's a very CPU intensive game. I think it's been verified by plenty of other sources, including your own Digital Foundry guys, that the CPU on Wii U on the face of it isn't as fast as some of the other consoles out there. Lots of developers are finding ways to get around that because of other interesting parts of the platform.

“I think that what frustrates me about the way the story's been spun out is that there's been no opportunity to say, 'Well, yes, on that one individual piece maybe it's not as... maybe his opinion is that it's not as easy for the way that the 4A engine's been built as is the others."
Quote:
“But I understand that there's a real appetite in the media at the moment because the Wii U is a hot topic to spam some stories that are going to attract a lot of links if they present it in a certain way.”
Quote:
“We looked at Wii U as a target platform,” Beynon said. "It's a really small studio. There were 50 for Metro 2033, there are 80 now. With Metro 2033 most of their experience was with the PC. The Xbox 360 was their first console version. We've now added PlayStation 3 to the mix."

“We genuinely looked at what it would take to bring the game to Wii U. It's certainly possible, and it's something we thought we'd like to do. The reality is that would mean a dedicated team, dedicated time and effort, and it would either result in a detriment to what we're trying to focus on, already adding a PlayStation 3 SKU, or we probably wouldn't be able to do the Wii U version the justice that we'd want."

 



"Excuse me sir, I see you have a weapon. Why don't you put it down and let's settle this like gentlemen"  ~ max

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ninetailschris said:

 

Quote:
Yesterday Eurogamer spoke with THQ's Huw Beynon, who works full time as a representative of 4A Games and Metro, to expand on Shishkovtsov's comment. [Note: Eurogamer did not talk to the guy who made the comment and is the Chief Technical Officer of 4A Games.]
Quote:
“It's a very CPU intensive game. I think it's been verified by plenty of other sources, including your own Digital Foundry guys, that the CPU on Wii U on the face of it isn't as fast as some of the other consoles out there. Lots of developers are finding ways to get around that because of other interesting parts of the platform.

“I think that what frustrates me about the way the story's been spun out is that there's been no opportunity to say, 'Well, yes, on that one individual piece maybe it's not as... maybe his opinion is that it's not as easy for the way that the 4A engine's been built as is the others."
Quote:
“But I understand that there's a real appetite in the media at the moment because the Wii U is a hot topic to spam some stories that are going to attract a lot of links if they present it in a certain way.”
Quote:
“We looked at Wii U as a target platform,” Beynon said. "It's a really small studio. There were 50 for Metro 2033, there are 80 now. With Metro 2033 most of their experience was with the PC. The Xbox 360 was their first console version. We've now added PlayStation 3 to the mix."

“We genuinely looked at what it would take to bring the game to Wii U. It's certainly possible, and it's something we thought we'd like to do. The reality is that would mean a dedicated team, dedicated time and effort, and it would either result in a detriment to what we're trying to focus on, already adding a PlayStation 3 SKU, or we probably wouldn't be able to do the Wii U version the justice that we'd want."

 


Watch this topic die and doom Nintendo live on just like the ram doom thread.



"Excuse me sir, I see you have a weapon. Why don't you put it down and let's settle this like gentlemen"  ~ max

Sorry, but the article was not spun. The original comment was very out-of-taste and the only person who can be blamed for the media response is the man who made the comment himself.

But eh, I'm at least glad THQ admitted that the comment was stupid and that while it was true in a sense, the Wii U was built in a way to work around the clock speed.



ninetailschris said:
Quote:
“We looked at Wii U as a target platform,” Beynon said. "It's a really small studio. There were 50 for Metro 2033, there are 80 now. With Metro 2033 most of their experience was with the PC. The Xbox 360 was their first console version. We've now added PlayStation 3 to the mix."

“We genuinely looked at what it would take to bring the game to Wii U. It's certainly possible, and it's something we thought we'd like to do. The reality is that would mean a dedicated team, dedicated time and effort, and it would either result in a detriment to what we're trying to focus on, already adding a PlayStation 3 SKU, or we probably wouldn't be able to do the Wii U version the justice that we'd want."

 

This 3rd quote is the most interesting to me. It explains the business constraints to port games to Nintendo's platform, where we make it out to be just a margin thing, these people need to hire more people to dedicate to the port. It's not as easy as we usually make it out to be.



It sickens me that these devs choose to trash talk on the obvious, but won't be completely honest. For example, the Wii U's cpu may be slower clocked, but we know it's modern, that utilizes OOE (out of order execution) compared to the slower in order execution of the HD twins. These devs know this, but what they don't want to reveal is that they have to re-work, or adjust their code to the Wii U architecture. That's because it takes time and money, and these devs are just LAZY. They want the old design, where you get by on unoptimized, pure grunt power. The Wii U is just a different designed machine, with a GPU that does CPU tasks, has far more eDRAM, etc.

Once devs understand the hardware and build titles based on U's design, its going to smoke PS360. All these current Wii U ports are lazy, un-optimized games that still are on par/better despite the differences/"weaknesses" w/hd twins.



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http://gamrconnect.vgchartz.com/thread.php?id=150320

Locked.



wfz said:
Sorry, but the article was not spun. The original comment was very out-of-taste and the only person who can be blamed for the media response is the man who made the comment himself.

But eh, I'm at least glad THQ admitted that the comment was stupid and that while it was true in a sense, the Wii U was built in a way to work around the clock speed.

It wasn't out of taste.  It was as valid as any of the comments praising the Wii U for the things it does well.  I don't see what the issue is, and I didn't see anywhere anything about admitting it was stupid.

This is the reality of the situation.  The Wii U has a slow CPU.  Is that bad for developing Wii U games?  Probably not, games designed for the Wii U will be able to take full advantage of the structure.  Is it bad for multi-platform games?  Quite possibly so.  This might be another PS3 situation where developers struggle to find the time and manpower to fulling optimize games for the Wii U within the confines of a hard deadline.

It will probably be less of an issue with blockbuster games that have massive teams behind them, but games developed by mid-sized teams might suffer.  We might see delayed releases for the Wii U or possibly even games that skip the console, at least to begin with.

Now, that being said, this situation will likely only exist for the next year, until the first 720/PS4 console is released.  After that, who knows what issues will arise.  Everything might end up on its ear, with the Wii U being the lead platform of choice.  There are so many different ways the next gen could go that I'm not sure it's worth even worrying about yet.



se7en7thre3 said:
It sickens me that these devs choose to trash talk on the obvious, but won't be completely honest. For example, the Wii U's cpu may be slower clocked, but we know it's modern, that utilizes OOE (out of order execution) compared to the slower in order execution of the HD twins. These devs know this, but what they don't want to reveal is that they have to re-work, or adjust their code to the Wii U architecture. That's because it takes time and money, and these devs are just LAZY. They want the old design, where you get by on unoptimized, pure grunt power. The Wii U is just a different designed machine, with a GPU that does CPU tasks, has far more eDRAM, etc.

Once devs understand the hardware and build titles based on U's design, its going to smoke PS360. All these current Wii U ports are lazy, un-optimized games that still are on par/better despite the differences/"weaknesses" w/hd twins.

that's rigth, OOE is one of the many new features that are "new" to the industry, that is the reason rigth now the WiiU is not an easy porting console but when ps4 and xbox 720 comes you are going to see what can  be do with new OOE cpu's  and the real power of the wiiU, my pc is a"monster" lol but the games looks just a little better that the ones on ps360, when the developers begun to use the new architectures of cpu's we are going to see a jump in graphics.



34 years playing games.