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Forums - Nintendo Discussion - Most technically advanced game on Wii?

curl-6 said:

Is that bumpmapping I spy on some of the monsters in Reginleiv, or is it just baked on?


Every entity had some texture effect on it, so it could be. I honestly can't really make out what it is. Reasoning would suggest EMBM but it looks kind of like normal mapping.



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cusman said:
TheShape31 said:
Metroid Prime 3: Corruption

Nothing else comes close.

Nothing else on Wii comes close?

I think Pikmin 2 (GC) is still the best technical achievement from Nintendo to date. Better than Metroid Prime Corruption and Super Mario Galaxy.

I have not played Super Mario Galaxy 2 or Silent Hill Shattered Memories which others have highlighted among some other games.

I am positive Conduit doesn't matter because it was all tech-jargon and nothing worth seeing or playing.

Pray tell, what makes Pikmin 2 such a technical marvel? Only thing I can think of is that it has some nice texture effects on a few enemies  and lots of pikmin running around.



flagstaad said:
Conduit 2 does some impressive technical stuff, both in the graphics and in the network departmens, too bad the art design is so poor but it was a average game that I have fun with.

This ^^

The Conduit franchise is technically the most advanced game on the Wii with visual effects you'd expect to see on the PS3 and 360 and that haven't been seen on any other Wii title. Bump, normal and diffuse mapping, HDR lighting, real-time reflection and refraction, motion blur, depth of field and advanced particle effects. Technically it's the most impressive engine on the Wii.



lilbroex said:
DigitalDevilSummoner said:
I was expecting to see Xenoblade chronicles here


There were honestly nothing technically special about that. If it had destructable evniroments and more detailed character/enemies or some advanced texture effects then maybe, but no. It had a nice unique design but nothing about that was technically advanced.


I would say it did. Did you see the humongously detailed open worlds with basically infinite draw distance? I was completely impressed and it did not look like something that the Wii had done before at all.



rubido said:
lilbroex said:
DigitalDevilSummoner said:
I was expecting to see Xenoblade chronicles here


There were honestly nothing technically special about that. If it had destructable evniroments and more detailed character/enemies or some advanced texture effects then maybe, but no. It had a nice unique design but nothing about that was technically advanced.


I would say it did. Did you see the humongously detailed open worlds with basically infinite draw distance? I was completely impressed and it did not look like something that the Wii had done before at all.

Silly rubido! This thread is for people who like bumps!

...and since there was a sort of Soul Calibur game on Wii, even THOSE have been done before.



WHERE IS MY KORORINPA 3

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cusman said:

I am positive Conduit doesn't matter because it was all tech-jargon and nothing worth seeing or playing.


But that is what this thread is about.  Why are so many of you not realising this?



The rEVOLution is not being televised

Conduit 2 easily comes to mind, even though the art style was bland. I'd also mention Red Steel 2 and Tatsunoko vs Capcom.



anyone who honestly think that Conduit looks like it could be a PS360 game...I want whatever it is you are smoking



nobody says it looks like an HD game
just that uses some techniques that are commonly used in games for those systems
which i fully agreee

The last story (animation, polygon count)
SMG (surface effects)
The Conduit (visual effects, texture resolution)
Red steel 2 (framerate, complex arquitecture)
SH:Shattered memories (Lightning/shadow, facial animation)

im sure i miss some games that shine in some way
the thing is theres no game that does everything at the same time, so is impossible to say THIS is the game...



I enjoyed the Conduit games and thought they looked decent in some places, and not so much in others. I mean you would get a "wow" moment quickly followed by something a bit bland and generic. A notable effort by high voltage though and a good engine built for Wii which at times could look technically impressive.