RolStoppable said:
Khuutra said:
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The essential problem with Samus underneath the suit, according to the ladies in the article and Monica, is that she only exists to reward the player, which is to say that she's there to titillate. This is problematic for a few reasons.
1. By using Samus's sex as a prize, it frames the games as being made for men. Yeah, sometimes ladies like a strong sexy girl to beat the shit out of everyone (Monica thinks The Boss is pretty much the greatest), but Metroid created a system whereby the better you do, the more sex you're rewarded. "Hey boys," some of the best-made games in history say to you, "go faster and you'll see her tits! And her panties. That's cool, right?" Maybe it is, designer-man, but it also confirms that Samus's sex isn't there as a way to go against the default assumptions abotu the gender of the faceless hero, it's there because guys like tits.
2. In addressing the player this way, it removes the sense of being Samus. I just spent eight hours kicking the crap out of monsters, and... oh. Oh now I'm waving at myself. In a bikini. Killer. Man I look fantastic. ... More seriously, the point of the faceless hero is that you can step into their shoes and lose yourself in the role. It's rare that guys can do that with female characters as well as we do with Samus, and once Nintendo turns on the T&A that sense is completely shattered.
3. In presenting Samus's sex as a prize at the very end, it reframes the character completely. The first word is very important in any story, but the last is just as important. In making the last image of Samus one where she's waving at the player in her underwear, Nintendo essentially states that this is the real state of the character. Samus isn't an unstoppable tank of destruction, Samus is a sexy lady first and foremost - but only if you're good enough to see.
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I changed my mind and went back to reread some parts of the original post and I have to reply to this.
1. Metroid, regardless of Samus being a woman or not, is made for men. I don't think it was intentional by the developers, but that's what Metroid is: It is a game for men. It is science fiction and it has no content that can be identified as appealing to women at large. This should become clear when reading the quotes on the subject of Metroid that I left in the box above. Samus is a "stupid robot". Women don't like to play as spaceships. Women don't like to play as robots. It doesn't matter whether Samus is male or female, she is typically perceived as a robot by women. In order for Metroid to sell to women, it has to cease being Metroid. Science fiction only becomes interesting to women at large, if it's more of a soap opera or something like that. But this turns men off, because they like science fiction because of the technology.
The bottom line here is that even if Samus's sex was never used as a prize (as you put it), Metroid like it's meant to be would still be unappealing to women at large and it would still be a game made for men. Being a piece of technology, fighting against evil and for your own survival, that's all a man needs. Women need emotions, conversations or some weird stuff like that.
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I am trying my very best not to marginalize and dismiss your arguments based on these outmoded gender roles but you are making it more difficult than it should be. THis is a very sexist way to look at the world, and interacting with fan communities at large on the internet, at least the English-speaking segments, should tell you how wrong you are about this.
Women enjoy sci-fi. They're the largest consumers of science fiction books, just like they're the largest consumers of all genre fiction. They completely dominate the fanworks community: if you see a Metroid fan fiction or fan art, chances are better than even that it's being made by a woman. Nearly all of my personal female friends are into science fiction in some capacity, just like nearly all of my male friends. Christ, women are the majority purchasers and consumers of technology, now.
But it runs in the other direction, too; just like women are not repelled by technology and the aesthetic trappings of science fiction (the opposite, really) men are not repelled by character interaction or development. In trying to pigeon-hole the genders into these understands of the genre, into these methods of consumption, you seeriously narrow and shorten your own understanding, both of the genre itself and how it is consumed.
Lots of women love Samus. Lots of women love Samus for different reasons; very rarely will any two women give the same answer to the question of what makes her effective.
This does not change the fact that leveraging her sex as a reward is problematic. It wouldn't matter if women didn't like sci-fi (though they do) because that isn't an existent justification for piling on sex-oriented reward after sex-oriented reward that simultaneously serves to objectify the hero and remove the player from the sense of intertwined agency that makes the Metroid experience so powerful.
2. What's there to say? I find it more amazing that guys are able to identify with Link who is a fairy boy that runs around in tights.
But more importantly, somewhere later you ask the question why is Samus still so well regarded among gamers. It's because people who like the Metroid games aren't bothered by these short ending sequences. Additionally, it's the games themselves that count and they are usually stellar.
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You are making a stunning number of assumptions about the reasons that people have for consuming different media without the backgrounds or arguments necesary to make those assumptions stick.
Different people approach Samus differently. Thi topici s about Samus as the ultimate personification of the faceless hero, and how Metroid Prime is the best game in the series at presenting her as such.
3. This is where you are interpreting things differently and that's what creates conflict in this thread. What most people see as the truth is "Samus isn't just an unstoppable tank of destruction, she is also a woman". |
There is nothing wrong with this interpretation or this viewpoint, because it's very true. Samus happens to be a woman underneath the faceless hero we all identify with, which is great because it subverts the idea that faceless heroes in video games are necessarily men. There is no different interpretation going on here. Your conflict is with the idea that using Samus's sexuality as a reward, objectifying the character, is problematic. Don't misunderstand the misunderstanding, here.
Should anyone feel bad, because Metroid is a game series for men? No. Just like there is entertainment that is mostly gobbled up by females, there's entertainment that is largely enjoyed only by males. Women don't like Metroid and Samus Aran? That's perfectly fine. The approval of females isn't needed for everything. |
Oh I see what this is about.
Nothing in this topic should be taken as an indictment of people who enjoy the sex reward system in Metroid. There is nothing wrong with liking titties. Similarly, there is nothing wrong with being part of a group that is specifically catered to, or who operates in an arena of privilege. There is nothing wrong with finding Samus sexually attractive; there is nothing wrong with enjoying the sight of her with her clothes off.
This topic is not about shaming people for liking sex, and it's not about shaming people for being catered to.
It is about analyzing the specific strengths of Samus's character, and how those are undermined by a sexual reward system in various ways. It is about how Nintendo needs to return to the razor's edge philosophy that gave us Metroid Prime, and move away from the idea of using Samus's gender as a primary defining characteristic as a woman.
That Samus's character is a woman is great. It is also, appropriately, ancillary to what makes her engaging (which is part of why her being a woman is great, you see).
But, as with everything Nintendo does, it is not a coincidence that the best iteration of their work appeals equally to both genders.