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Forums - Nintendo Discussion - Wiiu RAM 43% slower than PS360 RAM

I wonder if the system will really hold a candle to the next Xbox/PS4.

E3 2013 (or sooner??) can´t come soon enough.



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This means nothing until the full architecture is revealed.

It is all about the GPGPU and the embedded RAM.

For example:
According to Tom's Hardware the thing to bear in mind when building a budget gaming PC.
A dual core 3.2Ghz CPU with slow RAM and decent graphics card with fast memory is superior to a six-core 3.2Ghz with fast memory but shitty graphics card.

All said and done the wii u is a budget console when you think of what you are getting for the money.




spurgeonryan said:
typical turkish propaganda.


Spreading awareness of WiiU ram brotha.



You guys serious? That configuration could be 3 things. 1.) the bandwidth the OP thinks it has, 2.) shit runs in dual channel mode making it 34GB/s, or 3.) shit runs in quad channel mode making it 68GB/s(unlikely, but wouldn't be a bad idea.)

Just knowing how fast a single chip does means absolutely nothing, we need to find out what kind of configuration it's actually running at.



justinian said:
This means nothing until the full architecture is revealed.

It is all about the GPGPU and the embedded RAM.

For example:
According to Tom's Hardware the thing to bear in mind when building a budget gaming PC.
A dual core 3.2Ghz CPU with slow RAM and decent graphics card with fast memory is superior to a six-core 3.2Ghz with fast memory but shitty graphics card.

All said and done the wii u is a budget console when you think of what you are getting for the money.


or nintendo could have just choked a decent gpu with poor ram bandwith ... but im with you and the wait and see... could ahve sworn i read the edram would be used for feeding the gpu.. but i cant seem to find what i read now



come play minecraft @  mcg.hansrotech.com

minecraft name: hansrotec

XBL name: Goddog

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How catostrophic is this development? Is it two wiis duct taped together bad or two PS3s duct taped together bad? Should I return my wii U now and get the vita PS3 combo pack or X360 with smart glass?



Paul said:
How catostrophic is this development? Is it two wiis duct taped together bad or two PS3s duct taped together bad? Should I return my wii U now and get the vita PS3 combo pack or X360 with smart glass?


haha, I don't think you have anything to worry about.



goddog said:
justinian said:
This means nothing until the full architecture is revealed.

It is all about the GPGPU and the embedded RAM.

For example:
According to Tom's Hardware the thing to bear in mind when building a budget gaming PC.
A dual core 3.2Ghz CPU with slow RAM and decent graphics card with fast memory is superior to a six-core 3.2Ghz with fast memory but shitty graphics card.

All said and done the wii u is a budget console when you think of what you are getting for the money.


or nintendo could have just choked a decent gpu with poor ram bandwith ... but im with you and the wait and see... could ahve sworn i read the edram would be used for feeding the gpu.. but i cant seem to find what i read now


This is the most important factor for those interested in the graphics capabilities. The eDRAM. If any, how fast and how much.

As for the bandwidth it is not stated if it is dual-chanel (34GB/s) or otherwise. Considering the cheapest PCs offfer dual-channel I would be surprised if it wasn't... but you never know.



dahuman said:
You guys serious? That configuration could be 3 things. 1.) the bandwidth the OP thinks it has, 2.) shit runs in dual channel mode making it 34GB/s, or 3.) shit runs in quad channel mode making it 68GB/s(unlikely, but wouldn't be a bad idea.)

Just knowing how fast a single chip does means absolutely nothing, we need to find out what kind of configuration it's actually running at.

oh boy o boy oh boy.. Learn how memory is accessed.

For all the others, memory controllers are built 64bit wide. Intel/AMD usually have two in the general CPUs. On GPUs, as a  rule, count the number of GDDR chips and divide by two to get the number of memory controllers. The more controllers, the more expensive it gets. Nintendo went the really cheap way on memory, and the brunt of the work is burdened on the GPU, apparently.



drkohler said:
dahuman said:
You guys serious? That configuration could be 3 things. 1.) the bandwidth the OP thinks it has, 2.) shit runs in dual channel mode making it 34GB/s, or 3.) shit runs in quad channel mode making it 68GB/s(unlikely, but wouldn't be a bad idea.)

Just knowing how fast a single chip does means absolutely nothing, we need to find out what kind of configuration it's actually running at.

oh boy o boy oh boy.. Learn how memory is accessed.

For all the others, memory controllers are built 64bit wide. Intel/AMD usually have two in the general CPUs. On GPUs, as a  rule, count the number of GDDR chips and divide by two to get the number of memory controllers. The more controllers, the more expensive it gets. Nintendo went the really cheap way on memory, and the brunt of the work is burdened on the GPU, apparently.


We don't know how it's configured, that's the thing, it really depends on how they customized that CPU, this is NOT a PC, it might be a reason why they built the CPU and GPU in that configuration. The point is we don't really know how it's actually configured since it's custom hardware, you can't use 100% PC logic on it since we don't know what's in that CPU.