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Forums - Nintendo Discussion - New developers will do the best on Nintendo hardware

Uh, OK, yeah. You know, you sound a lot like a politician. I have the feeling that you think Microsoft and Sony are always wrong and that Nintendo is light, joy, and moonbeams. I'm gonna go relax with Journey for awhile, you know, get some copy-cat, FPS killin' in. You have fun with helping Nintendo save the world.



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pokoko said:
Uh, OK, yeah. You know, you sound a lot like a politician. I have the feeling that you think Microsoft and Sony are always wrong and that Nintendo is light, joy, and moonbeams. I'm gonna go relax with Journey for awhile, you know, get some copy-cat, FPS killin' in. You have fun with helping Nintendo save the world.


My fallacy senses are tingling. Rather than dispute the facts you go for me and make absurd remarks about my statement without addressing it. Nice try but no dice.



pokoko said:
Uh, OK, yeah. You know, you sound a lot like a politician. I have the feeling that you think Microsoft and Sony are always wrong and that Nintendo is light, joy, and moonbeams. I'm gonna go relax with Journey for awhile, you know, get some copy-cat, FPS killin' in. You have fun with helping Nintendo save the world.


LOL, no kidding, I get the same feeling.

Anyone who honestly thinks like this is living in some kind of bubble or bizarre state of denial where the iPhone doesn't exist, neither does Steam, etc. etc. etc. LOL.

The state of indie games on the 3DS is pathetic. I think Nintendo will try to turn the tide with the Wii U, but *they* are the ones that need indie devs, not the other way around. 

Nintendo has zero credibility with indie devs after their anti-developer, anti-internet behavior for the last 5-6 years with Wiiware and the eShop.



The Wii U is pulling devs from the smart phones and Facebook already, not the other way around. You can deny the facts if you wish.



lilbroex said:
The Wii U is pulling devs from the smart phones and Facebook already, not the other way around. You can deny the facts if you wish.


How old are you seriously?

You're either young or something else is going on here. If this a joke/troll account, I'm done "debating" with you.

I'm not trying to be mean, but this about as nicely as I can put that, since half the topics on the Nintendo board are flooded by you, it'd be helpful to know whether or not A) you're serious B) you're over the age of 15. Because I can't shake the feeling that one of those two are false.

If it's neither, then relax, buddy. Nintendo is a toy company turned video game company. They are not a religion and don't need to be defended with the zeal of a religious fanatic. Take it down a notch.



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No the barrier of entry is to high on Nintendo systems, first time devs should make PC and mobile games first as you can make them and get them out there without paying anything. And then they should move to a service like XBLI if they want to move into consoles, as again there are no cert costs and you can get a game on there without paying a lot of money, and there is already a large community of indie devs for support as well as mature tools.

Also this "With the other consoles, the hardware is complex and has a userbase that generally doesn't take to diversity in gaming very well. They are all about 1st/3rd person shooters and medieval/greek sword fighting games with magic going by the sells. People who want to be creative or try new things altogether will end up getting nowhere on Sony and Microsoft platoforms." is just trolling and the success of the dozzens of games like Journey, Flower, Braid, Limbo, Bastion, Trials, Minecraft, Spelunky, ilomilo and many many more prove it. 



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Maybe, but it'll be very hard to compete with the PC (steam) and if Microsony make they're online stores more open and accessible than they are now, which they probably will do, it'll give them even more competition. (and they already attract plenty of indie devs)

The way I see their whole online network compared to Steam/XBL/PSN is paralleled to PSN vs XBL earlier this gen, that is the Wii U will probably be one step behind Xbox, Playstation and of course Steam for the rest of next gen unless they pour an incredible amount of resources into it.



Soundwave said:

Everyone else was screwed. Mad World, Little King Story, Silent Hill, The Conduit, etc. all these games ended up in the bargain bin. Nintendo themselves had Sin & Punishment and Excitebots flop, so they didn't even bother with Xenoblade (token limited release only after fans whined for a whole year), The Last Story, etc. in North America.

Excitebots was made with the casual crowd in mind. Mad World, Silent Hill and The Conduit didn't sell millions, but sold well enough to make profit. Sin&Punishment is probably the only "core" game in this list with disappointing sales, on the other hand the production costs of S&P are rumored to be low.



z101 said:
Soundwave said:

Everyone else was screwed. Mad World, Little King Story, Silent Hill, The Conduit, etc. all these games ended up in the bargain bin. Nintendo themselves had Sin & Punishment and Excitebots flop, so they didn't even bother with Xenoblade (token limited release only after fans whined for a whole year), The Last Story, etc. in North America.

Excitebots was made with the casual crowd in mind. Mad World, Silent Hill and The Conduit didn't sell millions, but sold well enough to make profit. Sin&Punishment is probably the only "core" game in this list with disappointing sales, on the other hand the production costs of S&P are rumored to be low.


The dissapointing part of this I felt like Reggie and NOA really put a lot of weight behind S&P2, perhaps they played a role in it even getting greenlit. Once it didn't take, it was like NOA just said "screw it" and gave up on things like Xenoblade, The Last Story, Dynamic Slash, Pandora's Tower, etc.

They overtinkered with Excitebots too. Americans want their big pick up trucks doing big jumps, that was the appeal of the first game, not robots with cute eyes driving around (I get the feeling this is a Miyamoto/EAD-fetish because he tried it with Stunt Race FX and again with Buggie Boogie on the N64 which was never released).



Soundwave said:


The revolution has already started.

It's called iOS/Android and Steam.

If I'm an indie dev why should I pay $10-50k for a dev kit and then on top of that give you $10 for every copy of every game I sell?

Today is truly a golden age for indie devs where you can as a garage developer come up with an idea and bring that idea to an audience of millions.

Sony/MS/Nintendo honestly from an indie developer POV? F*ck 'em. Their business model is horribly outdated.

Look at iOS vs. 3DS eShop, most devs ignore Nintendo like the plague. They don't need Nintendo. Its far cheap to get a game up and running on iOS.

Nintendo is going to be one scrambling to try and improve things now because they've seen (probably to their horror) the rise of the iOS market has completely taken away their Brain Training/Nintendogs audience.

Nintendo makes great games, but painting them as some messiah for original game content is laughable. What new studios has Nintendo invested in? What new IPs have they let any new studio work on? At least Sony invests a lot of in new studios (Media Molecule and so on) and lets them work on new, original IPs, not sequels/spinoffs to the same 7-8 franchises over and over (and over) again.

The iOS/Android market is overrun with "indie-devs" and their games. Only few games are profitable and many games are blatantly copies of console/handheld games and miss even a little spark of imagination. Statistics say that more than 85% of iOS games & apps are only downloaded one or two times.

Apple has a big interested to convince small developers that there is money in their market. Regularly you can read some sensationally articles about one app that brought millions to a small developer. Apple has a big interest in such articles, because developers must buy a Mac for development and some apple devices for test purposes and on top of that they must pay the yearly bill to have the "right" to publish in the apple store. Most of these small developers made one or two games and left the market fast after that. Even for this apps Apple took 30% of the price! Apple and very few lucky developers are the only winner.