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Forums - Nintendo Discussion - Sex and the Zero Suit: Why Samus was Great Only in Metroid Prime

Talking about othr M reminds me the way she "upgrads" to gravity suit... I don't think sex or characterisation is a problem, since Fusion is a great game while other M is only good, as Samus speaks in both.



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RolStoppable said:
Khuutra said:

(...)

(...)

The essential problem with Samus underneath the suit, according to the ladies in the article and Monica, is that she only exists to reward the player, which is to say that she's there to titillate. This is problematic for a few reasons.

1. By using Samus's sex as a prize, it frames the games as being made for men. Yeah, sometimes ladies like a strong sexy girl to beat the shit out of everyone (Monica thinks The Boss is pretty much the greatest), but Metroid created a system whereby the better you do, the more sex you're rewarded. "Hey boys," some of the best-made games in history say to you, "go faster and you'll see her tits! And her panties. That's cool, right?" Maybe it is, designer-man, but it also confirms that Samus's sex isn't there as a way to go against the default assumptions abotu the gender of the faceless hero, it's there because guys like tits.

2. In addressing the player this way, it removes the sense of being Samus. I just spent eight hours kicking the crap out of monsters, and... oh. Oh now I'm waving at myself. In a bikini. Killer. Man I look fantastic. ... More seriously, the point of the faceless hero is that you can step into their shoes and lose yourself in the role. It's rare that guys can do that with female characters as well as we do with Samus, and once Nintendo turns on the T&A that sense is completely shattered.

3. In presenting Samus's sex as a prize at the very end, it reframes the character completely. The first word is very important in any story, but the last is just as important. In making the last image of Samus one where she's waving at the player in her underwear, Nintendo essentially states that this is the real state of the character. Samus isn't an unstoppable tank of destruction, Samus is a sexy lady first and foremost - but only if you're good enough to see.

I changed my mind and went back to reread some parts of the original post and I have to reply to this.

1. Metroid, regardless of Samus being a woman or not, is made for men. I don't think it was intentional by the developers, but that's what Metroid is: It is a game for men. It is science fiction and it has no content that can be identified as appealing to women at large. This should become clear when reading the quotes on the subject of Metroid that I left in the box above. Samus is a "stupid robot". Women don't like to play as spaceships. Women don't like to play as robots. It doesn't matter whether Samus is male or female, she is typically perceived as a robot by women. In order for Metroid to sell to women, it has to cease being Metroid. Science fiction only becomes interesting to women at large, if it's more of a soap opera or something like that. But this turns men off, because they like science fiction because of the technology.

The bottom line here is that even if Samus's sex was never used as a prize (as you put it), Metroid like it's meant to be would still be unappealing to women at large and it would still be a game made for men. Being a piece of technology, fighting against evil and for your own survival, that's all a man needs. Women need emotions, conversations or some weird stuff like that.

I am trying my very best not to marginalize and dismiss your arguments based on these outmoded gender roles but you are making it more difficult than it should be. THis is a very sexist way to look at the world, and interacting with fan communities at large on the internet, at least the English-speaking segments, should tell you how wrong you are about this.

Women enjoy sci-fi. They're the largest consumers of science fiction books, just like they're the largest consumers of all genre fiction. They completely dominate the fanworks community: if you see a Metroid fan fiction or fan art, chances are better than even that it's being made by a woman. Nearly all of my personal female friends are into science fiction in some capacity, just like nearly all of my male friends. Christ, women are the majority purchasers and consumers of technology, now.

But it runs in the other direction, too; just like women are not repelled by technology and the aesthetic trappings of science fiction (the opposite, really) men are not repelled by character interaction or development. In trying to pigeon-hole the genders into these understands of the genre, into these methods of consumption, you seeriously narrow and shorten your own understanding, both of the genre itself and how it is consumed.

Lots of women love Samus. Lots of women love Samus for different reasons; very rarely will any two women give the same answer to the question of what makes her effective.

This does not change the fact that leveraging her sex as a reward is problematic. It wouldn't matter if women didn't like sci-fi (though they do) because that isn't an existent justification for piling on sex-oriented reward after sex-oriented reward that simultaneously serves to objectify the hero and remove the player from the sense of intertwined agency that makes the Metroid experience so powerful.

2. What's there to say? I find it more amazing that guys are able to identify with Link who is a fairy boy that runs around in tights.

But more importantly, somewhere later you ask the question why is Samus still so well regarded among gamers. It's because people who like the Metroid games aren't bothered by these short ending sequences. Additionally, it's the games themselves that count and they are usually stellar.

You are making a stunning number of assumptions about the reasons that people have for consuming different media without the backgrounds or arguments necesary to make those assumptions stick.

Different people approach Samus differently. Thi topici s about Samus as the ultimate personification of the faceless hero, and how Metroid Prime is the best game in the series at presenting her as such.

3. This is where you are interpreting things differently and that's what creates conflict in this thread. What most people see as the truth is "Samus isn't just an unstoppable tank of destruction, she is also a woman".

There is nothing wrong with this interpretation or this viewpoint, because it's very true. Samus happens to be a woman underneath the faceless hero we all identify with, which is great because it subverts the idea that faceless heroes in video games are necessarily men. There is no different interpretation going on here. Your conflict is with the idea that using Samus's sexuality as a reward, objectifying the character, is problematic. Don't misunderstand the misunderstanding, here.

Should anyone feel bad, because Metroid is a game series for men? No. Just like there is entertainment that is mostly gobbled up by females, there's entertainment that is largely enjoyed only by males. Women don't like Metroid and Samus Aran? That's perfectly fine. The approval of females isn't needed for everything.

Oh I see what this is about.

Nothing in this topic should be taken as an indictment of people who enjoy the sex reward system in Metroid. There is nothing wrong with liking titties. Similarly, there is nothing wrong with being part of a group that is specifically catered to, or who operates in an arena of privilege. There is nothing wrong with finding Samus sexually attractive; there is nothing wrong with enjoying the sight of her with her clothes off.

This topic is not about shaming people for liking sex, and it's not about shaming people for being catered to.

It is about analyzing the specific strengths of Samus's character, and how those are undermined by a sexual reward system in various ways. It is about how Nintendo needs to return to the razor's edge philosophy that gave us Metroid Prime, and move away from the idea of using Samus's gender as a primary defining characteristic as a woman.

That Samus's character is a woman is great. It is also, appropriately, ancillary to what makes her engaging (which is part of why her being a woman is great, you see).

But, as with everything Nintendo does, it is not a coincidence that the best iteration of their work appeals equally to both genders.



Damn right there's nothing wrong with liking titties.



d21lewis said:

Is it really "She's more naked the better you are" or is it "Here's her in armor", "Okay now you can see part of her face", "Okay now you can see her out of the armor". 

She went from wearing a bathing suit in Metroid I to wearing a 2-piece in Metroid II to wearing a space bikini in Metroid three and finally to covering up everything except her face.  If anything, she's gotten more conservative than ever.  I still think that (as stated in the OP), it was just a limit to the technology of the time.  That's why Mario Wears a hat and has suspenders. To show Samus as a lady on the 8-Bit NES, she either had to wear a dress like Princess Peach/Toadstool or they had to go the Sigourney Weaver in Aliens route and show her in her space underwear.  With the progression of technology, they gave us more realistic (and feminine) animation, a voice, and finally, a personality.

And I still feel that giving us a flash of her face in Metroid Prime did just as much to show us that we were controlling a female as anything else that's being criticised.  And again, I liked seeing a breif glimpse of her face.  It let me know that I wasn't just controlling a floating cannon on the arm of a robot.  It reminded me that this was a strong woman capable of solving any crisis. 

As for the super effective denoument comment:  Some games of the day gave you more story depending on how good you were at the game.  8-Eyes, Batman Returns, Axelay, and even Metroid Prime come to mind when I think of games that did this.  The thing is, I never saw the "good ending" of Batman Returns, Metroid Prime,  and 8-Eyes until youtube.  I can imagine it being frustrating for a gamer if they played 30 hours of Super Metroid and didn't get to see the Metroid attack Mother Brain or if they'd played through Metroid 2 and didn't get to see Samus run off with the Baby Metroid.  I never got to see the end of Metroid Prime until youtube.  I felt pretty shitty knowing that there was a pretty significant portion of the Metroid story (or at least that's what I thought) that I wasn't able to see the whole story.  Showing "more Samus" doesn't add or detract from the story.  It's nothing significant.  It's just a nice little bonus for speed runners or completionists.

I've lost focus.  Too many distractions.

Man I look at the picture of Metroid 2 Samus and I'm pretty sure she's just in a tank top and her underwear. But we can't really claim that area of skin revealed is directly equal to how sexy the outfit is either, though. We see more of Samus's booty in the Zero Suit than we did when she was in a bikini.

I think long hair, at the time, probably did enough to communicate that Samus was female.

But all of that is beside the point!

I agree that being reminded, every once in a while, that Samus is a woman is a good thing. It reaffirms that the strength of the character does not rely on her gender, and her gender is not an essential part of what makes her (and, by extension, any faceless hero) strong. Strength is strength, and Samus has that shit in spades even though she is a sexy lady.

Again: it is okay to like that Samus is a sexy lady. I like that she is a sexy lady. It's also okay to like seeing her in her underwear, or her latex catsuit. I like latex catsuits.

I'm just saying that Samus is at her most effective, her most powerful, her most immersive, and her most appealing when she isn't used as a reward for the player.  Showing her under her armor is fine, in a lot of ways. It's just that the specific way they do it serves to remove us from Samus as a character, and detracts from her primary strength, which is that for the vast majority of the game, her gender doesn't matter. With her power suit on, she coudl kick the shit out of anybody: Master Chief, Commander Shepard, Isaac Clarke, Sam Gideon, you name it.

Samus is an ass-kicker first. That's what makes her great. The showing off of her sex is beside the point.



RolStoppable said:
Khuutra, we have been talking past each other a lot and most of it was definitely my fault.

I guess this is the point where I have to admit that I don't understand the situation. Lara Croft has been mentioned as a good character and one that is liked by females, even though she has been much more objectified than Samus Aran has ever been. It's a mystery to me why this isn't an issue. Maybe it's because she beats up and kills men while Samus shoots aliens.

I suppose the problem is that I am a sexist, so my point of view is always distorted in some way.

Lara Croft is not universally liked by women; women do not universally like things any more than men do. Many women see Croft as being a problematic heroine.

The ones who like her (especially the older incarnations of her) like her because she is, in the context of the games, very sexy and very empowered. She's a sexual creature who will flirt with men and knows what she likes, but she also kicks a lot of ass and never debases herself. She is all woman, and she gets the treasure and stops the bad guys while never losing that sense of femininity.

In a sense she is the polar opposite of Samus; that is why some women prefer the one, and some prefer the other, or some like both but for different reasons (usually).

Objectification of heroines is still a problem, but it's often (as the case is with Lara Croft) a problem of the way the character is presented, rather than of the character herself. It used to be that Eidos used Croft's sexuality to sell the game. This is mostly okay, for osme people, because Croft's sexuality is very much a part of her character and doesn't get in the way of her ass kicking.

A lot of women (and a lot of men, including you on some level) don't like the current direction of Samus because sexuality isn't an intrinsic part of her character, and trying to play her up that way is dishonest, pandering, and going against the original spirit of the games. Lara Croft flirting with a guy is fine because she's attracted to men and that's who she is; Samus doing the same thing would be egregious, because why the Hell aren't we traveling underground and shooting aliens?

The idea behind Samus is that she isn't intrinsically female, or she wasn't ten years ago.



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Khuutra said:
d21lewis said:
Well I'm not a fan of the "You are the protagonist" approach to gaming. I found out that Samus was a woman back in the 80's. I like being reminded that she's a woman. If anything, I had a harder time trying to figure out how she fit into that armor without detaching her arms.

I don't want to be the protagonist. That's one of the reasons why I hate most FPS titles. Just a faceless grunt or a floating gun that does everything except differentiate himself/itself from any million of other characters that I play as.

As some other guy in this thread said, "It's just video games." I'm not looking for a character that began as an 8-Bit sprite to give me "The female experience" or anything of that nature. I just want to see Samus's story continue and since I know she's a human female, I'm perfectly fine with her not acting like a man or a robot. As long as the gameplay is good (and it has always been good), I'm happy.

The old armor was basically like a tank - Samus used to be 6'2 and weigh almost 200 pounds, if I remember, and she looked tiny in it

And lewis I respect you and I understand where you're coming from, but if Other M was nothing but running around in the Zero Suit with an RE4 camera set behind Samus centered on her ass, you would buy that game forty-five times


That's what i liked about Samus in the Captain N issue I read as a kid.  She seemed like she fit the armor

 

 

Of course, the downside of her, was that her character motivation was more or less "Steal Kevin away from the Princess so we can fight aliens together and make out."

 

Though hey, for the 80's...



RolStoppable said:

When I take into account what you say, then why did that gamrreview article portray it as if women don't like Samus Aran? Since I personally don't know any females who like Metroid, it's easy to believe that there is really only a tiny fraction of women who do like Metroid. Perhaps a writer with an anti-Nintendo bias who hand-picked quotes that suited an agenda?

Twenty people isn't really that many. The women he talked to just weren't fans. If he used their response to say that Samus wasn't liked by women on the whole, then he went much too far in doing so - only two of the women polled were actually quoted, so it's difficult to say how many of them even really knew who Samus is.

It likely doesn't have anything to do with developer biases, and probably everything to do with that he just talked to ladies who don't happen to like Samus. It's likely nothing more sinister than that.

Men and women have larger trends in what they like, but using those gender-wide trends to try to predict the interests of individuals or even small groups is where the problem of sexism (or most similar prejudices) comes from. We're all different in our interests, and that's pretty great.



Kasz216 said:

That's what i liked about Samus in the Captain N issue I read as a kid.  She seemed like she fit the armor

 

Of course, the downside of her, was that her character motivation was more or less "Steal Kevin away from the Princess so we can fight aliens together and make out."

 

Though hey, for the 80's...

Yeah, that's one of the things I miss about the older designs, too. The armor in theory is much bigger than Samus

In Super Metroid Samus is a big woman, but she's dwarfed by the armor she's wearing. She looks like a person wearing a high-powered battle suit, which lends to the sense of power that she has. The suit had similar proportions in Metroid Prime, and it looks like it did in Captain N, too. One of the biggest problems I have with Other M's design is how the Power Armor (once she goes all Sailor Moon and puts it on BLAAAAAAAGH) is very nearly skin-tight, which doesn't leave a lot of room, visually speaking, for the kind of power the armor is supposed to grant.

I admit I never watched or read Captain N, but that sounds really amusing



Khuutra said:
d21lewis said:

Is it really "She's more naked the better you are" or is it "Here's her in armor", "Okay now you can see part of her face", "Okay now you can see her out of the armor". 

She went from wearing a bathing suit in Metroid I to wearing a 2-piece in Metroid II to wearing a space bikini in Metroid three and finally to covering up everything except her face.  If anything, she's gotten more conservative than ever.  I still think that (as stated in the OP), it was just a limit to the technology of the time.  That's why Mario Wears a hat and has suspenders. To show Samus as a lady on the 8-Bit NES, she either had to wear a dress like Princess Peach/Toadstool or they had to go the Sigourney Weaver in Aliens route and show her in her space underwear.  With the progression of technology, they gave us more realistic (and feminine) animation, a voice, and finally, a personality.

And I still feel that giving us a flash of her face in Metroid Prime did just as much to show us that we were controlling a female as anything else that's being criticised.  And again, I liked seeing a breif glimpse of her face.  It let me know that I wasn't just controlling a floating cannon on the arm of a robot.  It reminded me that this was a strong woman capable of solving any crisis. 

As for the super effective denoument comment:  Some games of the day gave you more story depending on how good you were at the game.  8-Eyes, Batman Returns, Axelay, and even Metroid Prime come to mind when I think of games that did this.  The thing is, I never saw the "good ending" of Batman Returns, Metroid Prime,  and 8-Eyes until youtube.  I can imagine it being frustrating for a gamer if they played 30 hours of Super Metroid and didn't get to see the Metroid attack Mother Brain or if they'd played through Metroid 2 and didn't get to see Samus run off with the Baby Metroid.  I never got to see the end of Metroid Prime until youtube.  I felt pretty shitty knowing that there was a pretty significant portion of the Metroid story (or at least that's what I thought) that I wasn't able to see the whole story.  Showing "more Samus" doesn't add or detract from the story.  It's nothing significant.  It's just a nice little bonus for speed runners or completionists.

I've lost focus.  Too many distractions.

Man I look at the picture of Metroid 2 Samus and I'm pretty sure she's just in a tank top and her underwear. But we can't really claim that area of skin revealed is directly equal to how sexy the outfit is either, though. We see more of Samus's booty in the Zero Suit than we did when she was in a bikini.

I think long hair, at the time, probably did enough to communicate that Samus was female.

But all of that is beside the point!

I agree that being reminded, every once in a while, that Samus is a woman is a good thing. It reaffirms that the strength of the character does not rely on her gender, and her gender is not an essential part of what makes her (and, by extension, any faceless hero) strong. Strength is strength, and Samus has that shit in spades even though she is a sexy lady.

Again: it is okay to like that Samus is a sexy lady. I like that she is a sexy lady. It's also okay to like seeing her in her underwear, or her latex catsuit. I like latex catsuits.

I'm just saying that Samus is at her most effective, her most powerful, her most immersive, and her most appealing when she isn't used as a reward for the player.  Showing her under her armor is fine, in a lot of ways. It's just that the specific way they do it serves to remove us from Samus as a character, and detracts from her primary strength, which is that for the vast majority of the game, her gender doesn't matter. With her power suit on, she coudl kick the shit out of anybody: Master Chief, Commander Shepard, Isaac Clarke, Sam Gideon, you name it.

Samus is an ass-kicker first. That's what makes her great. The showing off of her sex is beside the point.

Long hair wouldn't really have done enough, though. It was the 80s, the age of Conan the Barbarian among other things, long haired he-heroes were in vogue.

I still think you're making mountains out of mole-hills, here (and that Rol is kicking your ass quite thoroughly in this engagement). One especially valid point of his is that how many gamers even see that suit, or know that she's a girl? In the age before the internet was around to spoil all this, it was probably enough to know from your friends that beating the game quickly or thoroughly enough revealed who it was under the armor, and that was probably cool enough on its own. I sincerely doubt very many people went around saying "dude, you get a chick in pixellated black-and-white panties if you clear out Metroid II quick enough."



Monster Hunter: pissing me off since 2010.

Mr Khan said:

Long hair wouldn't really have done enough, though. It was the 80s, the age of Conan the Barbarian among other things, long haired he-heroes were in vogue.

I still think you're making mountains out of mole-hills, here (and that Rol is kicking your ass quite thoroughly in this engagement). One especially valid point of his is that how many gamers even see that suit, or know that she's a girl? In the age before the internet was around to spoil all this, it was probably enough to know from your friends that beating the game quickly or thoroughly enough revealed who it was under the armor, and that was probably cool enough on its own. I sincerely doubt very many people went around saying "dude, you get a chick in pixellated black-and-white panties if you clear out Metroid II quick enough."

"All of that is beside the point," I said.

These discussions are not fights, and they are not competitions whereby eahc participant is awarded points to build up toward a "victory." They are free exchanges of ideas where, ideally, we are made to look at our assumptions about the topics at hand and reconsider our positions in light of the perspectives provided by other people. I started this thread and wrote the OP specifically because what the women quoted in that article said about Samus made me consider why I thought of her as an effective character. Just above these posts, Rol steps back and reconsiders his assumptions about gender in a few key ways, and I am immensely proud to have been part of that exchange, even though he could only come to those conclusions on his own.

Whether or not the reward was widespread is not material to the discussion. It's the fact that it exists, as incentive for high-level play, that is at issue.

The further Nintendo moves away from the core of what makes Samus engaging (she is the ultimate solitary ass-kicker who just happens to have lady bits) the more people are removed from being able to identify with her, and the worse the games become as a result, or at least the less Metroid-like they become.

Samus is not a great female character, she is a great character period in that she is the ultimate embodiment of the faceless hero who anyone can identify with. The more Nintendo loses sight of that, the more it erodes at what made her great in the past.