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Forums - Nintendo Discussion - Digital Foundry - Nintendo Wii U review

http://www.eurogamer.net/articles/df-hardware-nintendo-wii-u-review

 

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Nintendo Wii U - the Digital Foundry verdict

 

So does the next-gen really start now? We would suggest not. True to form, Nintendo has adopted its own approach to the HD revolution that engenders feelings of both delight and disappointment. Back in April 2011, when "Project Café" was first announced, we speculated that the hardware make-up of the machine would be modest by today's standards - that there may well be cross-platform games that fall short of the standard set by the now-vintage current-gen consoles. We'll be looking at the ports in more depth across the coming days and weeks in a series of Face-Off updates, but day-one impressions from the US launch appear to lend weight to our original assessment.

Bearing in mind the general level of performance we've seen from the £300 Digital Foundry PC - built using off-the-shelf parts - it's a touch disappointing that graphical quality in Wii U shows no generational leap at all over the Xbox 360 or PlayStation 3. The DFPC is in the same ballpark price-point as Wii U, it features superior CPU/GPU power, twice as much RAM and much more storage. The notion that Nintendo could not match or better it in an integrated design bearing in mind the vast buying power it has at its disposal - even factoring in the additional cost of touch-screen GamePad - is disappointing.

In a world where Chinese manufacturers can sell complete Android tablets with capacitive touch-screens for £50, it's safe to say that the Wii U GamePad won't be costing Nintendo too much to construct. That being the case, factoring in the modest processing power on offer, we were firmly of the belief that the platform holder would be targeting a £199/$299 price-point for Wii U. Sadly, it was not to be. From what we've experienced of the hardware and games thus far, the new console definitely feels a bit pricey, bearing in mind the gaming proposition on offer.

Software quality will undoubtedly improve over the coming months, but with Microsoft and Sony looking to launch their own next-gen consoles within the year, time is not exactly on Nintendo's side. One developer working on a key AAA franchise port told us anonymously that the Nintendo toolchain is "fighting us every step of the way", suggesting that plenty of work still needs to be done in getting development workflow up to scratch. Will the tools improve in time? Will publishers have the time and the financial incentive to stick with it?

Perhaps the problem is that human beings have just one set of eyes. Many of the mini-games have you constantly shifting focus between the two screens, to the point where the software is actually telling you where to look. It feels forced and unnatural, and in many cases it just doesn't work. It's telling that it's the multiplayer Nintendo Land offerings - where the GamePad gets its own discrete view - that work best. It's a logical use for the second screen (which explains why Mario has the same functionality), but it's not a must-have, console-defining feature.

What Wii U's first-party exclusives do provide, however, is a first look at how some of the greatest games designers in the world might utilise more modern hardware than we found in the original Wii, and in this respect Nintendo's new console delivers, because its first HD offerings are enjoyable, beautiful games that undoubtedly have a unique appeal to gamers of all ages. What's more, the quality of these unique, untouchable games will only get better as the Wii U matures. Nintendo is the Pixar of video games, and despite the odds stacked against the console, for many prospective buyers, that in itself will be more than enough.

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That's just the ending. The entire review is pretty big.



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Thats a pretty big article, but this caught my attention:

 

Of course, this is a Nintendo console and so horsepower comparisons with current-gen machines are not the be-all and end-all - Wii U is a console product with unique properties, after all, where once again it's all about the controller - but the problem facing the platform holder is that none of its launch titles offers the same kind of beguiling mainstream experience that Wii Sports did back in 2006.



If the Wii U is not part of a new generation, then it must be a new rendition of the Wii.

I guess that means Nintendo is going to continue kicking ass and taking names in the 7th generation, and the Wii is going to outsell the PS2 by a mile.



thought this was suppose graphical beast



kowenicki said:

That's not a great read is it.




I'm getting a tad nervous about my pre-order.


where did you pre order it from? you got the deluxe



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

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kowenicki said:
That's not a great read is it.

I'm getting a tad nervous about my pre-order.


Why are you nervious? Because somebody else´s opinion? God ... people this days



I'm starting to think maybe I should wait instead of risking buyers remorse.

The (slightly) compressed 480p chroma subsampled feed to the WiiU pad is not what I expected.
No optical or digital audio out means I'm stuck with the tv speakers in the living room until I buy a new amp. I haven't used those in the last 15 years. And it seems none of the launch games will be native 1080p now?

Anyway there don't seem to be any compelling reasons to get 3rd party games on the WiiU atm. So I'm left with a $350 purchase for a good 2D Mario game and a gamble on ZombiU. Maybe I should just play Mario Galaxy 2 for now which is still in my backlog.

Guess I'll wait until Rayman Legends comes out.



Honestly, I never understood why people buy systems when they're getting launched... You pay much more for a console with less features and a veeery small catalogue of games.

The guy who bought a Ps3 in 2010/11 got a lot more bang for his buck than the guy who bought it in 2006/7. Same goes for Wii, and don't even get me started on 360



kowenicki said:
That's not a great read is it.

I'm getting a tad nervous about my pre-order.

Try it and let us all know please. For some reason i am in the new console buying mood this year.



Player1x3 said:
Honestly, I never understood why people buy systems when they're getting launched... You pay much more for a console with less features and a veeery small catalogue of games.

The guy who bought a Ps3 in 2010/11 got a lot more bang for his buck than the guy who bought it in 2006/7. Same goes for Wii, and don't even get me started on 360

Impatience! I know that if I waited 1 or 2 months after the launch of every game, I could save myself 40-50% on the cost of games, but new things are exciting!

I don't see why people really expected the Wii U to take that much of a graphical leap, Nintendo is not really interested in that. The only question is when the PS4/720 are released, will it still get "HD" ports? If not, I forsee a similar situation to the Wii in terms of 3rd party support. The concern sales-wise would be, as the review says, that there is currently no killer app for the Game Pad to cause huge sales like Wii Sports did