Wii U's tech specs aren't as impressive as initially thought and 4A Games won't be bringing Metro: Last Light to Nintendo's new console.
Published on Nov 20, 2012
Nintendo’s Wii U is out in the US and with reports coming in that its struggling in a number of areas, many are claiming its third party games aren’t quite up to the visual standard of their Xbox 360 and PS3 cousins.
That the Wii U struggles to render games (that run perfectly on the Xbox 360 and the PS3) is a worrying trend for Nintendo. In fact, some games currently scheduled for release on the 360, PS3 and PC won’t be heading to the Wii U at all because of the differences in processing power.
One of these titles will be 4 A Games’ Metro: Last Light. Chief technical officer, Oles Shishkovtsov, explains why Metro’s sequel won’t be appearing.
“[The] Wii U has a horrible, slow CPU,” explained Shishkovtsov. “We had an early look at it, we thought we could probably do it, but in terms of the impact we would make on the overall quality of the game – potentially to its detriment – we just figured it wasn’t worth pursuing at this time. It’s something we might return to. I really couldn’t make any promises, though.”
Despite Nintendo’s console offering Metro: Last Light new experiences to its players with it dual screens, when asked Shishkovtsov was adamant that the Wii U would ever seen Metro: Last Light when asked directly.
“We had an initial look at the Wii U, but given the size of the team and compared to where we were last time, just developing for the Playstation 3 is a significant addition.”
Is this bad news for the Wii U? Will it affect your decision to buy one? Let us know below.