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Forums - Nintendo Discussion - Wii U "surprisingly powerful," textures "could be used in a movie."

“What surprises me with Wii U is that we don’t have many technical problems. It’s really running very well, in fact. We’re not obliged to constantly optimize things. Even on the PS3 and Xbox 360 versions [of Origins], we had some fill-rate issues and things like that. So it’s partly us – we improved the engine – but I think the console is quite powerful. Surprisingly powerful. And there’ a lot of memory. You can really have huge textures, and it’s crazy because sometimes the graphic artist – we built our textures in very high-dentition. They could be used in a movie. Then we compress them, but sometimes they forget to do the compression and it still works! [Laughs] So yeah, it’s quite powerful. It’s hard sometimes when you’re one of the first developers because it’s up to you to come up with solutions to certain problems. But the core elements of the console are surprisingly powerful." - Michel Ancel, Designer of Rayman Legends



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"We’re not obliged to constantly optimize things" it would be nice if they still do tough.



When you consider that most HD console games are running at (below) 720p and struggle to run at a steady 30fps even though the engines have been highly optimized for these systems after being on the market for 6/7 years, and these same games have been ported to the Wii U and are running at 720p@60fps while outputting additional graphics to the tablet screen, it is very fair to say that the Wii U has demonstrated that it is far more powerful than the HD consoles.

With that said, the area you would expect to see the biggest advantage is (probably) textures being that the Wii U GPU may have a substantial amount of eDRAM that could act as a texture cache, the Wii U has substantially more memory, and both would translate to being able to render more textures which are also higher resolution.



HappySqurriel said:
When you consider that most HD console games are running at (below) 720p and struggle to run at a steady 30fps even though the engines have been highly optimized for these systems after being on the market for 6/7 years, and these same games have been ported to the Wii U and are running at 720p@60fps while outputting additional graphics to the tablet screen, it is very fair to say that the Wii U has demonstrated that it is far more powerful than the HD consoles.

With that said, the area you would expect to see the biggest advantage is (probably) textures being that the Wii U GPU may have a substantial amount of eDRAM that could act as a texture cache, the Wii U has substantially more memory, and both would translate to being able to render more textures which are also higher resolution.


At this point, the only people who still really believe that the Wii U is not more powerful than the 360 and PS3 are people with a devotion to  ignorance. 



sounds guud!



    R.I.P Mr Iwata :'(

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Er, I have no problem with the quote, but the title of the thread is misleading. A source would also be nice.



The title is misleading... the texture created by artist can be used in movies... not the used in Wii U.

It will be nice if Wii U is so powerful.



ethomaz said:
The title is misleading... the texture created by artist can be used in movies... not the used in Wii U.

It will be nice if Wii U is so powerful.


Well if you read the entire thing they say sometimes they forget to compress them, i.e. they are in the form that can be used in movies and the Wii U does handle them. And it is the quote is from Micheal Acell from this article.

http://gamingeverything.com/31446/rayman-creator-wii-u-surprisingly-powerful-legends-using-new-lighting-engine/



BlkPaladin said:
ethomaz said:
The title is misleading... the texture created by artist can be used in movies... not the used in Wii U.

It will be nice if Wii U is so powerful.


Well if you read the entire thing they say sometimes they forget to compress them, i.e. they are in the form that can be used in movies and the Wii U does handle them. And it is the quote is from Micheal Acell from this article.

http://gamingeverything.com/31446/rayman-creator-wii-u-surprisingly-powerful-legends-using-new-lighting-engine/

Yeap... it can handle one, two or few textures... not all... I understood that.

"Then we compress them, but sometimes they forget to do the compression and it still works"

Even PS360 or Wii can handle few texture without compreension. That's all about size... movies uses 4k resolution textures... so each texture have ~20MB** without compreenssion.

So Wii U can use a lot of more textures without compression than PS360... 1GB x ~350MB (360) x 256MB (PS3).

PS. Thanks by the source.

Edit ** There are a lot of image formats uncompressed and that change the size from 10MB to 90MB... a lossless compression like PNG can compress the file to less than 8MB without quality loss... the JPEG used in the internet can compress the file to less than 3MB but there are quality loss  **



Can't believe I forgot to post the source, thanks BlkPaladin!