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Forums - Sony Discussion - Metal Gear Solid 4 gets trophy support

d21lewis said:
brendude13 said:
kain_kusanagi said:
I wonder if trophy support could mean they've been working on an Xbox 360 version with achievements. Maybe the announcement will connect people with Kinect ;) or through reaching the other half of the market who doesn't have a PS3.

It will requires multiple discs, but Metal Gear Solid is divided into chapters so it should work. Still, highly unlikely, it's been 4 years and has already sold very well.


I thought we got past that myth!  MGS doesn't have that much content.  It's a pretty short game with tiny environments and uncompressed audio.


I've also heard that because of how slow the Blu-Ray drive is on the PS3 developers are forced to put redundant data on the disc to reduce seek time. If they dropped the redundant data, compressed the audio, video, and textures, there's really nothing about MGS4 that isn't like Mass Effect. It could easily fit on two or at most 3 discs. Unlike Mass Effect it would probably be a one time disc swap.



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Not having to install each chapter would be nice too. When the game was release me and my brother were both playing the game but since we weren't at the same chapter, I'd have to install my current chapter every time I played after him.



Signature goes here!

Hopefully its not an actual rerelease.

Metal Gear Solid 4: Existence, please.



                            

kain_kusanagi said:


I've also heard that because of how slow the Blu-Ray drive is on the PS3 developers are forced to put redundant data on the disc to reduce seek time. If they dropped the redundant data, compressed the audio, video, and textures, there's really nothing about MGS4 that isn't like Mass Effect. It could easily fit on two or at most 3 discs. Unlike Mass Effect it would probably be a one time disc swap.

You do realize Metal Gear Solid 4 was the first game to use a dual layer disk because AFTER they compressed everything down the game was still 32 gigs?  Cutscenes are done in real-time, textures are limited to 512x512 kb to save space, audio's compressed down.  Metal Gear Solid 4 is 33 gigs because there's 5 acts, and very little data could be shared between acts.  It's not like Mass Effect where you have the same terrain, underground caverns, and cerberus bases being resused over and over again.  Mass Effect 2 & 3 are in similar situations, structures are designed very similarily, rock terain is reused, and even then Mass Effect 2 and 3 are about 15 gigs a piece.



wow i really never thought of playing MGS4 again this gen (i completed it 4 times in 2008) but now...

and also i really never thought that trophies are really coming to this gem...

oh man i get goosebumps just of just thinking about playing it again!



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darkknightkryta said:
kain_kusanagi said:
 


I've also heard that because of how slow the Blu-Ray drive is on the PS3 developers are forced to put redundant data on the disc to reduce seek time. If they dropped the redundant data, compressed the audio, video, and textures, there's really nothing about MGS4 that isn't like Mass Effect. It could easily fit on two or at most 3 discs. Unlike Mass Effect it would probably be a one time disc swap.

You do realize Metal Gear Solid 4 was the first game to use a dual layer disk because AFTER they compressed everything down the game was still 32 gigs?  Cutscenes are done in real-time, textures are limited to 512x512 kb to save space, audio's compressed down.  Metal Gear Solid 4 is 33 gigs because there's 5 acts, and very little data could be shared between acts.  It's not like Mass Effect where you have the same terrain, underground caverns, and cerberus bases being resused over and over again.  Mass Effect 2 & 3 are in similar situations, structures are designed very similarily, rock terain is reused, and even then Mass Effect 2 and 3 are about 15 gigs a piece.

After finding out that almost every cutscene is in game too, I just don't understand where all the data comes from. Surely the data contained in the installs would have to be crucial too, and kept to a minimum, yet all the installs added up over 5 Acts comes to somewhere around 10gb.



brendude13 said:
darkknightkryta said:
kain_kusanagi said:
 


I've also heard that because of how slow the Blu-Ray drive is on the PS3 developers are forced to put redundant data on the disc to reduce seek time. If they dropped the redundant data, compressed the audio, video, and textures, there's really nothing about MGS4 that isn't like Mass Effect. It could easily fit on two or at most 3 discs. Unlike Mass Effect it would probably be a one time disc swap.

You do realize Metal Gear Solid 4 was the first game to use a dual layer disk because AFTER they compressed everything down the game was still 32 gigs?  Cutscenes are done in real-time, textures are limited to 512x512 kb to save space, audio's compressed down.  Metal Gear Solid 4 is 33 gigs because there's 5 acts, and very little data could be shared between acts.  It's not like Mass Effect where you have the same terrain, underground caverns, and cerberus bases being resused over and over again.  Mass Effect 2 & 3 are in similar situations, structures are designed very similarily, rock terain is reused, and even then Mass Effect 2 and 3 are about 15 gigs a piece.

After finding out that almost every cutscene is in game too, I just don't understand where all the data comes from. Surely the data contained in the installs would have to be crucial too, and kept to a minimum, yet all the installs added up over 5 Acts comes to somewhere around 10gb.

There's tons of redundant data to speed up access time on the Blu-Ray drive. The same texture or audio file is burned on the disc several times so it can be accessed without jumping back and forth from one end of the disc to the other.



A_C_E said:
Trophy Acquired - Intense Self-Loathing: Watch all Cutscenes


Fixed that for you.



spenderzz said:
A_C_E said:
Trophy Acquired - Intense Self-Loathing: Watch all Cutscenes


Fixed that for you.



I don't understand this. Self-loathing means to hate one's own self. Why does self-hatred have to do with watching all cutscenes?

Jay520 said:
spenderzz said:
A_C_E said:
Trophy Acquired - Intense Self-Loathing: Watch all Cutscenes


Fixed that for you.



I don't understand this. Self-loathing means to hate one's own self. Why does self-hatred have to do with watching all cutscenes?


Seems pretty self explanatory.  The only reason I can think of to punish yourself with those cutscenes is because you hate yourself.