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Forums - Nintendo Discussion - Call of Duty Black Ops 2 Wii U graphics comparison

I'd say the WiiU version looks the best from that, but the video was pretty poor so it's hard to see unless you have them side by side on two seperate TV's in your own house; which next to noone will.



 

Here lies the dearly departed Nintendomination Thread.

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So from what I've read at neogaf the graphics are on par with the 360 version. The slowdown seems to occur only when playing online multiplayer with 1 person on the TV and the other one on the gamepad. That would also explain why the shadows look worse in multiplayer as they obviously had to take care of resources to implement this feature.

So basically it's a non-issue. Thanks for making me all worried about buying a gimped version.



KylieDog said:
When Nintendo do not do 2D Mario in 1080p for its brand new console, it should have sent warning signals to people that there was an issue somewhere.

Really?   You're going to use a 2D Mario as the basis of comparison for graphics capabilities?

Alogn with no 1080p, perhaps we should have considered the lack of HDR, global illumination, radiosity maps, procedural rendering and ray tracing too.



The rEVOLution is not being televised

I did see some aliasing with cast shadows but didtn notice any framerate drops like some have said.
These issues are negligible.

My main concern is the lack of the "Cursor Sensitivity" setting for the Wiimote.

Game is awesome despite this minor issues.



Should have lowered the resolution to subHD if you can't even manage to get PS3 like frames per second.
Also the shadows are horrible.



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People are ignoring the Wii-U version seems to have longer draw distance among other things. The smoke effects look better, etc. The textures on the clothing look better than the 360/PS3. Wait how does the Wii-U not look better?  Wait, the Wii-U version did look better.  Are people blind?  



KylieDog said:
Viper1 said:
KylieDog said:
When Nintendo do not do 2D Mario in 1080p for its brand new console, it should have sent warning signals to people that there was an issue somewhere.

Really?   You're going to use a 2D Mario as the basis of comparison for graphics capabilities?


Yes, because if a 2D Mario game, a game which isn't pushing the systems power (since is just a sequel to the Wii game) is forced to run in 720p it should be no surprise if games like CoD, Batman or ME3 have framerate issues and cut corners on some things.

Forced? 

Do explain.



The rEVOLution is not being televised

Viper1 said:
KylieDog said:
When Nintendo do not do 2D Mario in 1080p for its brand new console, it should have sent warning signals to people that there was an issue somewhere.

Really?   You're going to use a 2D Mario as the basis of comparison for graphics capabilities?

Alogn with no 1080p, perhaps we should have considered the lack of HDR, global illumination, radiosity maps, procedural rendering and ray tracing too.

Not to defend him, as we know for exampe MSF Hyper Edition looks beautiful in 1080p, but I have to say that Mario U doesn't help to show capabilities of the console. I believe Nintendo Land shows better lighting and some good texture works, especially in the Zelda minigame.

Maybe I'm alone at this, but even with the muddy textures of the port of Twilight Princess and the simplistic Wii Sports, Wii had a better launch in terms of software that really make me feel Ihave a new console into a new generation.

At least that's my opinion.



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its looks crap and outdated on all consoles.



spurgeonryan said:
Looks like the wii u version is clearer. Am I wrong?


I don't think you are.  I agree that it is clearer.