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Forums - Nintendo Discussion - Embracing the Wii U: 5 Reasons Haters Should Reconsider Slamming the Console

JustThatGamer said:

Ugh, why can't hardcore Nintendo fans accept that some people just don't like Nintendo? I'm not a 'hater', to be a hater I'd actually have to care about Nintendo's products and I don't, I don't like any of Nintendos franchises and probably never will because they refuse to make any worthwhile new IPs. I don't like what I've seen of the Wii U at all, to answer why I'll just repsond to the 5 reasons I should love it:

1) HD Nintendo Games for the First Time -  don't care for a single Nintendo IP, HD won't make a difference.
2) The GamePad Offers New Possibilities -  The GamePad is a horribly designed gimmick, not interested. 
3) It Won’t Repeat Wii’s Mistakes -  The Xbox 360 & PS3 have perfectly fine online support, storage and consistent amount of desirable games. 
4) The Next Generation and Support of Struggling Publishers - Video game graphics have huge room for improvemnt, PS4 & 720 will make the Wii U look a generation behind. I'd rather wait for new IPs on the other platforms, they both do a much better in than Nintendo in this regard.
5) The Games! -  Again, I don't like any of Nintendo IPs. Sony and Microsoft's next gen consoles will get better 3rd support than the Wii U next gen, even if the Wii U has much better 3rd party support than the Wii had. And as for the examples, Left 4 Dead > Zombie U & God of War: Ascension >>>> Bayonetta 2. 

So the Wii U, Nintendo as a company offer nothing that interests pr excites me. I can see why some people are interested in the Wii U and like Nintendo products, I have no problem with that, I do however hate being called a hater just because I genuinely don't like something.
>User was moderated for this post [RH]

Xenoblade. Really? You missed that one?

Why would Sony and Microsoft get better support? How do you know what will happen? If I were the 3rd party publishers, I'd be wary of development on those platforms as well.



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bazmeistergen said:

Why would Sony and Microsoft get better support? How do you know what will happen? If I were the 3rd party publishers, I'd be wary of development on those platforms as well.

I think that's pretty much obvious - AAA (or coming AAAA, whatever that might be) game developers want power, and lots of it for their next-gen games. And when I say power, I don't mean just for visuals, but for AI, physics and other stuff. Mikey Neumann, creative director at Gearbox, in last Bonus Round on GT talked about how he wants to see hardware PhysX enhanced visuals (PC version) of Borderlands 2 in all next-gen titles. And for that you need power. Lots of it. Something that e6760, unfortunatelly, does not have. So, combined with all other things, I'd guess major developers will be giving much more attention to 720/PS4 once they come out. I don't expect 3rd party support for Wii U to be as abysmal as with Wii, but I doubt it it will be anywhere near support for next MicroSony offerings.



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HoloDust said:
bazmeistergen said:

Why would Sony and Microsoft get better support? How do you know what will happen? If I were the 3rd party publishers, I'd be wary of development on those platforms as well.

I think that's pretty much obvious - AAA (or coming AAAA, whatever that might be) game developers want power, and lots of it for their next-gen games. And when I say power, I don't mean just for visuals, but for AI, physics and other stuff. Mikey Neumann, creative director at Gearbox, in last Bonus Round on GT talked about how he wants to see hardware PhysX enhanced visuals (PC version) of Borderlands 2 in all next-gen titles. And for that you need power. Lots of it. Something that e6760, unfortunatelly, does not have. So, combined with all other things, I'd guess major developers will be giving much more attention to 720/PS4 once they come out. I don't expect 3rd party support for Wii U to be as abysmal as with Wii, but I doubt it it will be anywhere near support for next MicroSony offerings.


The thing you are missing is the increasing cost of development and the fact that we don't know how powerful the other consoles (if they even release one) will be. People may well be surprised by what Sony and Microsoft come out with.



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bazmeistergen said:
HoloDust said:

I think that's pretty much obvious - AAA (or coming AAAA, whatever that might be) game developers want power, and lots of it for their next-gen games. And when I say power, I don't mean just for visuals, but for AI, physics and other stuff. Mikey Neumann, creative director at Gearbox, in last Bonus Round on GT talked about how he wants to see hardware PhysX enhanced visuals (PC version) of Borderlands 2 in all next-gen titles. And for that you need power. Lots of it. Something that e6760, unfortunatelly, does not have. So, combined with all other things, I'd guess major developers will be giving much more attention to 720/PS4 once they come out. I don't expect 3rd party support for Wii U to be as abysmal as with Wii, but I doubt it it will be anywhere near support for next MicroSony offerings.


The thing you are missing is the increasing cost of development and the fact that we don't know how powerful the other consoles (if they even release one) will be. People may well be surprised by what Sony and Microsoft come out with.

Actually, I don't think cost of development for next-gen will be that huge of a leap (some estimates put it around 15-20%) - most of that transition has already been done in jump from PS2/XboX/GC to current gen. And "all real-time" engines like UE4 will just make development even easier for artists than it is with current engines, so lot of savings there (very nicely explained in UE4 tech demo video).

As for power of 720/PS4....there has been some rumours lately for both of them, 720's being bit more realiable I'd say - if final specs are anywhere near what those rumours are stating we might very well end up seeing difference of some 4x in power beetween (at least) 720 and WiiU. But since I was talking about physics, I'll just post comparison of e6760 and equivalent of rumoured 720's GPU power (though only one test, SPH fluid simulation - fuild simulation is exactly the stuff you have see a lot in Borderlands 2 PC PhysX version):

http://www.clbenchmark.com/compare.jsp?config_0=12513567&config_1=11973646

10x - shocking, right? Now I don't know how this translates to other GPU physics based tasks, but if you look that RayTrace is some 12x times as powerfull....that's why I think that major developers might have problem porting easily 720/PS4 titles to WiiU once they get the hang of their power.



Player1x3 said:
curl-6 said:
Player1x3 said:
curl-6 said:
JustThatGamer said:

God of War: Ascension >>>> Bayonetta 2. 

Doubtful, as none of the God of War games so far are as good as the first Bayonetta. ;)


The Market and the critics would highly disagree

Those both gravitate towards familiar brand names.

Ok, GOW 1 sold more and got better reviews when it was still unfamiliar brand name

Standards for action games were different in 2005 to 2010 I'd argue, and GoW didn't have Bayonetta's divisive presentation.

Combat is the key factor; it's so much deeper and more fluid in Bayonetta, and that's what matters most in an action game.



curl-6 said:
Player1x3 said:
curl-6 said:
Player1x3 said:
curl-6 said:
JustThatGamer said:

God of War: Ascension >>>> Bayonetta 2. 

Doubtful, as none of the God of War games so far are as good as the first Bayonetta. ;)


The Market and the critics would highly disagree

Those both gravitate towards familiar brand names.

Ok, GOW 1 sold more and got better reviews when it was still unfamiliar brand name

Standards for action games were different in 2005 to 2010 I'd argue, and GoW didn't have Bayonetta's divisive presentation.

Combat is the key factor; it's so much deeper and more fluid in Bayonetta, and that's what matters most in an action game.


Ha, and yet people still loved GOW3 (in 2010) more than Bayonetta.This is a fact And Bayonetta's divisive presentation should alone tell you something about game's quality.

And combat yeah... i loved the whole ''press triangle to do a combo'' thing



Player1x3 said:
curl-6 said:
Player1x3 said:
curl-6 said:
Player1x3 said:
curl-6 said:
JustThatGamer said:

God of War: Ascension >>>> Bayonetta 2. 

Doubtful, as none of the God of War games so far are as good as the first Bayonetta. ;)


The Market and the critics would highly disagree

Those both gravitate towards familiar brand names.

Ok, GOW 1 sold more and got better reviews when it was still unfamiliar brand name

Standards for action games were different in 2005 to 2010 I'd argue, and GoW didn't have Bayonetta's divisive presentation.

Combat is the key factor; it's so much deeper and more fluid in Bayonetta, and that's what matters most in an action game.


Ha, and yet people still loved GOW3 (in 2010) more than Bayonetta.This is a fact And Bayonetta's divisive presentation should alone tell you something about game's quality.

And combat yeah... i loved the whole ''press triangle to do a combo'' thing

By 2010 GoW3 was a familiar franchise inflated by the memories of how great it's gameplay was... in 2005. And Bayonetta was divisive stylistically because some people are easily offended, not because it was in any way bad.

The amount of combos, abilities, variables, and the rest dwarfed the comparatively simplistic GoW system. Chaining together a wide variety of moves with dodges and tranformations at a breakneck pace made Kratos feel like an arthritic old man.