KylieDog said: IR Pointer controls are only good for corridor shooters, literal corridors and no FPS is a corridor shooter anymore, especially not in multiplayer. You lose far too many movement abilities and even basic things like circle strafing become impossible, is why Wii games and even Move titles add a target-lock-on button, to make up for lack of turning and moving while aiming abilities. Creation of a lock-on ability is admission the controls are not good enough, FPS games are about more than just aiming. Turning and aiming needs be the same thing in FPS games, it is how it works on PC, is how it works on DA. On PC/DA you turn, as a by-product your aiming reticle is moved with the turn. Wiimote/Move doesn't do this, turning and aiming are combined but work seperately, if you want to keep turning the camera to track a moving target you need aim the side of the screen, but then you cannot aim anywhere on screen to shoot the target, you are forced to switching back and forth between aiming the reticle towards the edge of screen to turn and aiming where the target is, cannot do both at once. The ability to quickly aim anywhere on the screen is moot if the other player can just outmaneuver you so not even on your screen. Even worse is that the target lock-on that Wii and Move titles have effectively gives you auto-aim, not aim-assist to avoid confuion, auto-aim. Just aim center sreen when locked on and you're set. Video example, notice he only needs aim center screen when locked on.
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This is the major flaw on pointer controls. Turning and aiming are not independant.
If you look at Resident Evil 4 Wii Edition, you can turn the camera with the nunchuck's analog, and freely aim with the pointer. You could be turning left and aiming to the right. What the wii needed was the option to use the wiimote D-Pad to control the camera while having the pointer just to pin point without interfering with the camera movement.
But even with this flaw, I'm way more into IR than DA.
The major flaw about DA, is that you have to move your whole prespective to aim at someone that is not in the center of the screen but is inside of the rendered canvas, while in Wii CoD, you can lock the screen and pin point targets ala Virtua Cop. This works wonders for sniping without doing any scope at all. Its an advantage.
IR: better for aiming at long distances.
DA: better for close shooting while turning.
At the end of the day, we should go for the one with the bigger boobs.