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Forums - Gaming Discussion - Has copyrighting prevention gone too far?

Soleron said:
kain_kusanagi said:
...

This is from the US Copyright Office:
http://www.copyright.gov/fls/fl102.html

"Section 107 contains a list of the various purposes for which the reproduction of a particular work may be considered fair, such as criticism, comment, news reporting, teaching, scholarship, and research. Section 107 also sets out four factors to be considered in determining whether or not a particular use is fair.

  1. The purpose and character of the use, including whether such use is of commercial nature or is for nonprofit educational purposes
  2. The nature of the copyrighted work
  3. The amount and substantiality of the portion used in relation to the copyrighted work as a whole
  4. The effect of the use upon the potential market for, or value of, the copyrighted work"

Playing an entire game while talking is not a legit fair use.

"The 1961 Report of the Register of Copyrights on the General Revision of the U.S. Copyright Law cites examples of activities that courts have regarded as fair use: “quotation of excerpts in a review or criticism for purposes of illustration or comment; quotation of short passages in a scholarly or technical work, for illustration or clarification of the author’s observations; use in a parody of some of the content of the work parodied; summary of an address or article, with brief quotations, in a news report; reproduction by a library of a portion of a work to replace part of a damaged copy; reproduction by a teacher or student of a small part of a work to illustrate a lesson; reproduction of a work in legislative or judicial proceedings or reports; incidental and fortuitous reproduction, in a newsreel or broadcast, of a work located in the scene of an event being reported.”"

You can't use the whole thing. Only a small portion and you have to have a damn good reason for it. The reason can't be, "I to talk on youtube."

It does say "such as" all those examples, not "limited to". The exact definition of what is fair is left to court rulings. I think YT game commentary would stand a good chance in a Federal court but who knows.

And personally I think showing 10mins of gameplay, or even better of machinma with the models, doesn't count as full reproduction of the work because games are for playing. But it still doesn't set a limit on what is "short" or "excerpt" or "summary".

So, I don't think you are necessarily wrong, but I don't think you can just state you're right either. Needs to go to court.


Ok, now we're on the same page. I agree that a few minutes of gameplay would fall into Fair Use. However I don't think any court would allow "Long Plays" which are basicly showing the entire game. It doesn't matter if games are for playing just like books are for reading or movies are for watching. You can't reproduce a book in audio or a movie in text. It's the content that is owned, not the way it is experienced.



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Hi guys, I'm the author of the original article which is linked very early on in this thread, (http://c-techworld.com/?p=197)
Just wanted to chip in my comment, just in case anybody who read the article thinks that I have a swayed opinion etc.
While I think it's wrong that Youtubers can't make a little money, because that's what the most of it is, a little money, I think it's even worse that EA is actually making the money. While it's well within the respective companies right's to do what they are doing, it's just a bit of a poor way of treating the customers who have made their games a success.
There is no "definitive" conclusion to the argument, there will always be those who agree with the Youtubers, and those who agree with the companies, and those who just aren't bothered. It would be great if there was a scheme of some sort, where the ordinary person can make a video using for example Halo, put it on Youtube and make a little money off it. In return, Microsoft would get a percentage, say, as a royalty payment. Whether or not this will happen? Who knows, maybe down the line.

Chris Harding



charding143 said:
Hi guys, I'm the author of the original article which is linked very early on in this thread, (http://c-techworld.com/?p=197)
Just wanted to chip in my comment, just in case anybody who read the article thinks that I have a swayed opinion etc.
While I think it's wrong that Youtubers can't make a little money, because that's what the most of it is, a little money, I think it's even worse that EA is actually making the money. While it's well within the respective companies right's to do what they are doing, it's just a bit of a poor way of treating the customers who have made their games a success.
There is no "definitive" conclusion to the argument, there will always be those who agree with the Youtubers, and those who agree with the companies, and those who just aren't bothered. It would be great if there was a scheme of some sort, where the ordinary person can make a video using for example Halo, put it on Youtube and make a little money off it. In return, Microsoft would get a percentage, say, as a royalty payment. Whether or not this will happen? Who knows, maybe down the line.

Chris Harding


Great article man.



iFlow said:
charding143 said:
Hi guys, I'm the author of the original article which is linked very early on in this thread, (http://c-techworld.com/?p=197)
Just wanted to chip in my comment, just in case anybody who read the article thinks that I have a swayed opinion etc.
While I think it's wrong that Youtubers can't make a little money, because that's what the most of it is, a little money, I think it's even worse that EA is actually making the money. While it's well within the respective companies right's to do what they are doing, it's just a bit of a poor way of treating the customers who have made their games a success.
There is no "definitive" conclusion to the argument, there will always be those who agree with the Youtubers, and those who agree with the companies, and those who just aren't bothered. It would be great if there was a scheme of some sort, where the ordinary person can make a video using for example Halo, put it on Youtube and make a little money off it. In return, Microsoft would get a percentage, say, as a royalty payment. Whether or not this will happen? Who knows, maybe down the line.

Chris Harding


Great article man.


Thanks! I'm just glad that it's been taken on board by a fair few people, and the discussions that have stemmed from it have been brilliant. It's always interesting to know what others think about similar topics.



I understand their it when someone is making money off of their work and didn't get permission to do so from the company that owns the rights to them. But going after someone who's just playing for free, is kind of stupid to me because it's free advertisement.



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iFlow said:

Two of the latest companies that have taken a stance against copyright are Microsoft and EA. Microsoft won't allow youtubers to make money using their content, while EA is going to take the youtubers' money. Honestly, this is stupid. I understand protecting your content, but these companies are taking food off people's tables. Youtubers who are devoted to EA content or MS content are essentially being screwed. 

 

So, what is your opinion on copyright? Has it gone too far? Will it get worse, or will these two incidents be the catalyst to wake people up?


Regardless of laws, there is a certain element of fandom that these kinds of videos provide that they will not be able to attract through advertisement. Things such as long plays, as someone mentioned, encourage gameplay of games both old and new.

Someone else also mentioned that LPing, parodying, and the many other types of gameplay videos that are out there do have an important distinction from posting songs, movies ect...which is that in order to experience the gameplay the user actually has to own the content (in most cases.) Gameplay can't be reproudced from watching videos, however, it might encourage sales (this is my assumption, I've never seen stats that verify this, but wouldn't be surprised just the same.)

It's the same thing the music industry has done with sheet music, making it illegal in some cases to produce your own sheet music and distribute it (paid or free.) A good part of the music community who actually play music that want to be able to learn a song, but in order to do so have to do it either by ear (which ior by actually purchasing song books, many of which are not accurate. One should also consider that most music publishers have not gotten with the times. Many of us using digital sheet music readers with playback capabability such as Guitar Pro (paid software) and do not offer content in these digital formats (of which I would happily pay for if it were availble.)

While, in an ideal world, turning the fandom of people like us of video games, music, or whatever your favorite medium is should damage their bottom line and show that without fan support, especially in this day and age, improves their revenue, it either A) hurts it or B) they don't understand how this contribution helps their bottom line. Trying to restrict these things is only indicative of how far behind the times these companies are, how far copyright has fallen behind the consumer, and hopefully these new enforcements will demonstrate that...



-- Nothing is nicer than seeing your PS3 on an HDTV through an HDMI cable for the first time.