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Forums - Microsoft Discussion - The Next Xbox Could Transform Your Living Room Into One Massive 3D Display

This is a leap in gaming! Its taking you another step forward into the game world. I like how the wii u gamepad will further immerse you into the game, 720 has raised the bar

(If its real)



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NintendoPie said:
Adinnieken said:
NintendoPie said:
The next Xbox? I don't think so.

Supposedly this is supposed to be ready in 2014.  So, next Xbox.

I still can't see it.

Why?  The basic aspect of the technology is simple.  A projector.  The only challenging aspect is all the calculations to figure out how to properly augment the images so they are adjusted based on distance and to extract the user position. 

Understand, the majority of this has been worked on for years now.  The patent application (March 2012) was likely due to the publication of the information that circulated online.  Had that not happened, Microsoft probably would have held off on patenting the process they developed until much closer to a release.



would be cool if they have the right games to support this and I would buy it!



    R.I.P Mr Iwata :'(

What if there is a chair or a lamp in the way...



Adinnieken said:
SvennoJ said:

Same here. One glass wall with sliding door to the deck on the left, an open staircase to the loft in the back with halways on either side, an open kitchen to the right, and a high sloped ceiling. Plus I have yet to see a projector that can project an image on a black leather sofa for example.

Seems like just a patent for the sake of it, even less practical then Kinect in a lot of homes.

I think you're confusing what they're patenting.  The patent is about projecting an image, adjusted for depth and the user 360° and the process in which you do it.  It's not just a patent about projecting an image around a room for the purpose of gaming.  My guess is that it's a part of a bigger picture that will include glasses.  So not only do you see the surroundings projected about you, but with the glasses you'll see objects nearby.

"An RGB projector that handles the task of extending the display beyond the television, wrapping the gamer's room in graphics. A depth camera, integrated into the peripheral, could be used to help map the user's environment, with the projected image corrected to compensate for furniture and other objects — instead of seeing a chair painted with light, the projected image would adjust in order to help your furniture blend in."

So how is it going to compensate for missing walls, large windows, dark surfaces etc. Transparent glasses like google's prototype video that project 3D images inside the environment would work much better.



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FrancisNobleman said:
Adinnieken said:
FrancisNobleman said:
you would need a room without any furniture and with just a TV.

This is a projector like concept, but it projects to 4 walls. I was hoping for something like holograms.

I guess that kind of immersion is many years down the road.

No, you wouldn't.

The reference image even shows existing furniture in the room.  You might feel it would work better with no furniture, but that's your opinion, that isn't necessarily the truth
.

I think a hologram aspect comes into play with something similar to Google glasses.  Microsoft showed in it's documentation a pair of glasses that what the user would see is 3D objects projected.  I think the glasses are essentially pass-through vision.  So everything this does would still be visible but if say an object or creature was closer to you, then it would show up in the glasses.

Yes you would and this is not an opinion, it is a fact. 

Try it for yourself:

Grab a projector and project something on a wall:  Looks ok

Grab a projector and project something right on top of your furniture, TV, sofa, wall frames, etc: looks like shit.

Imagine going on the cinema and instead of a big surface, you have a crowd, and you have to watch the movie projected on people. Such quality LOL

 

This is not magic, its projectors. You strictly need an empty surface for good results. That's not open to debate for how obvious it is.

 

Period.

According to the patent, the projector, working in conjunction with Kinect, is supposed to adjust the display of images based on depth.  So if an object existed along the wall, the projector would use the data from Kinect to determine how to display it. 

Read the fricken patent before you sit and tell me how it works!

Claim 3 and 4 deal specifically with this exact subject matter:

"3.  The system of claim 1, further comprising instructions to: receive one or more of depth information and color information for the display environment from the depth camera; and display the peripheral image on the environmental surface of the display environment so that the peripheral image appears as a distortion-corrected extension of the primary image."

"4.   The system of claim 3, further comprising instructions to compensate for topography of the environmental surface described by the depth information so that the peripheral image appears as a geometrically distortion-corrected extension of the primary image."




iFlow said:
What if there is a chair or a lamp in the way...

How do you mean?



SvennoJ said:
Adinnieken said:
SvennoJ said:

Same here. One glass wall with sliding door to the deck on the left, an open staircase to the loft in the back with halways on either side, an open kitchen to the right, and a high sloped ceiling. Plus I have yet to see a projector that can project an image on a black leather sofa for example.

Seems like just a patent for the sake of it, even less practical then Kinect in a lot of homes.

I think you're confusing what they're patenting.  The patent is about projecting an image, adjusted for depth and the user 360° and the process in which you do it.  It's not just a patent about projecting an image around a room for the purpose of gaming.  My guess is that it's a part of a bigger picture that will include glasses.  So not only do you see the surroundings projected about you, but with the glasses you'll see objects nearby.

"An RGB projector that handles the task of extending the display beyond the television, wrapping the gamer's room in graphics. A depth camera, integrated into the peripheral, could be used to help map the user's environment, with the projected image corrected to compensate for furniture and other objects — instead of seeing a chair painted with light, the projected image would adjust in order to help your furniture blend in."

So how is it going to compensate for missing walls, large windows, dark surfaces etc. Transparent glasses like google's prototype video that project 3D images inside the environment would work much better.

You have some seriously valid questions, which the patent doesn't necessarily address.

As for dark walls, apparently it will sense the room color and compensate the image for the room color.  So, it'll be REALLY interesting to see this thing work.

"5. The system of claim 3, wherein a camera is configured to detect color information by measuring color reflectivity from the environmental surface."

"6. The system of claim 5, further comprising instructions to compensate for a color of the environmental surface described by the color information so that the peripheral image appears as a color distortion-corrected extension of the primary image. "

That all being said, it is an accessory.  It is not a require component of the console.  If it doesn't work in your environment, bummer.  However, if you have a room where it will work, then you have the opportunity to have an enhanced gaming experience.  Yay you!



Adinnieken said:

According to the patent, the projector, working in conjunction with Kinect, is supposed to adjust the display of images based on depth.  So if an object existed along the wall, the projector would use the data from Kinect to determine how to display it. 

Read the fricken patent before you sit and tell me how it works!

Claim 3 and 4 deal specifically with this exact subject matter:

"3.  The system of claim 1, further comprising instructions to: receive one or more of depth information and color information for the display environment from the depth camera; and display the peripheral image on the environmental surface of the display environment so that the peripheral image appears as a distortion-corrected extension of the primary image."

"4.   The system of claim 3, further comprising instructions to compensate for topography of the environmental surface described by the depth information so that the peripheral image appears as a geometrically distortion-corrected extension of the primary image."


Just take a read through the majority of the responses here. Projecting stuff onto irregular messy surfaces is a big no no, I don't know if you like to watch content like that but 99% of people don't.

 

That device could even guess lottery numbers, it is still projecting stuff onto non-regular flat surfaces on its core functionality.

 

Just because a company is considering this it doesn't mean it is feasible. Look at the Nintendo's Virtual Boy or the Sega Activator (kinect like from 1994).

Those were huge messes due to being unpractical. Just like this unless you have flat surfaces 360º around you. And even having it, you can still be looking at a poor performance because you need a competent device to deliver that, if Microsoft eventually cheaps out at making this you could e looking at a kinect like type of responsiveness, which we all know how that went down the road.

 

Projecting will always imply doing so on flat surfaces. Unless your looking at a music event with special effects were the image can be distorted all over the place because no one will give a shit about it.



Adinnieken said:
iFlow said:
What if there is a chair or a lamp in the way...

How do you mean?


The device projects the graphics on all walls, right? So would someone have to move any objects out of the room in order for this to work? Because wouldn't the objects act like a body in front of a projector?