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Forums - Sony Discussion - PlayStation All Stars is not a Smash Bros. clone

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wow you guys seem keen on starting a flame war with the nintendo fanbase

who haven't been unable to retrain themselves even in threads on this game which don't mention smash at all

i'll be tagging to see the sparks fly eventually



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If someone has peace in mind saying it is a clone, let him be. Most of the people don't care actually.



It's not a clone, it's a rip-off. There's a difference. Fo' sho', bro.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

It's a rip-off definitely. But it plays differently. It is no way better than any smash bros game and it isn't as fun.



If anyone considers Battlefield, Call of Duty, Far Cry, etc. (FPSs) clones of each other then you kind of need to consider All-Stars a clone of Smash.

And I will say again, why is that a bad thing? Smash is effing awesome, if Sony manages to recreate those epic chaotic battles I love from Brawl I will be all over All-Stars.



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League

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babuks said:
If someone has peace in mind saying it is a clone, let him be. Most of the people don't care actually.


for me the people that set so much importance on that can't really be considered gamers honestly, just fanboys

...only a fanboy would care about something so inconsequential



Chark said:

There is no doubt this game is very similar, but not a clone. They didn't take match character fighting style with different faces in different backgrounds. There isn't a Kirby like character, a Samus like character, a Hyrule like level, etc. They made their own stuff.

Here are some differences:

-Jumping in PSASBR is less floaty while faster and higher
-PSASBR has a dodge mechanic, on ground and air that works on attacks and specials
-No health bars, kills are done by 3 unique special attacks, no one can steal your kills by standing back
-Offense is required always, defense is to be mastered
-AP is gathered from attacks and orbs found on the level, fills your special gauge
-Attacks utilize three buttons, Square, Triangle, & Circle, each having a normal, a forward, an up, and a down attack
-Some attacks work into combos
-Grabs have a forward, an up, and a down attack
-Characters have a baseline of 18 different moves including specials, some characters have more, i.e. Toro
-Some specials can be dodged, some interrupted, Kratos' level 1 super stabbing forward with the sword of olympus can be interrupted by a quick attack early in its execution (before the lunge)
-Moves are very interesting/unique, Kartos' has a charge with his shield and spear, the shield actually blocks during the attack
-Levels evolve and expand, the Uncharted Cargo plane starts in the cargo hold before opening and falling out the back, the parappa dojo level is in the small dojo before the walls break down and you are in the city, environmental dangers exist, mash up levels, Buzz trivia questions
-From what I've gathered SSB didn't have a solid online structure, though it still had one, PSASBR has a well developed online component with the perks of PSN.

-Scores are based on kills and deaths. 2 points per kill -1 per death

While I agree there's enough differences, some of the differences you list here are actually similarities.

- PSASBR has a dodge mechanic, on ground and air that works on attacks and specials (Smash has spot dodge on the ground and air dodge in the air)
- Attacks utilize three buttons, Square, Triangle, & Circle, each having a normal, a forward, an up, and a down attack (Smash works in the same way, only with two buttons)
- Grabs have a forward, an up, and a down attack (Smash has up, down, foward and backward attack from grab)
-
Levels evolve and expand (Many Smash levels do the same like Delfino Plaza, Frigate Orpheon, Battleship Halberd, etc...)



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Chark said:
Lafiel said:

while the aesthetics are very very similar the game is definitely not just a different skin for ssb, it plays pretty differently in my opinion

and I like how even the 6 beta chars offer a lot of variety in how you have to play to be successful, hopefully the others are similarly fleshed out and not copies of each other


maybe they should have used Mortal Kombats aesthetic's though and gear the game towards an M/AO rating - the "supers" could be like the fatalities (that would definitely catch a lot of attention, sth. the game seems to lack right now) and so on, but I guess the 3rd parties (and some internal devs) wouldn't want their chars to be used in such a way ;)


That would only be fitting for a few characters, besides they are targeting all audiences. A mature rating would cut down sales. I think this game is going to do reallly well. It is the biggest Sony title this holiday season, it is a long awaited title with loads of controversy, and so far the game plays so well that the final product is going to blossom into a competitive hit on the platform. I really want to see this become the new party game with tournaments and a strong following.

atleast I'm sure they would have a strong audience there, while if you are focussing on "all audiences" you can easily end up with no audience at all

btw cute chars with gruesome brutality works really well, just look at happy tree friends



Chark said:


That would only be fitting for a few characters, besides they are targeting all audiences. A mature rating would cut down sales. I think this game is going to do reallly well. It is the biggest Sony title this holiday season, it is a long awaited title with loads of controversy, and so far the game plays so well that the final product is going to blossom into a competitive hit on the platform. I really want to see this become the new party game with tournaments and a strong following.

After the beta,the meta will kill this game.



PSASBR is a ripoff for sure. Played the Vita beta and they even ripped off the likes of the announcer from Smash bros. In my opinion though its plays worse then Smash bros. Also Sony were way too dependant on the third party characters. They have other good first party characters but they stuck with some weird ones.