Gravity Rush was such a break out title for me, artsy and magical is how I would describe it. Kat stands to be a very interesting character which many fans are dying to learn more about. I would like to go over what I would like to see in the games implied sequel.
First off, lets talk about the main goal of GR in the first place. GR is a new take on platforming, similar to how Uncharted and Assassin's Creed have gone vertical with the genre. GR takes it a step further as it creates a new type of platforming with high flying gravity shifting mechanics. The floor doesn't dictate your path, rather not in the traditional sence. The game also embodies a Anime/Manga like experience. The entirety of the first game felt like watching the first few episodes of a new hit anime, the introduce a lot of characters. They gave small hints of possible motives but very few resolutions. I contribute this to them wanting to envoke the feeling of "This journey is just beginning..." So in that respect, will try to give ideas that do not deterr from this standard.
- Story: The game told a striking tale of a poor girl who has no memory of who she is, or where she is from. Throughout the game they gave the player clues to who she was, but Kat never is let in on that fact. Reminds me of Sailor Moon, where it is obvious to the fan watching that she was indeed the Moon Princess yet the characters don't figure it out till much later on (Do no judge me for knowing this). What I draw from this is that the game she continue revealing bits of our "Gravity Queen"'s past, while keeping her in the dark. I think it keeps the whole thing interesting. The comic book scenes should definitely make a return back. Maybe what they could do is actually have more animated movement within the frames, think of the newspapers and magazines in Harry Potter and how the image is alive. Its kind of a toss up on how I feel about the dialogue. The game has slight bits of voice over work but in another language (not sure if real or made up). It kind of adds to the ambience of the game without taking too much focus from what is going on. I think the game could do better tho if they spoke english, as many do not like reading loads of text. Maybe just do what Persona does and have them mimic only the first few lines or so.
- Villains/Opposition: are a key point to any coming of age superhero plot. Kat has already found a few good ones. She has her Rival for life, Raven. She plays a great role in forcing Kat to be better than she is through the need of competition. Loved the boss fights between the two in GR. Yet she is not a true antagonist. If anything, the real break out enemy is Alias, who poses a constant iminant threat through his mysterious actions. Love how he plays on her naivety. There is a growing relationship there I would really like to explore. He wasn't the final encounter in the game, but I like that. It seems as if he has his own agenda not tied to ther other villain general guy. This could be his thing. Think "the riddler" from the batman games, how whatever else is going on he has his own side plot interactions with Batman. Keep this up for the sequel.
- Free Movement Mechanics: I loved them, some people, not so much. I think much of the frustration comes when you are dealing with moving targets. I think a easy remedy for this is first off, freeze the game when holding the gravity shift button. Then when targeted onto something have cat descend much faster. Also Kat needs an alternate control mode for tailgating or running away, I will call it Fly mode. In this mode she will be controllable like a car (that can fly), hold the trigger to go forward and then just guide with the second analog. Cameras also need faster reactions as enemies definitely turn on a dime. Blame it on Kat getting a better mastery of her powers.
- Combat: Kat has great acrobatic kicking moves that are under utilized in GR. The most effective form of attack throughout the entire game has to be the Gravity Kick. Fun, but can get boring for some. She needs more ground based opponents. I suggest the nevi now need to be attacked head on to bring down defense, then go for the air strike. Also she needs more consistant projectile moves. When using the gravity field ability to grab objects to throw, it usually meant you had to search high and low for some stuff to pick up in the first place. Maybe we could just pull a DBZ and grab rocks from the ground, make it so the actual objects like trash cans take more damage than the insta projectiles but not completely necessary. Evasion was a nice touch attributing it to the screen, yet it required far too much precision to be of any use to anyone. Try duming it down for us a bit. More moves as a whole is always appreciated.
- Side Missions and distractions: I think the side quests they implemented were fine, but just like infamous/2, I really wish they took the GTA approach and embed more store within them. Even if some are just made to better your skills utilizing the mechanics, Make it so she says she is doing some sort of training. Really would like better options to restart missions instead of exiting out of them entirely to do so. More variety is always nice. The DLC showed a lot of it, but I wanna see that in the basic game.
- Leveling up: I like what they have in place already, that doesn't need to change persay. I treat GR almost like an RPG game. I might be one sided but I think every game should just be more RPG like. GR could include leveling up as a whole to increase her health and Gravity Points, then the exp point allocating system can be reserved for actaul combat and movement manuevers.
- Multiplayer/Connectivity: Many might be rolling there eyes as soon as they see that. Every game needs it now a days just to stay competitive (unless your SP boasts 100s of hrs of play time). I say a give us an arena play mode where we can play as either Kat, Raven, or Yunica to take down boss like monstrosities. I think of the final stage bosses and how massive they were, they would be perfect for group fun. Keep up the leaderboards with side mission high scores. It was quite addicting trying to get the fastest times with taking out nevi quickly.
Top Games for Vita: Gravity Rush, Soul Sacrifice, Persona 4 Golden, Guacamelee, Y's:Memories of Celceta, SuperStardust Delta
Top Vita Wishlist: Soul Sacrifice Delta, Oreshika:Tainted Bloodlines, Freedom Wars, Child of Light
PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)