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Forums - Gaming Discussion - Zarx's unofficial Cyberpunk 2077 hype thread - CDProjekt RED sci-fi RPG - Based on the Cyberpunk tabletop RPG - mix of both first and third person : October 13

Mike Pondsmith Talks Reinventing Cyberpunk

Mike Pondsmith is a busy man. So busy, admittedly, that he was only able to exchange words via the cold, unfeeling cyber-pigeon communication medium that is email. Which, I suppose, is kind of fitting given the subject matter, but I generally try to avoid it. Still though, I was able to at least extract some details about Pondsmith’s place in CD Projekt’s massive Cyberpunk 2077 puzzle, especially in regards to world development and what makes a videogame “cyberpunk” to begin with. For example, Deus Ex? Not cyberpunk, says Pondsmith. All that and more after the break.

http://www.rockpapershotgun.com/2013/02/05/mike-pondsmith-talks-reinventing-cyberpunk/



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

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Cyberpunk 2077 devs considering multiple languages, requiring translator implant

It’s still early days in the Cyberpunk 2077 development process – what with CD Projekt RED also having a 100+ hour fantasy RPG to tackle. Not that it’s stopping them from sharing some of the details they’ve been kicking around internally. Speaking to dubscore.pl, CD Projekt RED’s Sebastian Stepien reveals the developer’s plan to record all NPCs in their original, intended language – with an translator implant acting as your in-game Babelfish.

“Decisions are not yet made, but we are thinking about some kind of system which could tell more about the game world,” Stepien says. “The idea is to record everything in its original language. If there are, for example, Mexicans in the game, they will speak with slang. All performed by Mexican actors.”

“Then a player could try a translating implant, and according to its level, he will get better or worse translation.”

Stepien goes on to say that the move would help solve a fairly big believability issue – that Polish actors trying to ape LA slang just wouldn’t sound convincing. Certainly it would be fantastically atmospheric. And while a steadily improving translation sounds like a lot of work, it’s a clever touch that would potentially gel perfectly with the theme.

http://www.pcgamer.com/2013/03/01/cyberpunk-2077-devs-considering-multiple-languages-requiring-translator-implant/

Sounds really cool, but also sounds pretty ambitious.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

^And expensive...

But it would be awesome.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

CD Projekt Red says Cyberpunk 2077 will have multiplayer

None of The Witcher games have yet had multiplayer, but CD Projekt Red's futuristic RPG Cyberpunk 2077 will.

"It will be a story-based RPG experience with amazing single-player playthroughs, but we're going to add multiplayer features," CDPR managing director Adam Badowski told me.

Whether there will be any multiplayer in The Witcher 3, we don't yet know. "We're thinking about something" was all Adam Badowski said.

Rumours began about multiplayer when CDPR advertised for a Multiplayer Programmer last year. The studio then attempted to brush off the attention by saying it was exploring all possible angles for its games.

Badowski told me that Cyberpunk 2077, like The Witcher 3, will also be an open world game - albeit in a very different setting. "The first and most important environment for Cyberpunk is the city, obviously," he said. "But not only the city: you can expect some more environments in the Cyberpunk game. We want to start in the Night City, which is cool. And yes it will be an open world game as well."

Unlike The Witcher 3, however, Cyberpunk 2077 won't revolve around a pre-defined hero. This means there will be more freedom to the open world, to who you are and to what you can do. In The Witcher 3, for example, hero Geralt can't massacre civilians because that wouldn't adhere to The Witcher fiction. "We'll have different situation in Cyberpunk," said Badowski. "Cyberpunk will have different character classes."

Having different character classes and no pre-defined hero loosens constraints on multiplayer, too. When I asked Badowski if there would ever be a Witcher MMO, he dismissed the idea with a chuckle. Simply, it wouldn't make fiction-sense to have 10 white-haired Geralts running around.

http://www.eurogamer.net/articles/2013-03-13-cd-projekt-red-says-cyberpunk-2077-will-have-multiplayer



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Cyberpunk 2077: Putting the Punk Back Into Cyberpunk

CD Projekt reveals a little more about Cyberpunk 2077, its open-world science-fiction epic.

If you ask Cyberpunk 2020 creator Mike Pondsmith, most cyberpunk games aren’t cyberpunk at all. They’re just third-person shooters, racers or action games with a cyberpunk veneer, a grimy sci-fi aesthetic that doesn’t actually translate into anything especially interesting in-game besides the odd augment. “Most people think cyberpunk is just a summary of specific tropes; big guns, dark streets and dangerous guys in ubiquitous leather dusters,” writes Pondsmith in the first of a series of excellent blogs on the Cyberpunk 2077 website. “But the core of cyberpunk is a lot more subtle than that. Cyberpunk is about the seductive qualities of corruption and decay… It doesn’t have to be dirty or grimy on the physical level. But on the psycho-social level, even the cleanest and most orderly Corp-zone should be rife with darkness and collapse.”

Character customisation, for instance, was necessarily not an option in Geralt’s world. But in Cyberpunk 2077, it’s self-defined role-playing: your style and personality will have deep and far-reaching effects on the world and how it reacts to you. “We will have several features that allow you to create your [visual] style, and your style will affect gameplay, storyline and relationships between characters,” explains creative director Sebastian Stepien. “Your appearance and your dress will change the behaviour of NPCs, and also the story also in some parts,” Mateusz adds. Style and appearance works together with the personality you create for your character and express in conversation to determine how the world reacts to you.

“It’s about telling story via what happens, not cutscenes or other features,” Mateusz says. “To do that we need to create a totally new unique dialogue system – we’re doing that right now, it should be awesome.”

“The psycho squad is just one of many cool elements in this world," Sebastian explains. “We had several ideas for this short teaser and had to focus on one of them. Augmentations and cyberware is a big subject in the world, and that’s why it’s in the teaser. But it won’t be a game about police hunting cyber-psychos. That’s a sub-plot… The story will be low-level. We are not going to save the world, or even save a city. We are focused on the main character and his problems, or her problems.”

“The main problem is that the original system is based on dice rolls. When you think about Cyberpunk you think about shooting, action, a lot of explosions. But that doesn’t fit dice rolls in a video game. We want to make it more action-like – there will be a system that lets you use active skills actually in the gameplay in a shooting sequence or something like that, rather than just passive skills like in the books.”

“First of all it will be an RPG, so that means you create the story. In Syndicate and other shooters you can do no such thing,” says Sebastian. “The other thing is that you will have the chance to create your character’s personality. This is very, very important. The style and mood and atmosphere of this world, what you do at the bar, what do you drink, how you react with other people, what dialogue you choose –all these things let us keep the Cyberpunk atmosphere all the time.”

“There are lots of cyber games around, but there’s not a lot of punk in those games,” adds Mateusz. “We want to put more punk into ours. We do not want to make a dark and hopeless world. We are not doing Blade Runner. It will be full of rock and roll.”

“It’s more like a Tarantino approach,” Sebastian concludes.

Full article http://www.ign.com/articles/2013/05/01/cyberpunk-2077-putting-the-punk-back-into-cyberpunk I just picked out some interesting bits



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

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A replica of one of the gun models

https://www.facebook.com/VolpinProps

And another interview with Mike

http://www.youtube.com/watch?v=Jo18Ex9L6zA

2077 talk from 28:00



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

It looks so good... btw, I love the names, Crusher by Militech inc.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

http://advances.realtimerendering.com/s2013/ppt_Sig2013_CDPR_Characters_v10.ppt



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Cyberpunk 2077 “most probably will” come to next-gen, but there’s nothing to announce yet says CDP

CD Projekt RED has expanded its team in order to facilitate all the work going into The Witcher 3: Wild Hunt and Cyberpunk 2077.

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@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Cyberpunk 2077 will be “true RPG game”, CD Projekt RED promises

Cyberpunk 2077 developer CD Projekt RED has stressed that its futuristic romp will be a “true RPG game,” and that it will bring many new gameplay mechanics to the table.

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@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!