iFlow said:
Two of the latest companies that have taken a stance against copyright are Microsoft and EA. Microsoft won't allow youtubers to make money using their content, while EA is going to take the youtubers' money. Honestly, this is stupid. I understand protecting your content, but these companies are taking food off people's tables. Youtubers who are devoted to EA content or MS content are essentially being screwed.
So, what is your opinion on copyright? Has it gone too far? Will it get worse, or will these two incidents be the catalyst to wake people up?
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Regardless of laws, there is a certain element of fandom that these kinds of videos provide that they will not be able to attract through advertisement. Things such as long plays, as someone mentioned, encourage gameplay of games both old and new.
Someone else also mentioned that LPing, parodying, and the many other types of gameplay videos that are out there do have an important distinction from posting songs, movies ect...which is that in order to experience the gameplay the user actually has to own the content (in most cases.) Gameplay can't be reproudced from watching videos, however, it might encourage sales (this is my assumption, I've never seen stats that verify this, but wouldn't be surprised just the same.)
It's the same thing the music industry has done with sheet music, making it illegal in some cases to produce your own sheet music and distribute it (paid or free.) A good part of the music community who actually play music that want to be able to learn a song, but in order to do so have to do it either by ear (which ior by actually purchasing song books, many of which are not accurate. One should also consider that most music publishers have not gotten with the times. Many of us using digital sheet music readers with playback capabability such as Guitar Pro (paid software) and do not offer content in these digital formats (of which I would happily pay for if it were availble.)
While, in an ideal world, turning the fandom of people like us of video games, music, or whatever your favorite medium is should damage their bottom line and show that without fan support, especially in this day and age, improves their revenue, it either A) hurts it or B) they don't understand how this contribution helps their bottom line. Trying to restrict these things is only indicative of how far behind the times these companies are, how far copyright has fallen behind the consumer, and hopefully these new enforcements will demonstrate that...