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Forums - Gaming Discussion - Supposedly, Final WiiU Specs from VGLeaks

HappySqurriel said:
Darc Requiem said:
I think most of the Dreamcast comparisons are made invalid by a failure to recognize why the DC failed. Sega was broke. They didn't have the cash. Sega had decided to pull the plug on the DC before the GC and Xbox launched.


Don't forget that Sega had alienated many of their most loyal fans with the Sega CD, Sega 32x, and Sega Saturn.


True, but the Wii wasn't really that much of a love letter to die hard Nintendo fans. The lack of third party support made many people choose one of the HD twins instead. I know it's not the same situation, but that's why I said that I would make the comparisson with the DC at times, and not really all the time.

It's interesting because I don't think the Wii really dominated the so called "7th Gen". If you look at a chart of the 6th Gen, PS2 sold more than GC, XBOX and DC, combined. However, when looking at the 7th Gen chart, the Wii falls behind the PS3 and the 360 when combined. It kindda shows that the Wii may have the biger numbers, but the alternative of an HD system is biger than what the Wii did.

So I don't really think the Wii really has a "triumph" here, or if so, it's a bittersweet triumph, because it was achieved by sales to casual gamers, and since the tablets and phones have pretty much overtaken that market, but I digress...

Nintendo has to recover the hearts of dedicated players who migrated to either of the HD twins, and I think they really are going to need that the system can handle 8th Gen multi-platform tittles. I still find many games that, when the trailer ends, in the bottom I see: "XBOX 360", "PC", "PS3" but no "Wii U".

But then again, it's a little early. The interesting part for me (I know I went all over the place with the post...) is to see how many developers take the U as next gen, and what developers (as errorpwns stated) see it only as a bridge. I don't think the U can sell as well as the Wii based on casual tittles. That third party support in the next 3 years or so is going to be VITAL to determinate how well/bad will the U really do.

That's why I'm really interested on its specs. I don't know if a Radeon card of the 5000 series (even if it's custom) would be enough. The system has a good amount of RAM (or so it seems). So, I don't really take any side here (hater or Nintendo fanboy). It's going to be a fun ride, and I can't wait to see what will happen.



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DieAppleDie said:
errorpwns
Blinx? really? i think that Shenmue2 rapes Blinx visually speaking, Blinx was really low poly
and Conker is aN64 remaster, that looked superficially good because of the shaders and stuff, but the simple design kept unchanged


http://www.youtube.com/watch?v=nYPNq2AovZQ

 

Uhm, are you sure you and me are watching the same game?  It's a lot more than shaders.



errorpwns said:
DieAppleDie said:
errorpwns
Blinx? really? i think that Shenmue2 rapes Blinx visually speaking, Blinx was really low poly
and Conker is aN64 remaster, that looked superficially good because of the shaders and stuff, but the simple design kept unchanged


http://www.youtube.com/watch?v=nYPNq2AovZQ

 

Uhm, are you sure you and me are watching the same game?  It's a lot more than shaders.


Now, that's what you can call generation leap - pitty they changed so much of the art style, I still prefer N64 Conker, but that's most likely nostalgia talking.



imho, Shenmue 2 has better grafix than both Blinx and CBFD
and also, the video just proves what i said....



DieAppleDie said:
imho, Shenmue 2 has better grafix than both Blinx and CBFD
and also, the video just proves what i said....


Proves what?  And Shenmue 2 having better graphics than CBFD for the Xbox lol.  You said it was just the shaders. When in fact the polygon count is massively higher, conker actually looks furry, there are clearly physics, reflections, etc. 

 

http://s.pro-gmedia.com/videogamer/media/images/xbox/conker_live_and_reloaded/screens/conker_live_and_reloaded_114.jpg

 

I still can't believe you said Shenmue 2 looks better than Conker. I also present to you, Doom 3. 

http://www.youtube.com/watch?v=cPymE3Dlgss

Also

 

http://www.youtube.com/watch?v=sl_ed_xxrvc&feature=related

 

half life 2 on original xbox. 

 

Here's a good comparison at what the Xbox could do over even the Gamecube and PS2.

 

http://www.youtube.com/watch?v=HkHoDEh0FWc



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Going off the OP "GPU 7", and this article that correctly predicted 1 gb of ram for games http://www.eurogamer.net/articles/2012-08-30-how-powerful-is-the-wii-u-really referring to a "AMD 7 series gpu"

I think the GPU could be based on the AMD Radeon, HD 7700M series http://www.amd.com/us/products/notebook/graphics/7000m/7700m/Pages/radeon-7700m-series.aspx#2

 



se7en7thre3 said:

I think the GPU could be based on the AMD Radeon, HD 7700M series http://www.amd.com/us/products/notebook/graphics/7000m/7700m/Pages/radeon-7700m-series.aspx#2

Forget it. The basic "wish list" for the WiiU GPU was laid out two to four years ago, with the technology that was available at that time. You CANNOT design a heavily modified GPU in 2009 and then think "Well in 2012 everything will be better so we will simply switch to the technology available then". Can't work, never has, never will (unless you are prepared to sink another $100mio into the design). 



drkohler said:
se7en7thre3 said:

I think the GPU could be based on the AMD Radeon, HD 7700M series http://www.amd.com/us/products/notebook/graphics/7000m/7700m/Pages/radeon-7700m-series.aspx#2

Forget it. The basic "wish list" for the WiiU GPU was laid out two to four years ago, with the technology that was available at that time. You CANNOT design a heavily modified GPU in 2009 and then think "Well in 2012 everything will be better so we will simply switch to the technology available then". Can't work, never has, never will (unless you are prepared to sink another $100mio into the design). 


What they are designing feature wise, and what are in dev kits (placeholders) are two different things. It may have started with RV700, but do you think they'll put in some 55nm process with tdp of 100 w card in the final product? Obviously not.  

The facts we know is Wii U's a low power consuming console,  with real dev. quotes stating its has a "suprisingly powerful" GPGPU. All signs point to a modern, efficient little beast to fit Nintendo's desired form factor. On top of that, there rumors of yield issues with Wii U , and doesn't really happen with stock only on custom die shrinking nodes.  So it wouldn't surprise me if it was based on a mobility radeon hd 5830 or 5850 (broadway lp / broadway pro) http://www.notebookcheck.net/ATI-Mobility-Radeon-HD-5830.24733.0.html a 40 nm with range of 24-39 watt TDP, if they shrunk the die to 32 or 28nm will get even lower power usage. a 800 gflop to 1 tflop card supporting up to 6 displays (eyefinity), features that fit Wii u perfectly.



drkohler said:
se7en7thre3 said:

I think the GPU could be based on the AMD Radeon, HD 7700M series http://www.amd.com/us/products/notebook/graphics/7000m/7700m/Pages/radeon-7700m-series.aspx#2

Forget it. The basic "wish list" for the WiiU GPU was laid out two to four years ago, with the technology that was available at that time. You CANNOT design a heavily modified GPU in 2009 and then think "Well in 2012 everything will be better so we will simply switch to the technology available then". Can't work, never has, never will (unless you are prepared to sink another $100mio into the design). 


Nintendo has constantly been changing the dev kits.  Until you go into mass production it isn't going to kill you to make a change in a later date.  Also you have to think that AMD is working with Nintendo so maybe they had a custom chip planned before the 7000 series even came to the market.  Your logic is equivialent to saying "The new xbox slims cost microsoft hundreds of millions to design" The Xbox and PS3 both used custom chips that were equivlent (slightly better) to chips that came out the same year as the consoles themselves.  So who is to say the Wii-U didn't do that?