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Forums - Nintendo Discussion - Are you passing up on Wii U FPS titles due to lack of IR pointer... BLOPS 2 IR!!!!

In response to the original post, yes I would be disappointed if FPS games on WiiU didnt a have Pointer control option. To the point where I may not buy it. Dual Analogs is a step back in controls.

For me: Mouse/keyboard >>>>>IR>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Dual Analog

Controls are a huge part of the experience. Pointer controls emmerse you further into an FPS and allow you to navigate the world in a way everyone is familiar with. In reality I point a gun at my target. I pull a trigger. There is nothing in reality where I turn a stick to move anything. Not even my car.



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We already know that you can use the Wiimote for certain Wii U games (Pikmin 3, etc.). It's not outside the realm of possibility that it would be an option for FPSs, either.



bananaking21 said:

haha well would it be that hard to port the assest from the wii remote to the move? i dont think so, but welcome to the world of activision and CoD, it would be good if they added the IR pointer, but i dont think they will, yes activision is just that cheap!


I think it could be hard yes, because the move pointer is calculated through the motion sensors, while the Wiimote pointer is simply an infrared triangulation.

 

I'm far from a tech guy, but I think it is apples and oranges. If you play Killzone 3 with the move you will notice lag on the cursor and it doesn't feel like the pointer is placed right where you are pointing, while with the wiimote it is almost exactly where you are aiming at. But some games that use wiimotion plus are using the same pointing technique as the move, such as Zelda Skyward Sword and you'll see that the pointer is laggy and not accurate comparing to IR as seen in the Conduit and Red Steel 2.



No, I've always felt that the best way to aim a gun would be to fiddle with a tiny stick instead of just pointing and shooting.



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i personally like the point controls i hope "if" black ops 2 comes to wii u it will have that option i think it worked well in the previous COD games on Wii. It would also be interesting if it facilitated touch controls similar to the DS FPS games



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KylieDog said:
IR Pointer controls are only good for corridor shooters, literal corridors and no FPS is a corridor shooter anymore, especially not in multiplayer.

You lose far too many movement abilities and even basic things like circle strafing become impossible, is why Wii games and even Move titles add a target-lock-on button, to make up for lack of turning and moving while aiming abilities. Creation of a lock-on ability is admission the controls are not good enough, FPS games are about more than just aiming.

Turning and aiming needs be the same thing in FPS games, it is how it works on PC, is how it works on DA. On PC/DA you turn, as a by-product your aiming reticle is moved with the turn. Wiimote/Move doesn't do this, turning and aiming are combined but work seperately, if you want to keep turning the camera to track a moving target you need aim the side of the screen, but then you cannot aim anywhere on screen to shoot the target, you are forced to switching back and forth between aiming the reticle towards the edge of screen to turn and aiming where the target is, cannot do both at once.

The ability to quickly aim anywhere on the screen is moot if the other player can just outmaneuver you so not even on your screen.

Even worse is that the target lock-on that Wii and Move titles have effectively gives you auto-aim, not aim-assist to avoid confuion, auto-aim. Just aim center sreen when locked on and you're set. Video example, notice he only needs aim center screen when locked on.


This is the major flaw on pointer controls. Turning and aiming are not independant.

If you look at Resident Evil 4 Wii Edition, you can turn the camera with the nunchuck's analog, and freely aim with the pointer. You could be turning left and aiming to the right. What the wii needed was the option to use the wiimote D-Pad to control the camera while having the pointer just to pin point without interfering with the camera movement.

But even with this flaw, I'm way more into IR than DA. 

The major flaw about DA, is that you have to move your whole prespective to aim at someone that is not in the center of the screen but is inside of the rendered canvas, while in Wii CoD, you can lock the screen and pin point targets ala Virtua Cop. This works wonders for sniping without doing any scope at all. Its an advantage.

IR: better for aiming at long distances.

DA: better for close shooting while turning.

 

At the end of the day, we should go for the one with the bigger boobs.



pmaster4 said:
i personally like the point controls i hope "if" black ops 2 comes to wii u it will have that option i think it worked well in the previous COD games on Wii. It would also be interesting if it facilitated touch controls similar to the DS FPS games

JESUS, I was all this time thinking I'm the only one with that control option in mind.

*Bro fist*

.If this was available, then good bye IR. This is like having a mouse for aiming, but still having an analog and triggers for movement instead of clumsy keyboard (worst part about PC FPS gaming)

Anyone who played Dementium knows what we're talking about.

The problem is: lack of buttons for actions, and looking down on the gamepad screen to select grenades and whatnot, is not practical for intense multiplayer.



cyberninja45 said:
oniyide said:
cyberninja45 said:
kitler53 said:
pointer control is kind of fun in a single player fps that is slow paced and set to easy difficulty mode. otherwise pointer controls are just too inaccurate, clumsy, and tiring to be dealt with. i'll stick to dual analog for anything online or fast paced.


Do you make these things up ?

Why does he have to make things up, he simply finds the IR pointing for online type modes to not be accurate, its his opinion why so upset. Hes not really wrong either, i had a big problem with that in GE(goddamn stop sign thing) i was using CC for the longest until i adjusted the controls and boy did it need adjusting.

Hmmm so we meet again *old kung fu master voice*

If you played with the default control setup of course you are going to run into problems with pointer controls, that's why competent developers allows you to customize it.

And if you have been gaming for more than at least 5 years the first thing any gamer does is check the options for control schemes or setups, how long have we been changing default control setup since what snes era. So if you had a problem with the controls its your fault if you could not check the options menu not the contoller.

Thats the equivalent of me being upset with capcom for placing the default buttons for street fighter where they are then saying the game is broken.

And thats why I asked is he making this up?  .

P.s. I have seen women in the office adjust mouse speed while playing zuma when they don't like the controls.

A) no i'm not making it up.

B) sorry, but if i have to spend 5 min customizing the control scheme to make the game not suck ... then the control scheme sucks.

with the wiimote i have flicker to deal with (sorry but my gaming room is sunny) which makes the controls go crazy.  ps Move doesn't have the flicker issue but it doesn't stay calibrated well enough for long enough.  in either case calibration is never actually correct...by that i mean pointing straight at the thing i want to shoot on the screen never puts the aiming reticule on the thing i want to shoot.  i'm sorry, but aiming 3 feet above my target to hit my target isn't fun.

..but then there's the real issue.  rest.  i'm not an idiot, i get that sitting down on the couch works better than standing.  but because every fps i've played has the same mouse/keyboard deadzone type controls ... if you rest even a tiny tinsty little bit at any point that isn't a cut scene your characters starts turning in ridiculously awkard fashions.

now go read kyliedog's post.  he states better than i could about turning and aiming.

 

i'm sorry but dual analog has far more precise control.  so back to what i said, pointer control is kind fun of for slow paced, single player games set to easy mode.  IR works well enough there and is sometimes it is a refreshing alternative.  but to be competitive...i'm sorry but dual analog wins.



bananaking21 said:
Mr Khan said:
I imagine at least CoD Wii U will use the pointer. Hopefully.


i dont think so, i mean its not like there using the move, as long as there is a normal controller i dont think activision would use a pointer to play the game

Move has an install base of 2.5 million PS3 users out of 66 million PS3's.  That's why Activision doesn't support it.

 

With Wii U, it has an automatic massive potential install base of nearly 1:1 ratio of Wii U's sold to those already owning a Wii remote or having a Wii remote come with the Wii U (we'll find out about that tomorrow).

It should also be noted that Activision put otu 3 Wii FPS's that supported the Classic Controller Pro.  1 of them even allowed for GC controller support.   Given that, I'd say it's damn near certain that their Wii U FPS's will have Wii remote IR support.



The rEVOLution is not being televised

I have already decided not to give and FPS a chance unless it uses Wii remote & nunchuk controls because dual analog is straight up ass. Options are best, Wii shooters (for the most part) offered Classic Controller as well as Wii remote & nunchuk as control methods. Going backwards makes absolutely no sense. May as well offer the widest variety possible.



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