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Forums - Nintendo Discussion - THQ clarifies Wii U "horrible, slow" CPU claims, but concern remains

ethomaz said:
hivycox said:

Check shokio's OP out folks ...

He has some good points in regard of the GPGPU inside the wii u ..

I think that the ii u is much more powerful than we all think it is .. Devs need to use the GPGPU and the eDRAM...

 

Here's the vid:

 

http://www.youtube.com/watch?v=8lySMeyjCd8

So just first-party games will show the Wii U... even so it is weak for the nextgen.

Every console will be weak for next gen, I've already established that through countless posts, to make those console affordable in current economy, there is noway they'll even be close to current gen PCs that cost a fuck ton more money considering how much bottlenecking there will be. Wii U looks like another system that doesn't have a lot of bottlenecks and is a well designed console, the questions is, can the other 2 do the same? It's their turn to show us if they can compete in the 8th gen, not Nintendo, to think otherwise is delusional as Nintendo is clearly the winner of the 7th gen and also on the handheld front.



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dahuman said:
ethomaz said:
hivycox said:

Check shokio's OP out folks ...

He has some good points in regard of the GPGPU inside the wii u ..

I think that the ii u is much more powerful than we all think it is .. Devs need to use the GPGPU and the eDRAM...

 

Here's the vid:

 

http://www.youtube.com/watch?v=8lySMeyjCd8

So just first-party games will show the Wii U... even so it is weak for the nextgen.

Every console will be weak for next gen, I've already established that through countless posts, to make those console affordable in current economy, there is noway they'll even be close to current gen PCs that cost a fuck ton more money considering how much bottlenecking there will be. Wii U looks like another system that doesn't have a lot of bottlenecks and is a well designed console, the questions is, can the other 2 do the same? It's their turn to show us if they can compete in the 8th gen, not Nintendo, to think otherwise is delusional as Nintendo is clearly the winner of the 7th gen and also on the handheld front.


I agree to 100% the wii u isn't a pc ..

Sony and microsoft shouldn't bring out beastly machines but rather consoles which bring new ways in playing games and have neat graphics...just like the wii u...why do poeple not understand that?!



This whole situation reminds me when most devs said the Cell processor was bad, I think some even said is was garbage. And look, devs needed almost half a generation to get the hand of the PS3 and finally manage to get games running on par with the 360 (with some exceptions like Black Ops 2 and Skyrim). Give it time people, I'm sure with some time devs will manage to utilize the system correctly. Of course that doesn't warranty we'll see "amazing graphics" but at least get some decent ports.   



Nintendo and PC gamer

Heavenly_King said:
DanneSandin said:
Nighthawk117 said:
Is it to late to correct your thread title?

No, why?

"cencern" I think it should be concern

haha damn! you're right!!



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

ethomaz said:

Teriol said:

did you know than an OOE cpu can gain a 60% performance vs an IOE cpu? (like the cpu's on ps360 that cpu's are IOE), did you know that the gpgpu can work better for somethings that always developers take to the cpu? and that is why i think you dont understand everything yet.

No because in this two points your are wrong.

1. The CPU is slow... even if you gain 60% with OOE the CPU is still slow... and you forget a point games don't use OOE... it's more for OS use.

2. There are a lot of articles about GPGPU and GPGPU just do paralel things better... even the Folding@Home needs the CPU to do somethings because the GPGPU can't do everything or most things the GPGPU is slower than CPU... even the Physics is GPGPU is not better than in CPU... anyway if you don't have a strong CPU to help the GPGPU (because GPGPU can't to everything) then everything is thrown out.

And now my point of view...

Games will not use GPGPU in Wii U... sorry but even way stronger GPU have problems to handle graphics and GPGPU at the same time... so because that the better options is have a GPU for graphcis and another GPU for GPGPU (nVIDIA and AMD do that)... the Wii GPU is not TOP level like GTX 680.

All that talk about GPGPU is an attempt to hide the obvious.

The only thing that can really help the Wii U is the eDRAM but it's unknown yet.

OK, let me enlighten you on a few things:

1.) How a CPU is used is based on the devs, we are not working with a standard PC library here, it is most likely than not slower in overall performance vs the Xenon and the Cell, but you do bring up an interesting topic in stating that it's mostly for OS, and OS is going to be the defining factor in next gen consoles, the current 360 GUI and the XMB just won't do for the 8th gen(of course, also limited by RAM, which Wii U certainly doesn't lack for what it needs to do), having an OOE CPU means that it can handle that situation better without having a huge die behind it. It's smart design over raw power, kinda like the GPU situation in the 360 vs PS3, where the Xenos is clearly superior to the RSX in features, but not RAW power.

2.) You are completely mad to think that a CPU can do physics better than a modern GPU, not to mention that they don't need to load the entire physics system to the GPU, they only need to offload what they would need to, the fun thing about consoles is that you can not thinking about a wide range of hardwares like a PC, you can concentrate on that one piece of technology, so it doesn't need to have GTX680 power to produce cool stuff.

All the talk about GPGPU is most people don't understand how things work, and thinks that all the physics work would be done on the GPU via an API like how Nvidia does it with PhysX, but we are not dealing with a PC, so it's completely moot.

We know nothing about the eDRAM, so people hoping that to be the Wii U's savior are also weird, that's also moot.

Finally, we really know nothing about the efficiency of the console, knowing Nintendo, prolly not a lot of bottlenecks. They have never designed things based on how to build a muscle car, which are fun cars, but also the most inefficient pieces of toys on Earth.



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dahuman said:

OK, let me enlighten you on a few things:

1.) How a CPU is used is based on the devs, we are not working with a standard PC library here, it is most likely than not slower in overall performance vs the Xenon and the Cell, but you do bring up an interesting topic in stating that it's mostly for OS, and OS is going to be the defining factor in next gen consoles, the current 360 GUI and the XMB just won't do for the 8th gen(of course, also limited by RAM, which Wii U certainly doesn't lack for what it needs to do), having an OOE CPU means that it can handle that situation better without having a huge die behind it. It's smart design over raw power, kinda like the GPU situation in the 360 vs PS3, where the Xenos is clearly superior to the RSX in features, but not RAW power.

2.) You are completely mad to think that a CPU can do physics better than a modern GPU, not to mention that they don't need to load the entire physics system to the GPU, they only need to offload what they would need to, the fun thing about consoles is that you can not thinking about a wide range of hardwares like a PC, you can concentrate on that one piece of technology, so it doesn't need to have GTX680 power to produce cool stuff.

All the talk about GPGPU is most people don't understand how things work, and thinks that all the physics work would be done on the GPU via an API like how Nvidia does it with PhysX, but we are not dealing with a PC, so it's completely moot.

We know nothing about the eDRAM, so people hoping that to be the Wii U's savior are also weird, that's also moot.

Finally, we really know nothing about the efficiency of the console, knowing Nintendo, prolly not a lot of bottlenecks. They have never designed things based on how to build a muscle car, which are fun cars, but also the most inefficient pieces of toys on Earth.

1) I agree... OOE is more for the evolution in consoles OS and not for games itself... I think just AI can have benefic in OOE execution in games.

2) The PhysX lose a lot of performance with running in the same GPU (graphics + physx)... the best case is to use a GPU for graphics and other for Phyxs * SLI *... and the Physics in CPU (Havok) is way better than PhysX yet (the CPU instructions like SSE and others do "miracles" in performance).

I expect the eDRAM to do something with the slow memory of Wii U because the bandwidth is not sufficient to 1080p games or complex AA filters.



ethomaz said:

Teriol said:

the OOE is not only for OS use, it is feature like  The speed it can be used in anything the problem is that this feature is "new" in this industry because till now all the video game consoles where IOE and that is the real problem  with the developers, all their engines are based on raw speed so for them this thing (OOE) are a new feature, that´s why i think the proccesor on wiiu is more powerfull it just is not based on raw speed.

New? All PCs uses OOE in games... so amost all multiplat engine have support.

List the parts in a game programing that have benefit from OOE??? I can just list one: AI... Eg. Physics code have no benefit from OOE.

OOE will do nothing for games... it's more because the OS part in Wii U like the 1GB destined to handle all the features comming with the Pad.

note that used "" for "new"

and let's be honest it does not matter what i write to you, it does not matter if a show you facts or conjectures or the reality; you are not going to change what you think is correct you live in your own world and that my friend are going to take us anywhere so... have a good day :)



34 years playing games.

 

Teriol said:

and let's be honest it does not matter what i write to you, it does not matter if a show you facts or conjectures or the reality; you are not going to change what you think is correct you live in your own world and that my friend are going to take us anywhere so... have a good day :)

lol

Show me facts... just it.



ethomaz said:

dahuman said:

OK, let me enlighten you on a few things:

1.) How a CPU is used is based on the devs, we are not working with a standard PC library here, it is most likely than not slower in overall performance vs the Xenon and the Cell, but you do bring up an interesting topic in stating that it's mostly for OS, and OS is going to be the defining factor in next gen consoles, the current 360 GUI and the XMB just won't do for the 8th gen(of course, also limited by RAM, which Wii U certainly doesn't lack for what it needs to do), having an OOE CPU means that it can handle that situation better without having a huge die behind it. It's smart design over raw power, kinda like the GPU situation in the 360 vs PS3, where the Xenos is clearly superior to the RSX in features, but not RAW power.

2.) You are completely mad to think that a CPU can do physics better than a modern GPU, not to mention that they don't need to load the entire physics system to the GPU, they only need to offload what they would need to, the fun thing about consoles is that you can not thinking about a wide range of hardwares like a PC, you can concentrate on that one piece of technology, so it doesn't need to have GTX680 power to produce cool stuff.

All the talk about GPGPU is most people don't understand how things work, and thinks that all the physics work would be done on the GPU via an API like how Nvidia does it with PhysX, but we are not dealing with a PC, so it's completely moot.

We know nothing about the eDRAM, so people hoping that to be the Wii U's savior are also weird, that's also moot.

Finally, we really know nothing about the efficiency of the console, knowing Nintendo, prolly not a lot of bottlenecks. They have never designed things based on how to build a muscle car, which are fun cars, but also the most inefficient pieces of toys on Earth.

1) I agree... OOE is more for the evolution in consoles OS and not for games itself... I think just AI can have benefic in OOE execution in games.

2) The PhysX lose a lot of performance with running in the same GPU (graphics + physx)... the best case is to use a GPU for graphics and other for Phyxs * SLI *... and the Physics in CPU (Havok) is way better than PhysX yet (the CPU instructions like SSE and others do "miracles" in performance).

I expect the eDRAM to do something with the slow memory of Wii U because the bandwidth is not sufficient to 1080p games or complex AA filters.

We also don't know enough about the Wii U's CPU instructions to make any calls on that either, the only thing we know is that the raw power aspect won't be very impressive, but there is no rule that says you have to do all the physics calculations on the CPU or GPU by themselves, we aren't talking about a PC with a monster Core i7 or a SLI or Hybrid PhsyX setup here, we are talking about a console that's designed in a way where it'd have low enough cost, not use a lot of power, while packing in a entirely new way to play console games that has many good software features from what I've tested thus far. I sure as hell didn't buy a PS3 for 600 bucks, but Nintendo managed to make it nice and affordable while not being a piece of shit at 300-350 bucks so I had no problem picking it up day 1.

The future is MLAA BTW, we've all known that since it became part of the practice on PC, PS3 and 360. I for one am glad that side is evolving because the MSAA and QAA are bitches on performance cost vs quality(QAA is horrid) compared to MLAA solutions.



i hread that the cpu is clocked around 3 giga hertz or what where they call it now lol so 3 gig is not under clocked in any way



VITA 32 GIG CARD.250 GIG SLIM & 160 GIG PHAT PS3