By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Wii U specs and performance matter, and Nintendo knows this

"it's clear that the company is taking HD seriously this time around."

Are they? I mean, you have a 2d platformer and a game originally planned for Wii and they don't even output 1080p?
I see people defending this as, well....you know..it's hard, cut 'em some slack! Or, hey, casuals don't care about the difference in resolution! Well that's not taking HD seriously enough for me.



Around the Network

I still think Nintendo gambled wrong when showing off their third party support. It's not necessarily bad that Batman, Mass Effect, etc are getting ported over, but that's the problem: nothing new. I think once Watch Dogs, or the new Star Wars games gets shown off, most people can stop arguing (Assuming they get shown off).



darkknightkryta said:
I still think Nintendo gambled wrong when showing off their third party support. It's not necessarily bad that Batman, Mass Effect, etc are getting ported over, but that's the problem: nothing new. I think once Watch Dogs, or the new Star Wars games gets shown off, most people can stop arguing (Assuming they get shown off).

This is because their initial information release is targeted solely at current Wii owners.  They plan to target current HD console owners over the next couple of months.  That is where you'll see things not yet announced that will interest PS3/X360 owners.



The rEVOLution is not being televised

spurgeonryan said:

I was going to be impressed that you read through the whole thing, but then I realized you copies and paste the first sentence. Sort of.

They are bringing over a hell of a lot of ports from the HD consoles and jazzing them up a bit. Zombie U looks nice, and there are a lot of other games coming out that are looking pretty Niiice as well. I think for Nintendo they are taking it seriously, but the other guys are still sort of in a league of their own when it comes to dealing with Power.

Haha, sorry I just skimmed it. It was a bit of a silly article though, especially this sentence: They’ve made the Wii U just powerful enough to display decent graphics, but not powerful enough where it competes solely on performance. I mean as if making the console more powerful would mean there is somehow less potential for 'innovation' in games and that can be the only focus - the sort of rubbish I'd expect out of a wiiudaily artile, frankly. 

@thebolded Well yeh, that's the key sentence here,  I keep hearing these excuses for them but I'm afraid I just get less interested with their attitude day by day...the only thing they've done to wow me these past few years are the Galaxy games, it seems like they've been outclassed on everything else* Oops forgot Xenoblade, haven't tried that yet so can't comment on their JRPG output :). I know it's a small thing on its own but, not taking the effort to even get their new flagship franchise installment running in 1080p, on their new more powerful, expensive system....ugh. They have a tiny dev outclassing them with Toki Tori for christ's sake (i.e. running 1080p)!



spurgeonryan said:
Sal.Paradise said:

"it's clear that the company is taking HD seriously this time around."

Are they? I mean, you have a 2d platformer and a game originally planned for Wii and they don't even output 1080p?
I see people defending this as, well....you know..it's hard, cut 'em some slack! Or, hey, casuals don't care about the difference in resolution! Well that's not taking HD seriously enough for me.


I was going to be impressed that you read through the whole thing, but then I realized you copies and paste the first sentence. Sort of.

They are bringing over a hell of a lot of ports from the HD consoles and jazzing them up a bit. Zombie U looks nice, and there are a lot of other games coming out that are looking pretty Niiice as well. I think for Nintendo they are taking it seriously, but the other guys are still sort of in a league of their own when it comes to dealing with Power.

i think you missed his point.  the toki tori dev said "wii U can output 1080p withtout breaking a sweat".  NSWB wii U isn't technically any more complex and really should be able to do 1080p easily.  so why isn't it?



Around the Network
Sal.Paradise said:

"it's clear that the company is taking HD seriously this time around."

Are they? I mean, you have a 2d platformer and a game originally planned for Wii and they don't even output 1080p?
I see people defending this as, well....you know..it's hard, cut 'em some slack! Or, hey, casuals don't care about the difference in resolution! Well that's not taking HD seriously enough for me.

There's a difference between native rendered resolution and capable output. Which are we driving at here?

Similarly with the Toki Tori comment, we don't know if Two Tribes just meant 1080 output or 1080 rendering.



Monster Hunter: pissing me off since 2010.

Mr Khan said:
Sal.Paradise said:

"it's clear that the company is taking HD seriously this time around."

Are they? I mean, you have a 2d platformer and a game originally planned for Wii and they don't even output 1080p?
I see people defending this as, well....you know..it's hard, cut 'em some slack! Or, hey, casuals don't care about the difference in resolution! Well that's not taking HD seriously enough for me.

There's a difference between native rendered resolution and capable output. Which are we driving at here?

Similarly with the Toki Tori comment, we don't know if Two Tribes just meant 1080 output or 1080 rendering.

From what I read, all their first party titles are 720p (resolution),and  TT2 is confirmed to run at native 1080p. 



Sal.Paradise said:
Mr Khan said:
Sal.Paradise said:

"it's clear that the company is taking HD seriously this time around."

Are they? I mean, you have a 2d platformer and a game originally planned for Wii and they don't even output 1080p?
I see people defending this as, well....you know..it's hard, cut 'em some slack! Or, hey, casuals don't care about the difference in resolution! Well that's not taking HD seriously enough for me.

There's a difference between native rendered resolution and capable output. Which are we driving at here?

Similarly with the Toki Tori comment, we don't know if Two Tribes just meant 1080 output or 1080 rendering.

From what I read, all their first party titles are 720p (resolution),and  TT2 is confirmed to run at native 1080p. 

Well that scuppered my question.

I was wondering if perhaps any games that can be played without a TV screen might have a lower native res that matches whatever the UPad res is (is it 720 or is it SD?)



Sal.Paradise said:

Haha, sorry I just skimmed it. It was a bit of a silly article though, especially this sentence: They’ve made the Wii U just powerful enough to display decent graphics, but not powerful enough where it competes solely on performance. I mean as if making the console more powerful would mean there is somehow less potential for 'innovation' in games and that can be the only focus - the sort of rubbish I'd expect out of a wiiudaily artile, frankly. 

@thebolded Well yeh, that's the key sentence here,  I keep hearing these excuses for them but I'm afraid I just get less interested with their attitude day by day...the only thing they've done to wow me these past few years are the Galaxy games, it seems like they've been outclassed on everything else. I know it's a small thing on its own but, not taking the effort to even get their new flagship franchise installment running in 1080p, on their new more powerful, expensive system....ugh. They have a tiny dev outclassing them with Toki Tori for christ's sake (i.e. running 1080p)!

@bold easy answer, they want to get money as fast as they can, no time for 1080p. Hopefully this will not be the case for future franchises 



Nintendo and PC gamer

Mr Khan said:
Sal.Paradise said:

"it's clear that the company is taking HD seriously this time around."

Are they? I mean, you have a 2d platformer and a game originally planned for Wii and they don't even output 1080p?
I see people defending this as, well....you know..it's hard, cut 'em some slack! Or, hey, casuals don't care about the difference in resolution! Well that's not taking HD seriously enough for me.

There's a difference between native rendered resolution and capable output. Which are we driving at here?

Similarly with the Toki Tori comment, we don't know if Two Tribes just meant 1080 output or 1080 rendering.

Either way though, Nintendo isn't even outputting at 1080p. Isn't that an issue in and of its own if Nintendo is truly serious about HD (and its highest form in the common realm 1080p)?

@TwRoO. It's SD I think. http://www.techdigest.tv/2011/06/wii_u_controlle.html