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Forums - Nintendo Discussion - How much more powerful do you think the Wii U is compared to PS3/Xbox360.

Performance.

That is going to be the key in all of this. If the U has similar problems with 8th Gen Multi-platform games, as the PS3 had with Skyrim and Dawnguard, I don't think it matter how much more "powerful" it is than current gen systems.

But we'll just have to wait and see. After all, we won't really know till someone opens the system out. I don't see Nintendo releasing a list of full specs.



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3 times the power but only 1.05 times the graphics, at least for now.

Having that extra screen doesn't help the main one pump out uber graphics.



I am not really that bothered about the wii u's power performance I just want great nintendo games!

But those that still wonder about the power of the system a few sites have already begun to report it's abilities..

http://arstechnica.com/gaming/2012/09/wii-u-developer-reports-struggles-with-slow-cpu/

Can we all agree now that the CPU is worse than the current 360/ps3's but has better GPU. Reminds me of the SNES setup.



In my opinion, the first two years, we may not see much difference, but If Nintendo plays it's cards right with third party developers and makes sure that they educated on the Wii U's capabilities and any programing issues, then that time can be cut short to a year.

I believe it is very important for Nintendo to court the third party developers into extracting as much juice of their machine as quickly as possible. (Yes, that means throwing money at them and facilitating the programing learning curb) By doing this, they may free themselves from bad third party ports that may undervalue the capabilities of the machines. After all, I think Nintendo made the Wii U for the hard core gamers, they need to quickly show the gamers that they can play third party games in a whole new light. The sooner they can do this, the more market share they maybe able to take can take back from the PS3 & 360. I think Microsoft and Sony know this and they will be throwing money (mainly microsoft) at third party developers to make sure their game version the best.

I have a feeling that if they just focus on their first party games, the target market they wish to attract will just wait till the next generation of their favorite console.



DraconianAC said:

In my opinion, the first two years, we may not see much difference, but If Nintendo plays it's cards right with third party developers and makes sure that they educated on the Wii U's capabilities and any programing issues, then that time can be cut short to a year.

I believe it is very important for Nintendo to court the third party developers into extracting as much juice of their machine as quickly as possible. (Yes, that means throwing money at them and facilitating the programing learning curb) By doing this, they may free themselves from bad third party ports that may undervalue the capabilities of the machines. After all, I think Nintendo made the Wii U for the hard core gamers, they need to quickly show the gamers that they can play third party games in a whole new light. The sooner they can do this, the more market share they can back some market share from the PS3 & 360.

I have a feeling that if they just focus on their first party games, the target market they wish to attract will just wait till the next generation of their favorite console.


But that's the thing.. Next xbox and PS4 is just around the corner...



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I think that the release of next generation of Sony/Microsoft consoles will be determined by how well Nintendo does in taking market share from it's competitors. Personally, I would like the next generation to take 2-3 more years, but that may not happen. The ball is on Nintendo's court; it has the power to force Microsoft/Sony to release early depending on it's success.



DraconianAC said:
I think that the release of next generation of Sony/Microsoft consoles will be determined by how well Nintendo does in taking market share from it's competitors. Personally, I would like the next generation to take 2-3 more years, but that may not happen. The ball is on Nintendo's court; it has the power to force Microsoft/Sony to release early depending on it's success.

may not happen? it wont happen unless Nintendo suddenly delayed the WiiU!



    R.I.P Mr Iwata :'(

piggychan said:
I am not really that bothered about the wii u's power performance I just want great nintendo games!

But those that still wonder about the power of the system a few sites have already begun to report it's abilities..

http://arstechnica.com/gaming/2012/09/wii-u-developer-reports-struggles-with-slow-cpu/

Can we all agree now that the CPU is worse than the current 360/ps3's but has better GPU. Reminds me of the SNES setup.

Actually, no.  I cannot agree or disagree yet.   The statement made that it is "slower" could simply mean clock speed slower which doesn't mean it's not as powerful at all.   It's about how much can be done with each clock cycle.  If the developer hasn't quite learned how to grasp the intricasies of the new CPU yet, he may be trying to rely on brute clock cycle speed which would indeed yield lower results.  But once the developer begins to understand how to extract performance from the CPU, his stance may change greatly.



The rEVOLution is not being televised

Viper1 said:
piggychan said:
I am not really that bothered about the wii u's power performance I just want great nintendo games!

But those that still wonder about the power of the system a few sites have already begun to report it's abilities..

http://arstechnica.com/gaming/2012/09/wii-u-developer-reports-struggles-with-slow-cpu/

Can we all agree now that the CPU is worse than the current 360/ps3's but has better GPU. Reminds me of the SNES setup.

Actually, no.  I cannot agree or disagree yet.   The statement made that it is "slower" could simply mean clock speed slower which doesn't mean it's not as powerful at all.   It's about how much can be done with each clock cycle.  If the developer hasn't quite learned how to grasp the intricasies of the new CPU yet, he may be trying to rely on brute clock cycle speed which would indeed yield lower results.  But once the developer begins to understand how to extract performance from the CPU, his stance may change greatly.

Sorry to get back at this just now, a good point Viper1 brings up is the CPU speed being slightly slower than PS360, but with more modern design.  A good example might be the diffrence between PSP and 3DS(another thread).  The PSP is running a single core 333MHz while the 3DS' ARM11 is underclocked at 266MHzl; yet the 3DS CPU is technically superior to the PSP.  In seeing how Nintendo handled the 3DS vs PSP, it looks to be similar (albeit the 3DS is only 2x the PSP, while the Wii U is somewhere between 3.5x-4x the PS360).  



Mr Puggsly said:
curl-6 said:
DieAppleDie said:
Kameo showed a generation leap over Star wars Rebel strike?
i dont think so

Yeah, Kameo (and most early 360 games) didn't show a generational leap over Conker Live and Reloaded on the Xbox either.

Not that I expect the Wii U to represent an Xbox-to-360 leap, but it WILL show noticeably better-than-36/PS3 graphics down the line; judging its capability based on launch titles is silly, almost no system is ever done justice by games made in it's first year.

Well launch games like Condemned, CoD2, and Quake 4 showed the 360 is significantly more powerful than previous consoles.

If Wii U doesn't do particularly well at appealing to a core audience in spite of PS360 ports, developers probably won't bother pushing the hardware.

Nintendo will still push the hardware even if third party dev's dont.