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Forums - Gaming Discussion - Graphics: Gamecube vs. Xbox vs. PS2 vs. Dreamcast

@dieappledie : exactly



Tsubasa Ozora

Keiner kann ihn bremsen, keiner macht ihm was vor. Immer der richtige Schuss, immer zur richtigen Zeit. Superfussball, Fairer Fussball. Er ist unser Torschützenkönig und Held.

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selnor said:
Using polygon count is a pretty bad way of discussing technical achievements in graphics. Why?

Rogue Squadron 3 = 20m polys/sec.

Lost Planet Xbox 360 = 3m polys/sec

Dead Rising Xbox 360 = 4m polys/sec

Doom 3 was one of the games to turn developer away from high polygon counts and focus on post processing effects. Xbox 1 had a much more feature rich GPU for effects and post processes.

Many games on Xbox 1 has better specular maps and normal maps than any game on GC. These higher effects were much more stenuous on the memory and GPU than simply a high polygon.

Metroid Prime had a higher polygon count and ran at 60fps. But noone would ever say it lookd visually better than Halo 2 or Far Cry Evolution running on Xbox 1. Becauuse it lacked the post processing effects capable of Xbox 1.

Polygon count is nowhere near as important as what you put on it or what other effects you use.

Otherwise Rogue 3 would destroy Lost Planet which is insane. Especially considering LP runs at 30fps to.

Using only videos ( not bs screenshots in this thread. Xbox clearly had the more impressive games in motion.
But it is funny seeing a BS screenshot war. Of which noone can compete again with GT4 or FM1. LOL.


fucking christ Selnor, per frame, per frame, Lost Planet did 3m polys per FRAME! Dead Rising did 4m per FRAME! 20m/60=333333.333333333333333333333333333333333333333333333333333333333 to the infinity per FRAME with RS3, come the fuck on man!

 

ps: notice how they count per frame and not per second? because those games can't maintain 60FPS!



The polygon count alone isn't the reason (or at least not the only reason) that RS3 is impressive graphically; the real achievement is that it pushed this number while ALSO running light scattering, self-shadowing, tons of bumpmapping, sharp textures, and more. THAT is what puts it above Xbox games in terms of performance.



Awesome Read on Wind Waker Tech =O
http://www.polycount.com/forum/showthread.php?t=104415

 



Atto Suggests...:

Book - Malazan Book of the Fallen series 

Game - Metro Last Light

TV - Deadwood

Music - Forest Swords 

Attoyou said:

Awesome Read on Wind Waker Tech =O
http://www.polycount.com/forum/showthread.php?t=104415

 

 

This is probably the most interesting thing to come out of this topic. Love me some Wind Waker.

Thanks!



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Attoyou
NO!!!!
But....but....i looks kiddy....and......its not realistic.......c..a..n..t......compute
*explosion*



curl-6 said:
The polygon count alone isn't the reason (or at least not the only reason) that RS3 is impressive graphically; the real achievement is that it pushed this number while ALSO running light scattering, self-shadowing, tons of bumpmapping, sharp textures, and more. THAT is what puts it above Xbox games in terms of performance.

This.

 

Its not about the poly count alone when it comes to RS3. Its everything the game pushed while maintaining that frame rate. No other game came close last gen. RS3's texture work was amazing, as was its lighting and particle effects and sense of scale. The game was a technical marvel for its time. Its not a preference of art choice its a fact.



Games are fun.

curl-6 said:
The polygon count alone isn't the reason (or at least not the only reason) that RS3 is impressive graphically; the real achievement is that it pushed this number while ALSO running light scattering, self-shadowing, tons of bumpmapping, sharp textures, and more. THAT is what puts it above Xbox games in terms of performance.


This indeed.

This is why its annoying trying to have graphics discussion with people who don't know what they are talking about. They will nitpick at one thing and ignore everything else. It is everything that a game does altogether that defines its technical achievement.

This is what the dude in the other thread I was in yesterday seemed incapable of understanding when I pointed out that P-100 would not run on the PS3/360 as it is. Its because it is doing so many high level things once. Of course he immediatley went to nitpicking at the individual, unarmored, character modals. Then (as always) he went into design preference which leaves the field of technical capabilitiy altogether.

How much appeal a game has, how fun it is, and what it is doing technically are all 3 entirely different things.





DieAppleDie said:
Attoyou
NO!!!!
But....but....i looks kiddy....and......its not realistic.......c..a..n..t......compute
*explosion*

This