SvennoJ said: 1. They do need to be much more powerful if you want 1080p60. Last gen went from 480p60 to 720p30. Going to 1080p60 is a bigger step.
2. Halo 4 has about zero interactivity with the terrain and mostly small groups of enemies to fight at a time. All the big exciting stuff happens in the backdrops. Not a good example of being good enough.
3. If today's game budgets can produce the 1080p and even 2160p pc graphics that are good enough for next gen, then why the need for bigger budgets.
4. On the flip side of cheaper consoles with bundled gimmicks is a shorter lifespan. The Wii has pretty much been abandoned for over a year already. Consoles that only last 5 years are going to be even more disruptive then a higher initial cost. |
Resolutions were all over the place last gen. A lot of games were 480i@30, with no widescreen support. Some were 480p@30 and the cream of the crop was 480p@60 (GT4, Ninja Gaiden) .There was a even few games which actually ran 720p on the Xbox 1 (Mortal Kombat Armageddon for example).
The change in visual fidelity this gen came from HD resolution obviously, but also due to textures, polygon models and all that stuff Slimebeast talked about on the last page, which had to be brought in to the HD world. Current gen consoles can keep up with a lot of these technological advances in lighting and rendering, they just can't in resolution and frame rate. Look at The Witcher 2 on the 360 VS PC. Polygon models don't look any worse, most of the textures are comparable or slightly lower quality...all it's missing is that its running at a lower resolution, lower frame rate and some of the very cutting edge GPU enabled tech like tessellation.
Im not saying that all games will be 1080p@60 fps...far from it. Just that they really don't have to worry about anything higher than that when they are making the hardware.
I don't think it will be too taxing to run a lot of next gen games at that resolution. Something like Dirt Showdown runs 1080p@60 fps on high using a puny A8 APU and a 6670 GPU all which are failry low end. This is with Windows running in the background...
http://www.youtube.com/watch?feature=player_detailpage&v=LxlQLzOCxEc#t=564s
While I don't have any benchmarks, I wouldn't be surprised if WiiU is more powered as the APU/GPU above they are using for benching these games.
Also, I don't think you played Halo 4 as it has way more enemies fighting you and each other than the likes of Call of Duty or battlefield 3 with much more elements at play. The AI is also much better than those games. Only thing it lacks is interactive backgrounds and destructability...