Forums - Gaming Discussion - Who is to blame for the Casualization of Gaming?

I think it's fair to say that this generation has seen the most games ever dumbed down in an attempt to conform to industry standards. The stealth genre, for example, is virtually dead, aside from a 1-2 games. Socom, Splinter Cell, and now Hitman have stripped away many elements that made them unique. They have been replaced to make the games more accessible. Developers always say, "we're trying to appeal to a larger target audience,' but what this always means is, "we're dumbing the game down." Things like freedom and uniqueness have been replaced with linearity, conformity, and a focus on presentation rather than actual gameplay. 

Who do we blame for this? I blame everyone. I blame Nintendo for the Wii, motion controls, Wii Fit, and every other casual title they've release that's been a huge hit. I blame Microsoft for Xbox Live which allowed Call of Duty to shine and become the standard that other developers try to replicate. I blame Sony for making games like Uncharted and God of War which influenced other developers to tackle cinematics even when it didn't match the gameplay. I blame everyone, developers, console manufactuers, consumers; everyone has contributed to the Casualization of this generation which has ruined some of the most beloved franchises of past generations. 

Don't get me wrong, I have nothing against games like Uncharted, Call of Duty, or Assassin's Creed for being targetting toward the mainstream. I'm upset with the general trend of the entire industry. Games that were formerly deep or complex are being simplified to be another Uncharted or another Call of Duty. Games are beginning to look more and more alike, just with a different coat of paint. It's a shame really. So many unique experiences...gone. 



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Development costs are to blame and also share holders.

High profile games are getting more and more expensive to produce and (I know people hate this idea but still) having different platforms doesn't help either. When the gaming industry has a unified platform and devs can target gamers instead of specific console owners they will be able to do high profile gaming all over again.

Otherwise, budget games on Steam/XBLA/PSN target core gamers more than retail games.

Edit: Not high profile gaming but less casualized gaming...



Indie Developers and Nintendo l0l

 

Followed by Sony and Microsoft for attempting to mimic the motion controls.

 

But it will be Apple who will be blamed for the next Video Game Market Crash when all of the developers will create ports/remakes on the iOS and not spend any money for as many new IPs or new installments of popular franchises on the Orbis/Wii-U/Durango



Gamers and science are to blame. Nintendo/SONY/MS are just doing their due diligence, I don't think it's fair to blame them.

Casualization is the direct result of access to player information and the use of logic to deduce player habits. If only 10% finish a game, and they find that 90% stop at a specific zone / boss fight. They know that they shouldn't have boss fights like that. Gamers want games to be casual.

If you don't use that information you are bad at designing video games. The difference between good and bad these days is who can gather and use that type of information correctly.



silicon said:
Gamers and science are to blame. Nintendo/SONY/MS are just doing their due diligence, I don't think it's fair to blame them.

Casualization is the direct result of access to player information and the use of logic to deduce player habits. If only 10% finish a game, and they find that 90% stop at a specific zone / boss fight. They know that they shouldn't have boss fights like that. Gamers want games to be casual.

If you don't use that information you are bad at designing video games. The difference between good and bad these days is who can gather and use that type of information correctly.


Science? Dont you mean Technology?



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You guys want a hard game that's fun?

Get X-com.

Or FTL on PC if you like that type of game.




Sony and Microsoft.

PONG. It started there. Deal with it.

As for developers trying to make the games more accessible - the core only has themselves to blame. They demand ever greater graphics, effects, AI, etc., which have driven the production costs so high those same audiences cannot sustain it. In order to make a profit, they have to appeal to a larger audience.

A lot of genre's that in the NES/SNES days could easily support a ton of competition when you could sell 100,000 copies and make a tidy profit have become too niche because they now need to sell 1-2m copies and the audience simply isn't large enough. Survival/Horror, JRPGs, Strategy, Stealth, to name a few are in this boat. Resident Evil is the poster boy of this change. And while people bitch about the loss of true survivor/horror elements, fact is, before RE4 the series never sold huge numbers, and RE5 for all the bastardization of the franchise that it was, sold even better.

 

I blame Ladybug on my ColecoVision. Man that game was so dumbed-down, anyone could pick up and play it. Casual games have been the basis of the industry since it was conceived, it's only the term that is new.

The Last Starfighter

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Kasz216 said:
You guys want a hard game that's fun?

Get X-com.

Infinite ammo and you don't lose your gear when a soldier dies, even when there's no possible way to recover the body? That is, like, super casual!