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Forums - Nintendo Discussion - Heroes of Ruin Sales Dissapointing Says N-Space, Sequal Not Likely

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Did you Buy Heroes of Ruin?

Yes 10 10.75%
 
No 53 56.99%
 
Not Yet... I might think about picking it up 18 19.35%
 
see results 12 12.90%
 
Total:93
spurgeonryan said:
D21 Lewis. Vgchartz only millionairre besides ioi having second thoughts on a game? Holy shit!

I buy everything......that I want to play.  Sometimes, I buy games that I only remotely want to play.  This may very well be a great game but the info they put out just turned me off.  If it was enough to stop ME, then this game never stood a chance.



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So a game that gets mediocre reviews, and it looks like one of the most uninspired games from the 3DSs library bombs? thank god. Developers like n-space and nihilistic need to move to iOS, all they make is crap.

Lets be honest for a second, they did OK with the CoD IP on the DS but those game needed little to no creativity, and the games sold on the IPs name alone.



Vote the Mayor for Mayor!

In business terms they mean they did not get there moneya back.



 

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What did they expect when the only games who reach the stores are nintendo games and some other games (the majority shovelware) ? I never saw this game or theaterythm or tales of the abyss or code of princess or devil survior overclocked in stores and they expected better sales?



I supported :(

But yeah, it's not a game for the ages. Main problem is the somewhat generic look, imo - and that could be fixed rather quickly, as the diablo like games don't need power, they need style.

And obviously, zero incline to sell in japan. Square-enix could try to publish a more universal game with this one. They missed simply 3DS biggest (and best) market.



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It's not the graphics that ruined this game but the ridiculously stupid implementation of about everything regarding replayability. Bosses not respawning tosses farm runs out of the window. Almost all dailies can not be completed when you are finished with the campaign. The only thing you can do with your char is to invade other peoples games, kill their bosses and steal their loot. The gameplay itself is actually pretty good but they really needed someone who has a clue about dungeon crawler mechanics.



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The art style in the game was gross. That was probably the main thing that kept me from buying it.

Also, the story in the demo revealed really poor inspiration and a boring premise.



I describe myself as a little dose of toxic masculinity.

noname2200 said:
RolStoppable said:
Square-Enix is to blame. They haven't published a good game in years.

Theatrhythm and Deus Ex are good (not great) games.

 

This concludes the list. Good talk.


just wait until tomb raider releases next year, then you will have a great game 



bananaking21 said:


just wait until tomb raider releases next year, then you will have a great game 

Doubtless the umpteenth reboot in the franchise will make me want to protect myself from playing it.



leedlelee said:
Having played Heroes of Ruin, it's fantastic...
But they have nobody to blame but themselves for its poor performance...
If all of your efforts to promote a game consist of cheesy Facebook posts, then you shouldn't anticipate legitimate success...


This makes no sense, blame SE if anything, they are the publishers and its there job to promote the games. Its not like N-space has money for marketing, thats kinda the point of a publisher

OT it kinda sucks, im not usually for these dungeon crawlers, but fromt eh demo i played it is a good game.