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Capcom: The Next Gen Doesn't Start With Wii U

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Michael-5 said:
said:

"Time is required before the next generation console cycle begins in earnest"

It would appear that the creator of Monster Hunter, Street Fighter and Resident Evil doesn't see the Wii U as a true next gen platform - something that many other developers are likely to agree with, given the system's technological parity with the Xbox 360 and PlayStation 3.

You would make a great news reporter, taking what someone says and making completly unrelated conclusions from it.

All he said is it will take time before the next generation of games for the next gen consoles begin to thrive. This only means that early Wii U games will be ports/simulatious releases/re-releases of current gen games and it's going to be a while before we see an adundant amount of next gen software. (So far there are only a handful of Wii U exclusive titles, and except for Zombie U and that game by Platnium Studios, none are new IP's).


That part in the OP is actually from the link. And it was written by an actual journalist which makes it even funnier. Reading comprehension: how does it work? I also like how this comment comes from a website called "Nintendolife" as well.

But yeah, he's just saying that even when the Wii U releases, a next gen shift in terms of quantity of games and resources won't be in full swing yet as Capcom (and other companies) are still making current gen titles right now and the Wii U is getting ports for the most part. Of course, they'll devote resources to next gen sooner or later.

This comment has absolutely nothing to do with how powerful the Wii U is.




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happydolphin said:
HappySqurriel said:

No, I mentioned third party because no add-ons in the history of consoles have been well supported by third party publishers ...

There's no causality to that argument.


Actually there is ...

Third party publishers don't like add-ons because only a small portion of the userbase will own them, and few people who are interested in their games will be willing to buy an expensive add-on to play them, so they usually only give these add-ons token support; essentially, they devote a handful of third rate developers to work on low budget games that will be released in the wake of the add-on as cheap cash-ins on the device's popularity.

The fact that it is not standard equipment means that it will never be well supported. While they're just rumours at this point in time, the reason why the rumours indicate that the next XBox will include Kinect at launch is because third party publishers will never give Kinect real support as an add-on.



HappySqurriel said:
happydolphin said:
HappySqurriel said:

No, I mentioned third party because no add-ons in the history of consoles have been well supported by third party publishers ...

There's no causality to that argument.


Actually there is ...

Third party publishers don't like add-ons because only a small portion of the userbase will own them, and few people who are interested in their games will be willing to buy an expensive add-on to play them, so they usually only give these add-ons token support; essentially, they devote a handful of third rate developers to work on low budget games that will be released in the wake of the add-on as cheap cash-ins on the device's popularity.

The fact that it is not standard equipment means that it will never be well supported. While they're just rumours at this point in time, the reason why the rumours indicate that the next XBox will include Kinect at launch is because third party publishers will never give Kinect real support as an add-on.

And that's why I'll return you to my post about push. If there is no backing behind a peripheral, it becomes an accessory, not an upgrade or an expansion. Expansions work only if they're properly integrated, like for  example Brood War, which almost all Starcraft players joined because it was just right.

Also, the point you make on cash-ins may give an answer to the unexpected and possibly bloated success of the Wii, just sayin'. It all boils back to causality. If an accessory has no appeal, then it is not worthy of being a full cycle-enducing piece of tech, let alone warrant a new console.

I'm not sure if you see my point, but it's there.



what I can take from that "article" is that capcom is going to try to have monhun, resident, street fighter and their other franchises on evey single media possible and with as much DLC as possible. Bad start for the next gen...



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happydolphin said:

And that's why I'll return you to my post about push. If there is no backing behind a peripheral, it becomes an accessory, not an upgrade or an expansion. Expansions work only if they're properly integrated, like for  example Brood War, which almost all Starcraft players joined because it was just right.

Also, the point you make on cash-ins may give an answer to the unexpected and possibly bloated success of the Wii, just sayin'. It all boils back to causality. If an accessory has no appeal, then it is not worthy of being a full cycle-enducing piece of tech, let alone warrant a new console.

I'm not sure if you see my point, but it's there.

Brood War is a game, not a hardware expansion on an existing console.  Big difference.

The Wii Fit board is the most popular hardware expansion of all time and look at all the support that got.  No hardware expansions will ever come close to a new console release.



NNID: theRepublic -- Steam ID: theRepublic

Now Playing/Backlog:
Wii U - Currently Gaming Like It's 2014 (Hyrule Warriors) - 11 games in backlog
3DS - Currently Gaming Like It's 2013 (Luigi's Mansion: Dark Moon) - 7 games in backlog
PC - Currently Gaming Like It's 2009 (Borderlands) - 9 games in backlog
Mobile - The Simpson's Tapped Out and Yugioh Duel Links

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happydolphin said:

And that's why I'll return you to my post about push. If there is no backing behind a peripheral, it becomes an accessory, not an upgrade or an expansion. Expansions work only if they're properly integrated, like for  example Brood War, which almost all Starcraft players joined because it was just right.

Also, the point you make on cash-ins may give an answer to the unexpected and possibly bloated success of the Wii, just sayin'. It all boils back to causality. If an accessory has no appeal, then it is not worthy of being a full cycle-enducing piece of tech, let alone warrant a new console.

I'm not sure if you see my point, but it's there.

A software expansion to a popular videogame is substantially different than a hardware add-on to a console ...

Now, there is an argument to be made that third party publishers treated the Wii more like it was an add-on than an actual console, and when one wave of cash-in shovelware was finished they released another, but the Wii actually received steady game releases from third party developers, with the occassional good game, because it was a new system. Had the Wiimote been an add-on to the Gamecube it might have been able to attract 25 to 50 third party games (almost all of which would be awful) in a 2 year period; and after that almost no new games would be released.

If you want hardware to actually be used by developers it has to be shipped with the system.



theRepublic said:
RolStoppable said:

On topic: Not much to say here. Incontinent gaming journalism.

I believe you were looking for the word, "incompetent".

Although your word made that super funny.

No, this was intentional. What's coming out of the brains of gaming journalists and many third party publishers fully deserves to be categorized as incontinence. Alternatively, it can also be labeled as "mental diarrhea", because it's really that bad.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

happydolphin said:
MDMAlliance said:

The 3DS is a "next-gen console," yes.  However, it's not in "correspondance" to PS4/720/WiiU due to the fact that generations of gaming are separated by home console and handheld console.  They tend to start at different times and feature different kinds of games.

If we were to go by his approach, might as well compare home computer architecture generations to Supercomputer architecture generations.

You can't argue that GBC didn't "correspond to" N64. N64, which was of the same generation as PS1. So GBC was of the same generation to, and therefore "corresponded to" PS1 in that fashion. GBA clearly "corresponded to" GCN; they had a range of hardware and software connections, and even launched the same year. GBA corresponds to the 6th generation of consoles in this way. DS and PSP may have launched a couple of years before their home console big brothers, but they were undeniably of the same generation. Now 3DS and Wii U are going to have cross-play functionality. They belong to the same generation. The eighth generation.

Vita's cross-play with PS3 is a weird case stemming from the PS3's long lifespan. Undoubtedly when PS4 launches, it will feature more Vita cross-play functions than PS3 currently does... assuming Vita is still around to see the PS4 launch.

Nintendo's handheld consoles have always had a close relationship to their corresponding home consoles. They are the same generation -- especially when we start talking about software, which is what the context of my statement was. Just look at the Bit.Trip series. Not a very impressive technical feat at all, but it would be beyond silly to suggest that those are 4th-generation games or something. They weren't made in 1992. The fact that New Super 2 doesn't do anything that wasn't technically possible on GameCube doesn't make it a 6th-gen game. It was developed in 2011/2012, by developers who had experiences no developers in 2003 had. It likely incorporates programming techniques not yet imagined a decade ago. There's no argument to be had here; the tech isn't what determines a game OR a console's generation.

SEMANTICS

I HATE THEM

A console's "generation" is just a number to be thrown around. Whether Wii U is 8th-gen, 7th-gen, 12th-gen or 1st-gen, its "classification" is completely irrelevant and doesn't change a thing about its capabilities, its release date, its competitors, its third-party support, its launch price, or its color scheme.



RolStoppable said:
theRepublic said:
RolStoppable said:

On topic: Not much to say here. Incontinent gaming journalism.

I believe you were looking for the word, "incompetent".

Although your word made that super funny.

No, this was intentional. What's coming out of the brains of gaming journalists and many third party publishers fully deserves to be categorized as incontinence. Alternatively, it can also be labeled as "mental diarrhea", because it's really that bad.

Well, damn.  I had a feeling your English was too good to make this mistake.

It seemed like no one else noticed it and I just couldn't pass it up.  My fault.



NNID: theRepublic -- Steam ID: theRepublic

Now Playing/Backlog:
Wii U - Currently Gaming Like It's 2014 (Hyrule Warriors) - 11 games in backlog
3DS - Currently Gaming Like It's 2013 (Luigi's Mansion: Dark Moon) - 7 games in backlog
PC - Currently Gaming Like It's 2009 (Borderlands) - 9 games in backlog
Mobile - The Simpson's Tapped Out and Yugioh Duel Links

MDMAlliance said:
It's kind of sad that the biggest pride some people have in gaming are power and graphics. Power and graphics do something for a game, yes. However, if the experience is good, why care so much about it? It's strange how we are, when we get something extra, we always want more. "That's great, what more is there? Give me more." and that kind of attitude could be one of the reasons as to why great games do not make it into production or get cancelled, etc.

I think its sad that the biggest pride people have is sales, at least graphics and power add something to the gaming experience, what do sales add? nothing much if any.