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Forums - Nintendo Discussion - Ubisoft fully support WiiU, but isn't happy with the high console price

Ok Sony & Microsoft will reduce their prices before the PS360 are replaced, but I always wondered why anyone would want to buy a console at the very end of its life cycle when they can get a Wii U that is starting it's life  cycle. Seems silly that anyone would invest ina soon-to-be reduntant system.



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But I thought developers wanted more powah!

More power = higher price



e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

Basil
he should encourage people to buy the system his making games for, and thus he shoulsnt be telling people the console is too expensive, even if he believes so



Hey Ubisoft If you lower the prices of your games you would sell more copies!!!!!!!!!
Why dont you follow your own advice???



                       Thanks Blacksaber for the sig                  Tag:"Nintendo es toda la diversión de esta generación"

oniyide said:
d21lewis said:
happydolphin said:
Regardless of those graphs, it is priced higher than the 360 and the PS3, which are in the same graphics range. When people need to choose between one or another price matters.

The screen is really the only value add, as well as the new games. But the PS360 have a massive library. The price is a bit steep, but during the holidays it's a tempting purchase regardless. I have to admit that the 3DS came out in march, which was a bad time to offer a steep price. Christmastime always makes a product more alluring.


So, is graphics capability (for which the Wii U's potential remains to be seen) is the barometer for price?  I mean, the Wii was kind of on par with the Gamecube, Xbox, and PS2 but the price for the Wii was $250 while the Gamecube was sub $99.  The last gen consoles had massive libraries, too. 


I think what he is trying to say is that too the average person, they probably wont see much of a difference between PS360/Wii U, besides the tablet pad. I kinda agree. IMHO the asking price isnt worth it to play a few new games and games that one could already get on a console they have or could get for cheaper. The wii is a bad comparison, because it released after 360 was already out and the gen started in earnest. Wii U will be competing with cheaper consoles on the market that could play most of the same games. 

That comparison was awesome and you know it. 



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To be honest, I can see how people might have two different opinions on the Wii U's price; some could say that it is a fresh console with a decent entry price and others will claim that it is a more expensive alternative to the PS360 with roughly the same capabilities. This is where the conundrum will come into play for both 3rd parties and consumers. Significant 3rd party exclusives are pretty much out of the question since multiplatform development is easier than ever and the combined userbase of the PS360 is too large to ignore, especially in favour of a brand new console with a strained relationship with 3rd parties for nearly three decades.
I'm a little torn, this is where the smaller leaps in hardware comes into play again, the relatively small gap between the Wii U and the PS360 hardware could downplay the Wii U's percieved value, but this will ultimately be shown around and after launch.

It matters little to me though, I never buy consoles at release price and always wait about a year, by that time there's more good software to be had too and launch titles are (hopefully) cheaper to purchase.

I'm still not sure what to think of the Wii U, but I do believe it will run into some pretty major obstacles along the way and from the get-go. Still, that probably won't stop me from eventually buying one since the system intrigues me somewhat and certainly more than the Wii ever did.



RolStoppable said:

My point was never that Ubisoft is not backing the Wii U, I was talking about full support (due to this thread's title). Ubisoft has been a major multiplatform publisher for a long time now, so full support from them would equate to all their big games coming to a system. Which is evidently not the case, based on the currently available information.

And this currently available information sends the message (intentionally or not) that the Wii U might be missing out on a lot of games in the future. It's doubly troubling when you consider that Ubisoft is currently the third party publisher who supports the Wii U the most. 

The first step to success is to show up. This is so self-explanatory that even the dumbest businessmen should be able to understand this concept. With so many third party publishers holding off from releasing Wii U versions of their big games instead of getting them ready to launch on the same day as the other console versions, it looks pretty clear that they do not want to succeed.

Wait and see how the Wii U launch wave of games performs. If it does well, release late ports of your games. Late ports aren't going to sell well, so you can justify your lack of initial action by pointing to the low sales of your late ports. Subsequently, you have all the justification you need to drop the Wii U altogether once it's time to move on to PS4/720 development, even though today's engines are scalable and thus would enable a smooth porting process even if there were big hardware differences between PS4/720 and the Wii U.

However, if the games were all on the Wii U from the start, the gamers would be there too. And as long as the games kept coming, the gamers would keep buying. It's not rocket science to establish a base that keeps buying your games, but it doesn't look like third parties are going to take the necessary steps to find success on the Wii U. Some, like Ubisoft and Activision, are at least making some efforts, but others don't seem to be interested at all.

@bold. And Ubisoft is one to know, they always say that they are there at launch because it is an important part of establishing your base on a console in its lifecycle.
I'd hate to say I agree with you.

 

EDIT: Again tho Rol, the expectation to this is that Nintendo lead the platform into that market from a SW perspective. They're defo doing it with the U from a marketting and reaching out to 3rd parties point of view, but they are not leading the pack in their software offerings to cater to the markets that those 4 games cater to.



happydolphin said:

@bold. And Ubisoft is one to know, they always say that they are there at launch because it is an important part of establishing your base on a console in its lifecycle.
I'd hate to say I agree with you.

 

EDIT: Again tho Rol, the expectation to this is that Nintendo lead the platform into that market from a SW perspective. They're defo doing it with the U from a marketting and reaching out to 3rd parties point of view, but they are not leading the pack in their software offerings to cater to the markets that those 4 games cater to.

EDIT: Nevermind, backtracked and found them.

Nintendo is publishing Ninja Gaiden 3 and Bayonetta 2 for Wii U. Meaning they sought out those developers, threw money at them and said, "make this game for our system." That sounds like leading the pack to me. Plus, throwing their IP at Bamco for use in Tekken was pretty cool of them.



the_dengle said:

What four games do you mean?

Convo with rol -> http://gamrconnect.vgchartz.com/post.php?id=4885295



RolStoppable said:

This is, quite frankly, a braindead expectation. Nintendo isn't going to pump out M-rated games all of a sudden.

:(

The market isn't necessarily M rated titles. Even if it were:

    

       

         

 

Do we forget so quickly? They can do it. Why shouldn't they? (And there are many I haven't mentioned)