Forums - Sony Discussion - Ideas for Gravity Rush 2 (SPOILERS!!! Beware!!)

Gravity Rush was such a break out title for me, artsy and magical is how I would describe it. Kat stands to be a very interesting character which many fans are dying to learn more about. I would like to go over what I would like to see in the games implied sequel.

First off, lets talk about the main goal of GR in the first place. GR is a new take on platforming, similar to how Uncharted and Assassin's Creed have gone vertical with the genre. GR takes it a step further as it creates a new type of platforming with high flying gravity shifting mechanics. The floor doesn't dictate your path, rather not in the traditional sence. The game also embodies a Anime/Manga like experience. The entirety of the first game felt like watching the first few episodes of a new hit anime, the introduce a lot of characters. They gave small hints of possible motives but very few resolutions. I contribute this to them wanting to envoke the feeling of "This journey is just beginning..." So in that respect, will try to give ideas that do not deterr from this standard.

 

  1. Story: The game told a striking tale of a poor girl who has no memory of who she is, or where she is from. Throughout the game they gave the player clues to who she was, but Kat never is let in on that fact. Reminds me of Sailor Moon, where it is obvious to the fan watching that she was indeed the Moon Princess yet the characters don't figure it out till much later on (Do no judge me for knowing this). What I draw from this is that the game she continue revealing bits of our "Gravity Queen"'s past, while keeping her in the dark. I think it keeps the whole thing interesting. The comic book scenes should definitely make a return back. Maybe what they could do is actually have more animated movement within the frames, think of the newspapers and magazines in Harry Potter and how the image is alive. Its kind of a toss up on how I feel about the dialogue. The game has slight bits of voice over work but in another language (not sure if real or made up). It kind of adds to the ambience of the game without taking too much focus from what is going on. I think the game could do better tho if they spoke english, as many do not like reading loads of text. Maybe just do what Persona does and have them mimic only the first few lines or so.
  2. Villains/Opposition: are a key point to any coming of age superhero plot. Kat has already found a few good ones. She has her Rival for life, Raven. She plays a great role in forcing Kat to be better than she is through the need of competition. Loved the boss fights between the two in GR. Yet she is not a true antagonist. If anything, the real break out enemy is Alias, who poses a constant iminant threat through his mysterious actions. Love how he plays on her naivety. There is a growing relationship there I would really like to explore. He wasn't the final encounter in the game, but I like that. It seems as if he has his own agenda not tied to ther other villain general guy. This could be his thing. Think "the riddler" from the batman games, how whatever else is going on he has his own side plot interactions with Batman. Keep this up for the sequel.
  3. Free Movement Mechanics: I loved them, some people, not so much. I think much of the frustration comes when you are dealing with moving targets. I think a easy remedy for this is first off, freeze the game when holding the gravity shift button. Then when targeted onto something have cat descend much faster. Also Kat needs an alternate control mode for tailgating or running away, I will call it Fly mode. In this mode she will be controllable like a car (that can fly), hold the trigger to go forward and then just guide with the second analog. Cameras also need faster reactions as enemies definitely turn on a dime. Blame it on Kat getting a better mastery of her powers.
  4. Combat: Kat has great acrobatic kicking moves that are under utilized in GR. The most effective form of attack throughout the entire game has to be the Gravity Kick. Fun, but can get boring for some. She needs more ground based opponents. I suggest the nevi now need to be attacked head on to bring down defense, then go for the air strike. Also she needs more consistant projectile moves. When using the gravity field ability to grab objects to throw, it usually meant you had to search high and low for some stuff to pick up in the first place. Maybe we could just pull a DBZ and grab rocks from the ground, make it so the actual objects like trash cans take more damage than the insta projectiles but not completely necessary. Evasion was a nice touch attributing it to the screen, yet it required far too much precision to be of any use to anyone. Try duming it down for us a bit. More moves as a whole is always appreciated.
  5. Side Missions and distractions: I think the side quests they implemented were fine, but just like infamous/2, I really wish they took the GTA approach and embed more store within them. Even if some are just made to better your skills utilizing the mechanics, Make it so she says she is doing some sort of training. Really would like better options to restart missions instead of exiting out of them entirely to do so. More variety is always nice. The DLC showed a lot of it, but I wanna see that in the basic game.
  6. Leveling up: I like what they have in place already, that doesn't need to change persay. I treat GR almost like an RPG game. I might be one sided but I think every game should just be more RPG like. GR could include leveling up as a whole to increase her health and Gravity Points, then the exp point allocating system can be reserved for actaul combat and movement manuevers.
  7. Multiplayer/Connectivity: Many might be rolling there eyes as soon as they see that. Every game needs it now a days just to stay competitive (unless your SP boasts 100s of hrs of play time). I say a give us an arena play mode where we can play as either Kat, Raven, or Yunica to take down boss like monstrosities. I think of the final stage bosses and how massive they were, they would be perfect for group fun. Keep up the leaderboards with side mission high scores. It was quite addicting trying to get the fastest times with taking out nevi quickly.
What do you guys think? Suggestions?

 



   

   

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I didnt read it but I wanted to ask a serious question. Do you think it made enough profits to make a sequel?

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JayWood2010 said:
I didnt read it but I wanted to ask a serious question. Do you think it made enough profits to make a sequel?

Supposedly it did, according to the developers. They have said they have already begun planning one. Most first gen games are made with the idea in mind they won't make a huge profit or anything (its just really nice if they do). Vita development is also suppose to be a breeze, cheap as well. Also, to bolster the odds, Gravity Rush won GOTY at Tokyo Gameshow. Sony loves making games that gets them awards and acclaim.

For these Vita games coming out, I project anywhere around 300k is good numbers for them to break even/profit. Some of them are ports so they need to make even less to get their money back. Gravity Rush stands at 0.25 on VGC right now. First week Japan it did 5k DD. Thats 1/8th of what it did at retail. If I were to generalize it and say this repeats in all territories, that puts our game somewhere around 0.28-0.31.

 

http://www.gameinformer.com/b/news/archive/2012/09/22/gravity-rush-sequel-teased-by-creator.aspx

http://www.vgchartz.com/game/70531/gravity-rush/



   

   

Why is Alias wearing high heels in that fan art?

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JayWood2010 said:
I didnt read it but I wanted to ask a serious question. Do you think it made enough profits to make a sequel?


Well it is the 4th highest selling Vita game, as far as we know, with 250k sales. So $10 million in sales plus whatever digital sold at $36 a piece. There are 9,030 ratings on PSN so that's $325k at least with better returns. In total, at least $10.325 million. I don't think that's too bad is it? They have hinted at a sequel and the game ended with a sequel expectation.



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forevercloud3000 said:
JayWood2010 said:
I didnt read it but I wanted to ask a serious question. Do you think it made enough profits to make a sequel?

Supposedly it did, according to the developers. They have said they have already begun planning one. Most first gen games are made with the idea in mind they won't make a huge profit or anything (its just really nice if they do). Vita development is also suppose to be a breeze, cheap as well. Also, to bolster the odds, Gravity Rush won GOTY at Tokyo Gameshow. Sony loves making games that gets them awards and acclaim.

For these Vita games coming out, I project anywhere around 300k is good numbers for them to break even/profit. Some of them are ports so they need to make even less to get their money back. Gravity Rush stands at 0.25 on VGC right now. First week Japan it did 5k DD. Thats 1/8th of what it did at retail. If I were to generalize it and say this repeats in all territories, that puts our game somewhere around 0.28-0.31.

 

http://www.gameinformer.com/b/news/archive/2012/09/22/gravity-rush-sequel-teased-by-creator.aspx

http://www.vgchartz.com/game/70531/gravity-rush/

I see.  Well hopefully they make it then as from what I've heard everybody is enjoying it.  This will likely be one of those games that has pretty decent legs.  I think it could possibly sell between 500k-750k



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Chark said:
JayWood2010 said:
I didnt read it but I wanted to ask a serious question. Do you think it made enough profits to make a sequel?


Well it is the 4th highest selling Vita game, as far as we know, with 250k sales. So $10 million in sales plus whatever digital sold at $36 a piece. There are 9,030 ratings on PSN so that's $325k at least with better returns. In total, at least $10.325 million. I don't think that's too bad is it? They have hinted at a sequel and the game ended with a sequel expectation.


I don't own the game so I don't know about the ending which is why I didn't read the OP.  If i ever pick up a Vita it is a possibility that I may get it.  Anyways I just wanted to know because I know the Vita hasn't sold that well so I don't know how well the games has done.  I just know they are kind of low.  Regardless I hope to see a sequel because people seem to enjoy it.  It is always nice to see a new IP get popular. Even though it isnt popular now it could in the future.



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Chandler said:
Why is Alias wearing high heels in that fan art?


Becaue he is eccentric and fashion forward like all those before him.

 

 

  



   

   

JayWood2010 said:
Chark said:
JayWood2010 said:
I didnt read it but I wanted to ask a serious question. Do you think it made enough profits to make a sequel?


Well it is the 4th highest selling Vita game, as far as we know, with 250k sales. So $10 million in sales plus whatever digital sold at $36 a piece. There are 9,030 ratings on PSN so that's $325k at least with better returns. In total, at least $10.325 million. I don't think that's too bad is it? They have hinted at a sequel and the game ended with a sequel expectation.


I don't own the game so I don't know about the ending which is why I didn't read the OP.  If i ever pick up a Vita it is a possibility that I may get it.  Anyways I just wanted to know because I know the Vita hasn't sold that well so I don't know how well the games has done.  I just know they are kind of low.  Regardless I hope to see a sequel because people seem to enjoy it.  It is always nice to see a new IP get popular. Even though it isnt popular now it could in the future.

Oh to add, the DLC sold 1,866 at $3.99 so another $7,445 and that will probably increase come it's PS Plus launch tomorrow.

The ending isn't like a slap in the face like a crappy movie sequel stunt, if it came off like that. Gravity Rush is a pretty good game and I'd bet a second stab at it will be very good.



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JayWood2010 said:
forevercloud3000 said:
JayWood2010 said:
I didnt read it but I wanted to ask a serious question. Do you think it made enough profits to make a sequel?

Supposedly it did, according to the developers. They have said they have already begun planning one. Most first gen games are made with the idea in mind they won't make a huge profit or anything (its just really nice if they do). Vita development is also suppose to be a breeze, cheap as well. Also, to bolster the odds, Gravity Rush won GOTY at Tokyo Gameshow. Sony loves making games that gets them awards and acclaim.

For these Vita games coming out, I project anywhere around 300k is good numbers for them to break even/profit. Some of them are ports so they need to make even less to get their money back. Gravity Rush stands at 0.25 on VGC right now. First week Japan it did 5k DD. Thats 1/8th of what it did at retail. If I were to generalize it and say this repeats in all territories, that puts our game somewhere around 0.28-0.31.

 

http://www.gameinformer.com/b/news/archive/2012/09/22/gravity-rush-sequel-teased-by-creator.aspx

http://www.vgchartz.com/game/70531/gravity-rush/

I see.  Well hopefully they make it then as from what I've heard everybody is enjoying it.  This will likely be one of those games that has pretty decent legs.  I think it could possibly sell between 500k-750k

I would agree.....if they didn't just announce the game will be free with PS+ come tommorrow lol. They are giving Uncharted: GA, Gravity Rush, Wipeout 2048, Mutant Blob, Jet Set Radio, and FFT:WotL away for the debut of Plus for Vita. Its digital downloads are about to go up exponentially, so if being the driving force for a subscription (kinda like bundled games) still counts as sales then yes.