Cobretti2 said:
MagusDiablo said:
Viper1 said:
Gamerace said: He's right. iOS/Android are destroying the value proposition of 3DS/Vita games. A game like NSMB2, or Kirby or Rhythm Heaven or Loco Roco or Patapon, or Katamari, etc., could easily be done on a smart phone. This destroys the percieved value. Why should I pay $30-$40 for such games when there in a league with iOS/Android games. In fact iOS/Android games like Six Guns or Infinity Blade appear more robust and better values and at a fraction of the price (or free!!). Games like Drake's Fortune appear to warrent the added cost of a Vita game but... these are better played on home consoles (which is the problem PSP faced too). Nintendo at least has strong franchises that play well on portable systems. As better, richer and fuller games continue to come to iOS/Android it'll become increasingly difficult for Nintendo and Sony to maintain their handheld ecosystems. |
How do you play NSMB2 on an iPhone with just a touch interface?
And how does Infinity Blade (and screen swipe game) appear more robust and of better value than, say, Resident Evil: Revelations?
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They aren't.
The problem is that people prefer to pay less, even if they don't get the same experience. I have a 3DS and an iPhone, and I have more than 200 apps for my iPhone, but the sensation of paying 1 dollar for a "medium" game gives me the bad sensation for paying 30 dollars on any game for my 3DS.
In my opinion, this is the turning point: when you start wondering if Swordigo (a GREAT game for the iOS, but it would be a medium-rate RPG for the 3DS) is more valuable than Heroes of Ruin, for example.
Not that I'm going to stop buying 3DS games, but sometimes I feel ripped off, because I'm used to paying MUCH less for games.
And please, don't get me wrong, I agree with you. The problem is this: the pricetag.
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There is nothing wrong with the pricetag. You are clearly not a passionate enough gamer if you get a bad sensation paying $30 for a full fledged game with proper controls and without bullshit ads and addons you need to spend extra money on (i.e. smurfs and the berries, draw free and the colours etc.. the soccer game from gameloft money to get stamina to play, otherwise you have to wait a day to play another match. the stamina will cost you more over time than paying $30 once off).
I wonder what you would be saying if you lived in some european countries or australia where the price is double that of the US and the ironic part being for example in AUS, the dollar is worth more than the US dollar.
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Just for your knowledge: I live in Brazil. Over here, we have the WORST prices around the globe. Imagine paying 75 dollars for a 30 dollar game. This is our reality, so I don't need you to tell me about the effects of this on gaming, I live this heh
And I guess you just misunderstood my reply. I'm not talking about HUGE titles, or EXCELLENT franchises: I don't care about theses pricetags because I already know I'm going to love those games. I'm talking about new games, games that are trying to suceed in the portable world by the 3DS door. Those games may lose space, shadowed by the excellent sales of Mario, Pokémon, Zelda and other Nintendo software. Those are the games that I'm having a "bad" sensation by trying. And the pricetag is not wrong at all, the problem is when we compare them with the cheaper/free games.
And as I may have not told before, I'm a Nintendo Die Hard. To support my 3DS, I've bought a LOT of original games, and my eShop is also full of games. But I'm just stating the fact: one may feel "bad" for purchasing a "medium-scored" game for 3DS because now they have the "medium-scored-nearly-free" games for iOS/Android.
And this is even worse when we talk about my country, because here we pay 2,5 times more than americans would usually pay for games. This is the reason why these games are popular: because (even though they are mostly HORSECRAP) they're free/cheap. And this may become the turning tide: those companies will try their luck on the mobile world. And they make big money this way.