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A lot of joyful and saddened reactions were seen when Nintendo announced Bayonetta 2 to be heading to the Wii U as an exclusive title.
The saddened reactions off course coming from the ones who are content with their current console and want to play the sequel to the original Bayonetta without buying Nintendo’s console.
Platinum Games is behind both games and today their studio’s head, Tatsuya Minami released statements to explain why what happened happened.
As game developers, we are incredibly excited to be able to announce a new title to all of our fans; however, we are aware that the announcement may have come as a shock to many of you.
As with Bayonetta, Bayonetta 2 is under development and production here at Platinum Games, and is a true sequel to the acclaimed first game in the series. Bayonetta is one of our most beloved titles, and it played a large part in establishing Platinum Games as an emerging game studio in the minds of users worldwide. Bayonetta has fans the world over, and we would never dream of alienating them from participating in the future of Platinum Games.
That being said, the console games market is in a state of upheaval, so establishing a new game franchise requires a considerable amount of will, determination, and love. Bayonetta is a brand that we want to see become stronger, reaching the hands of more and more gamers, so we have continued to consult with Sega, the previous game’s publisher, on how we can make sure this takes place. Our answer was a new partnership with Nintendo.
Along with their new hardware, Nintendo, as a company, is dedicated to establishing a new future for the games industry, as you can tell by their record of passionate support for gaming. Alongside Nintendo, we hope to grow the Bayonetta brand beyond where it stands today, allowing even more gamers around the world to experience the action of our beloved witch. As developers, we are working hard to make this a reality.
Yusuke Hashimoto, the director and creature designer of the game had this to say:
It has been three years since Bayonetta, a title I was also a part of… I’m incredibly happy to be able to announce that we are working on a sequel. Alongside Bayonetta’s creator, Hideki Kamiya, I’m working on everything from creating a compelling world to character designs (I will be designing the enemies again), and everyone on our talented team is united around the core of Bayonetta, Climax Action, in an effort push the series forward. For empowering our heroine with incredible new action to introducing new characters (which you may have noticed in the teaser trailer), Bayonetta will further expand on the mythology of the Trinity of Realities—Inferno, Paradiso, and our human world. I can’t wait to take the journey with you.
One would say this to be a feather in Nintendo’s cap but interestingly speculations on the web are suggesting the game to be timed exclusive for the Wii U.
http://segmentnext.com/2012/09/14/bayonetta-2-developers-explain-why-they-sided-with-nintendo/