happydolphin said: Maybe I'm reading it wrong, but there are two ways to interpret what's happening. 1) The system is capable of high end graphics and only has so much media capacity. That would be very dev unfriendly and would also support the PS360 dev cost argument, which are costly regardless of dev friendliness (because they require more resources to create the content, in general). 2) The system is not capable of high end graphics like the PS3, and as such need to be "smart" to create the illusion of high end graphics with not so powerful resources. This supports dev unfriendliness, but also supports it costing less in general since assets are not as detailed. I'm not a developer but that's how I see it, which one is it? |
You're closer with the second but it doesn't mean "dev unfriendliness". The system isn't able to handle high-end PS3 level assets for obvious reasons. With it's screen size, neither does is have to in order to look as good. I can't imagine a dev needing to think very hard to come to:
"huh... the PSV screen is smaller than my tv... Maybe that character model doesn't need a shirt with textures that good to look nice."
His choices in words were a bit poor but it's pretty clear he's saying that less work needs to go into making PSV assets that will look as good on the Vita screen as it would on a PS3 connected to a HDTV. The "smart" part is about devs not wasting resources making assets bigger and more detailed than they need to be.
4 ≈ One