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Forums - Nintendo Discussion - This rampant Wii U hate does not seem logical

@ archbrix

Thank you. The anonymous dev articles are the ones that come to mind and are dissapointing having been proven wrong by credible sources. Power is obviously an issue since Nintendo from what little we know has chosen to not to make an extremely powerful machine but to one up the PS3 and 360. Similar to this gen with the Wii, though a big jump from their last console as opposed to Gamecube to Wii. The most recent dev article was from Ubisoft right? I need to go back and read it but from the title they were dissapointed by some of the Wii U's threading capabilities? I don't know until I read it but that article doesn't seem hateful, so I hope things like that aren't part of this equation on this thread.

That G4 coverage sounds distasteful. I know they could have done a closer look with at least Zombie U. Nintendo was showing off their games on the floor or privately right? Only if they weren't would they have an actual excuse not to cover them better. I've never liked G4, rest in peace TechTV.

I do remember that CNet article now, crazy people. The ones that stick in my mind are Forbes, though I don't remember if they are pre or post launch articles. I read articles everyday on Vita from E3 to launch so most I have read are pre launch. Since then it has been VGChartz threads mainly, which over shadow any media articles I've ever read.



Before the PS3 everyone was nice to me :(

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Squilliam said:
archbrix said:
Squilliam said:

The features of the WIi U are major unknowns at this point. Nintendo felt that the 3D in the 3DS was a worthwhile feature as well, however it didn't let them maintain their launch price for very long. I wouldn't count on unknown features and besides the best feature of the Wii U is likely brand and reputation.

How happy are you with PS1 level graphics? People were very happy with that too. I don't think that anyone is going to say no to better graphics at a similar price. Noone would buy a PS1 or PS2 for the same price as a PS3 so obviously visuals are a factor. People bought the Wii inspite of the lack of visual fidelity because it offered something unique which drew people in. What the WIi U offers is not nearly as unique as the WIi and half of the functionality will be copied with the Xbox 360 smart glass at or before launch.

I'm not talking about unknown features; I'm referring to the ones we do know.  Being able to stream your game to the controller to free up the TV... and back again on the fly.  Asymmetrical gameplay where one person uses the gamepad and effects the TV gameplay for other players.  Of course these things will not hold up if innovative ideas aren't there for them, but the point is they haven't been done before.  Furthermore, I think you may be putting too much faith in Smartglass' capabilities.  Can you display a full-fledged console game on the TV and a tablet simultaneously like the Zelda HD from E3 2011?  Can you even stream a full 360 game for play on a tablet at all?  So far, we've only seen the most basic functionality in common on Smartglass; play-calling in Madden, map screens... "half of the functionality" being shared between Smartglass and WiiU is a bit of a stretch to say the least.  And that's to say nothing of the fact that every WiiU owner will have this functionality so all games made for it can take advantage of this.


What is the point in freeing up the TV when you're in the same room as the TV? Most households by the time this becomes relevant will be able to free the TV regardless by streaming TV to their tablet or laptop. The PS VIta can do this too and that is a really popular and successful platform, it can even free up the TV and you don't even have to be in the same room.

Asymmetrical gameplay has not been proved to be enticing. You can't count these until they are hatched.

Do you realize that you answered your own question?  Plenty of people are on other devices while the TV is on for others.  My girlfriend is constantly doing things on her phone, tablet, or playing my 3DS while the TV is on a show.  Even my mom often plays her DS while watching programs in the background.  The WiiU will give people the ability to play a full-fledged console game in their hands on the fly if others enter the room for TV watching.  Same goes for watching Netflix, etc.  And who said you must remain in the same room?  

You can count asymmetrical gameplay as yet another feature that the WiiU provides that hasn't been done before out of the box for a home game console, which is why I brought it up in this discussion.  Whether it's a selling point remains to be seen, but it certainly has potential.



I was going to come into this thread and offer the consolation that at least the hate seems to be mostly found in the smaller, less professional blogs, but I can't say that since other users have brought up similar articles from some of the more prominent sources. I guess I can only say choose your journalists carefully, lilbroex. The sites I frequent would more accurately be called cautiously optimistic toward the Wii U than antagonistic.

As for the perspective of the gamers themselves, just look to Youtube. Some people have had the chance to attend some Nintendo events that feature the Wii U, and they've posted their reactions. They do notice some things that they hope are improved by release time, but they seem pretty excited, if that's any relief.



Squilliam said:

What is the point in freeing up the TV when you're in the same room as the TV? Most households by the time this becomes relevant will be able to free the TV regardless by streaming TV to their tablet or laptop. The PS VIta can do this too and that is a really popular and successful platform, it can even free up the TV and you don't even have to be in the same room.

Asymmetrical gameplay has not been proved to be enticing. You can't count these until they are hatched.

I just wanted to say that I personally believe that Asymmetrical gameplay is extremely enticing. Not only can it allow people of different skill levels to play the same game but it can simultaneously satisfy people with different tastes (ZombiU's vs multiplayer is essential RTS vs FPS). I dont think this concept has been fully realized yet (although ZombiU and Rayman Legend's multiplayer does look nice) but it has heaps of potential in my opinion

These things are just additions to the core of a console so not needing to play gamepad only wont negatively affect your experience with the console. Its just something extra for those who can use it. At its essence a console's quality depends on the games. Everything else is just a bonus



archbrix said:
Squilliam said:


What is the point in freeing up the TV when you're in the same room as the TV? Most households by the time this becomes relevant will be able to free the TV regardless by streaming TV to their tablet or laptop. The PS VIta can do this too and that is a really popular and successful platform, it can even free up the TV and you don't even have to be in the same room.

Asymmetrical gameplay has not been proved to be enticing. You can't count these until they are hatched.

Do you realize that you answered your own question?  Plenty of people are on other devices while the TV is on for others.  My girlfriend is constantly doing things on her phone, tablet, or playing my 3DS while the TV is on a show.  Even my mom often plays her DS while watching programs in the background.  The WiiU will give people the ability to play a full-fledged console game in their hands on the fly if others enter the room for TV watching.  Same goes for watching Netflix, etc.  And who said you must remain in the same room?  

You can count asymmetrical gameplay as yet another feature that the WiiU provides that hasn't been done before out of the box for a home game console, which is why I brought it up in this discussion.  Whether it's a selling point remains to be seen, but it certainly has potential.

Wireless has a limited range for streaming. Besides if the Vita does practically the same thing and is not popular there is very little reason to think that the Wii U tablet feature will be more popular with even less capability.



Tease.

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Squilliam said:
archbrix said:
Squilliam said:


What is the point in freeing up the TV when you're in the same room as the TV? Most households by the time this becomes relevant will be able to free the TV regardless by streaming TV to their tablet or laptop. The PS VIta can do this too and that is a really popular and successful platform, it can even free up the TV and you don't even have to be in the same room.

Asymmetrical gameplay has not been proved to be enticing. You can't count these until they are hatched.

Do you realize that you answered your own question?  Plenty of people are on other devices while the TV is on for others.  My girlfriend is constantly doing things on her phone, tablet, or playing my 3DS while the TV is on a show.  Even my mom often plays her DS while watching programs in the background.  The WiiU will give people the ability to play a full-fledged console game in their hands on the fly if others enter the room for TV watching.  Same goes for watching Netflix, etc.  And who said you must remain in the same room?  

You can count asymmetrical gameplay as yet another feature that the WiiU provides that hasn't been done before out of the box for a home game console, which is why I brought it up in this discussion.  Whether it's a selling point remains to be seen, but it certainly has potential.

Wireless has a limited range for streaming. Besides if the Vita does practically the same thing and is not popular there is very little reason to think that the Wii U tablet feature will be more popular with even less capability.


1. The Upad is not a Tabet.

2. Vita is not a standard component of the PS3 and it is not the standard method of gameplay.

3. Vita cost over $300. The UPad does not.

4. The Wii U controller has more capability. It can be used as a second screen and bar for the Wii-mote. It has panaormic viewing capabilities. It can scan objects that you place on top of it into the game. Its actually comfortable to hold. The UPad has gyroscopic motion control. There are also a few other things that I can't think of at the moment.

5. Vita is a flop and its popularity has no influence on NIntendo products.

6. The 3DS can also be used with the Wii U and do everything that VIta could do with the PS3 plus add glasses free 3D.



Squilliam said:
archbrix said:
Squilliam said:


What is the point in freeing up the TV when you're in the same room as the TV? Most households by the time this becomes relevant will be able to free the TV regardless by streaming TV to their tablet or laptop. The PS VIta can do this too and that is a really popular and successful platform, it can even free up the TV and you don't even have to be in the same room.

Asymmetrical gameplay has not been proved to be enticing. You can't count these until they are hatched.

Do you realize that you answered your own question?  Plenty of people are on other devices while the TV is on for others.  My girlfriend is constantly doing things on her phone, tablet, or playing my 3DS while the TV is on a show.  Even my mom often plays her DS while watching programs in the background.  The WiiU will give people the ability to play a full-fledged console game in their hands on the fly if others enter the room for TV watching.  Same goes for watching Netflix, etc.  And who said you must remain in the same room?  

You can count asymmetrical gameplay as yet another feature that the WiiU provides that hasn't been done before out of the box for a home game console, which is why I brought it up in this discussion.  Whether it's a selling point remains to be seen, but it certainly has potential.

Wireless has a limited range for streaming. Besides if the Vita does practically the same thing and is not popular there is very little reason to think that the Wii U tablet feature will be more popular with even less capability.

Why?  As the post above yours points out, most importantly, people will be buying WiiU for its games; something that Vita is not proving itself with at the moment.  Vita is a completely separate purchase independent from the PS3.  The WiiU is built around this philosophy and works out of the box.  So developers can design around this principle as everyone will have access to its capabilities.  So it'll be far more popular in this regard; it's not even close. 

And the streaming is not just limited to playing a game on the gamepad instead of the TV; both screens can work in tandem with WiiU with one game.  The Vita requires software on both devices - see Playstation All Stars - which means that the image being displayed on Vita while doing this is limited to its hardware.  As we saw with the Zelda HD demo (running in real time) last year, WiiU can display the full game image on the TV and the gamepad simultaneously.  Can PS3 + Vita (or Xbox360 + Smartglass) do that?



archbrix said:
Squilliam said:
archbrix said:
Squilliam said:


What is the point in freeing up the TV when you're in the same room as the TV? Most households by the time this becomes relevant will be able to free the TV regardless by streaming TV to their tablet or laptop. The PS VIta can do this too and that is a really popular and successful platform, it can even free up the TV and you don't even have to be in the same room.

Asymmetrical gameplay has not been proved to be enticing. You can't count these until they are hatched.

Do you realize that you answered your own question?  Plenty of people are on other devices while the TV is on for others.  My girlfriend is constantly doing things on her phone, tablet, or playing my 3DS while the TV is on a show.  Even my mom often plays her DS while watching programs in the background.  The WiiU will give people the ability to play a full-fledged console game in their hands on the fly if others enter the room for TV watching.  Same goes for watching Netflix, etc.  And who said you must remain in the same room?  

You can count asymmetrical gameplay as yet another feature that the WiiU provides that hasn't been done before out of the box for a home game console, which is why I brought it up in this discussion.  Whether it's a selling point remains to be seen, but it certainly has potential.

Wireless has a limited range for streaming. Besides if the Vita does practically the same thing and is not popular there is very little reason to think that the Wii U tablet feature will be more popular with even less capability.

Why?  As the post above yours points out, most importantly, people will be buying WiiU for its games; something that Vita is not proving itself with at the moment.  Vita is a completely separate purchase independent from the PS3.  The WiiU is built around this philosophy and works out of the box.  So developers can design around this principle as everyone will have access to its capabilities.  So it'll be far more popular in this regard; it's not even close. 

And the streaming is not just limited to playing a game on the gamepad instead of the TV; both screens can work in tandem with WiiU with one game.  The Vita requires software on both devices - see Playstation All Stars - which means that the image being displayed on Vita while doing this is limited to its hardware.  As we saw with the Zelda HD demo (running in real time) last year, WiiU can display the full game image on the TV and the gamepad simultaneously.  Can PS3 + Vita (or Xbox360 + Smartglass) do that?

Yes in a sense.



Before the PS3 everyone was nice to me :(

It's the internet, nothing makes sense here.



Chark said:
archbrix said:
Squilliam said:

Wireless has a limited range for streaming. Besides if the Vita does practically the same thing and is not popular there is very little reason to think that the Wii U tablet feature will be more popular with even less capability.

Why?  As the post above yours points out, most importantly, people will be buying WiiU for its games; something that Vita is not proving itself with at the moment.  Vita is a completely separate purchase independent from the PS3.  The WiiU is built around this philosophy and works out of the box.  So developers can design around this principle as everyone will have access to its capabilities.  So it'll be far more popular in this regard; it's not even close. 

And the streaming is not just limited to playing a game on the gamepad instead of the TV; both screens can work in tandem with WiiU with one game.  The Vita requires software on both devices - see Playstation All Stars - which means that the image being displayed on Vita while doing this is limited to its hardware.  As we saw with the Zelda HD demo (running in real time) last year, WiiU can display the full game image on the TV and the gamepad simultaneously.  Can PS3 + Vita (or Xbox360 + Smartglass) do that?

Yes in a sense.

That is some pretty cool interaction, but it further proves the point I'm making...

If you notice while LBP2 is being played on the "TV", the Vita is merely displaying simple shapes on it's screen; not the full game.  Once Sackboy goes into the pipe and appears on the Vita, the action on the TV essentially stops while the Vita is displaying the full game.  Also, I can't quite tell if the visual fidelity of the game on Vita at that point is the PS3 graphics or not (ala cross play games) but it may be.

With the Zelda HD demo on WiiU, you can see (starting at the 2:05 mark) that the full WiiU game image is being displayed on both the TV and the controller screen simultaneously.  While this was merely a demo (and the image on the TV screen appears to be a bit smaller than full-screen during this), the graphics are running in real time, so I'm hopeful that this will be possible for future games on the console.