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Forums - Nintendo Discussion - Most technically advanced game on Wii?

cusman said:
TheShape31 said:
Metroid Prime 3: Corruption

Nothing else comes close.

Nothing else on Wii comes close?

I think Pikmin 2 (GC) is still the best technical achievement from Nintendo to date. Better than Metroid Prime Corruption and Super Mario Galaxy.

I have not played Super Mario Galaxy 2 or Silent Hill Shattered Memories which others have highlighted among some other games.

I am positive Conduit doesn't matter because it was all tech-jargon and nothing worth seeing or playing.


Actually, Silent Hill: SM would be a tie with Metroid.  I just wasn't as impressed by Pikmin 2, SMG, or Conduit like some others were.



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I think many are confusing the difference between impressive looking and technically advanced.



The rEVOLution is not being televised

Nintendo is often more about using tricks than legitimately crazy tech.

One of my favorite examples of these tricks is Mario's hands in Super Mario Galaxy. When he closes his hand into a fist, it looks like his fingers are casting shadows on his palm.

But they're not. Nintendo just made a separate texture that applies when Mario's making a fist.

I always like learning about that kind of thing



Metroid other M



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Khuutra said:
Nintendo is often more about using tricks than legitimately crazy tech.

One of my favorite examples of these tricks is Mario's hands in Super Mario Galaxy. When he closes his hand into a fist, it looks like his fingers are casting shadows on his palm.

But they're not. Nintendo just made a separate texture that applies when Mario's making a fist.

I always like learning about that kind of thing

What are the benefits of using graphic "tricks"? (If there are any.)

Edit: That is pretty interesting though.



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Metroid other M looks insane in cut scenes, but the in game grafix are not that good imo

FFCC: The crystal bearers
excellent visual effects, high poly count, stable framerate



NintendoPie said:
Khuutra said:
Nintendo is often more about using tricks than legitimately crazy tech.

One of my favorite examples of these tricks is Mario's hands in Super Mario Galaxy. When he closes his hand into a fist, it looks like his fingers are casting shadows on his palm.

But they're not. Nintendo just made a separate texture that applies when Mario's making a fist.

I always like learning about that kind of thing

What are the benefits of using graphic "tricks"? (If there are any.)

Edit: That is pretty interesting though.

Higher framerates because you're using fewer resource-intensive processes



DieAppleDie said:

FFCC: The crystal bearers
excellent visual effects, high poly count, stable framerate


I wondered about that.  To me, Crystal Bearers looked absolutely beautiful for a Wii game, I was really impressed by it.  There always seemed to be a lot of stuff going on and the framerate didn't drop.  But I didn't want to mention it in-case it didn't pass the 'technical' side of things, which I know nothing about.



Khuutra said:
Nintendo is often more about using tricks than legitimately crazy tech.

One of my favorite examples of these tricks is Mario's hands in Super Mario Galaxy. When he closes his hand into a fist, it looks like his fingers are casting shadows on his palm.

But they're not. Nintendo just made a separate texture that applies when Mario's making a fist.

I always like learning about that kind of thing


That's a common light map trick called pre-baked lighting.  For a while, that's what every studio did to simulate real time lighting changes.  It's still used by most studios today...even in conjunction with real time lighting.

 



The rEVOLution is not being televised

Gnac said:
rubido said:
lilbroex said:
DigitalDevilSummoner said:
I was expecting to see Xenoblade chronicles here


There were honestly nothing technically special about that. If it had destructable evniroments and more detailed character/enemies or some advanced texture effects then maybe, but no. It had a nice unique design but nothing about that was technically advanced.


I would say it did. Did you see the humongously detailed open worlds with basically infinite draw distance? I was completely impressed and it did not look like something that the Wii had done before at all.

Silly rubido! This thread is for people who like bumps!

...and since there was a sort of Soul Calibur game on Wii, even THOSE have been done before.

I lol'ed at the bumps part. Monster Hunter is beautiful, but really doesn't have many bumps. The Marios we had were very bumpy. :)