By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - European Union court: Consumers have the right to re-sell their Digitally Distributed games

Mnementh said:
Basically they argue, the judges have ruled, that Oracle (in this case) cannot forbid the resale of their software-download. But they didn't forbid entangling software with a account (like Steam or itunes) or with the hardware. That wasn't part of the ruling. A different case would be needed, to open up Steam.

IMO they do, steam and Itunes provide other services beside DRM and if they want they would be able to limit or block them(i.e. disterbution etc) for resaled copies(unless I buy a pass), but as it is if I want to sell my game to a friends, steam are not allowed to block it, they have to trasnfer the game to his account... 



Around the Network

its not like i dont have a ton of digital games, that i might not want anymore...


but the thought of what impacts this might have worry me.



"I like my steaks how i like my women.  Bloody and all over my face"

"Its like sex, but with a winner!"

MrBubbles Review Threads: Bill Gates, Jak II, Kingdom Hearts II, The Strangers, Sly 2, Crackdown, Zohan, Quarantine, Klungo Sssavesss Teh World, MS@E3'08, WATCHMEN(movie), Shadow of the Colossus, The Saboteur

i wonder the legal implications of this on psn plus...



"I like my steaks how i like my women.  Bloody and all over my face"

"Its like sex, but with a winner!"

MrBubbles Review Threads: Bill Gates, Jak II, Kingdom Hearts II, The Strangers, Sly 2, Crackdown, Zohan, Quarantine, Klungo Sssavesss Teh World, MS@E3'08, WATCHMEN(movie), Shadow of the Colossus, The Saboteur

mor2 said:
Mnementh said:
Basically they argue, the judges have ruled, that Oracle (in this case) cannot forbid the resale of their software-download. But they didn't forbid entangling software with a account (like Steam or itunes) or with the hardware. That wasn't part of the ruling. A different case would be needed, to open up Steam.

IMO they do, steam and Itunes provide other services beside DRM and if they want they would be able to limit or block them(i.e. disterbution etc) for resaled copies(unless I buy a pass), but as it is if I want to sell my game to a friends, steam are not allowed to block it, they have to trasnfer the game to his account...

I can only say, what the article says, and that article is written by a lawyer. But also a lawyer can interpret this wrong too.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

mor2 said:

 

@Kasz216. What it says that once they sell me the game they loose the right to control its distribution and the only limitation is that they have a right to implement a DRM in order to make sure that I stop using the product after I sold it. Meaning that if I bought a game I can hand it to you(sell for free) and you'll be able to play it and worst thing they can do is an "online pass", which is transferred to you (unless you resale it to me) - that is all.

Technically It basically change nothing for Digital distributors and in case of platforms like steam which also provide the DRM, it will mean that they will need to add another menu 'transefer/sale' game like send gift.

 

As for economy argument, I am not sure why its hard to understand, this is not physical goods, there is no high distribution cost and its as fast as few clicks and we are talking here specifically about steam. So explain to me If right now I am buying several games a month and after that at most I'll be buying one game a year and sharing "sale/resale" between all my friends and vice versa. 

Also as for steam other services unless steam amends its policy and make a "steam pass", for the price calculated for one user, they'll service as many users as resales will happen.


So how is it a big day for steam?(and/or developers Read this) Espcialy when we go beyound sharing games with my friends and make a little site lets call it 'open gaming' that helps connect people to share them, (espcaily when we do it for free), basicly there would be no reason to buy any game older than two weeks and in the bottom line both steam and developers now would get only a couple of sales per hundreds before(i.e. how rental modle works).

 

So tell me how are they going to be able to sastain themself? how is this =/= a rain of new types of "online passes" and move to cloud gaming?

Because that shit hasn't ever worked in the past.  People can talk all they want about "Open gaming" communties, and it's just not going to work due to the psychic costs of such things.  If it was, everyone would just be pirating games now in the first place.

Again, learn basic economics.  Physical goods don't have "big distribution costs" either.  Such costs are extremly minor and pale in comparison to the psychic costs.



Around the Network

@Mnementh , This guy has also few good points:
http://www.gamerlaw.co.uk/2012/07/legality-of-second-hand-sales-in-eu.html

 

@Kasz216, I asked you a simple question how steam(and/or developers) will not loose money when I am going to buy less games. Also as for the basic economy, services like gamefly need four huge wherehouses, hundreds of employes, deal with damaged dvds and deal with disterbution, Steam on the other gand need to host server farms and pay for bandwidth while in my extreme example all i'll need a simple ~server and hosting plan(i.e. if thier payment plans wont change I'll make millions of leaching of thier hardwork) or if you want in the most basic case, it will cost me a tweet between my friends. 



That's interesting. Wonder if it will ever happen in America. I doubt it.



 Been away for a bit, but sneaking back in.

Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash

theRepublic said:
noname2200 said:

Problem No. 1: what about software that physically doesn't permit second hand sales?

How does this case apply to mobile apps, where of course there is no resale/trade ability? We don't know. On the one hand, a straightforward analysis might be that mobile apps are software just like Oracle's program in the case and therefore that the first purchaser of a mobile app should be able to sell it to a second purchaser (even if technically the ability to do that doesn't exist…yet). On the other hand, there is at least an argument that the first purchaser of an app shouldn't have the ability to resell the app to a third party due to this case, because when that first purchaser bought the app she would have had no technical ability – or even the expectation - of being able to sell it to a third party.

In other words, what I'm saying here is, if the software was never technically capable of being sold to a third party in the first place, does this case change anything really? The return might be, of course, that arguing about technical abilities isn't really the point: if the law says that mobile apps should be capable of being sold second hand, then the mobile platforms better do something about it.

Leaving mobile aside, the real problem area is where software easily could be made capable of second hand sales – but hasn't. Digital distribution platforms, for example, could in principle permit digital second hand sales (Green Man Gaming already does, for example) – so it will be interesting to see what impact this case has on them.

The article in the OP seems to disagree with the Gamasutra article on this point.

"'Therefore the new acquirer of the user licence, such as a customer of UsedSoft, may, as a lawful acquirer of the corrected and updated copy of the computer program concerned, download that copy from the copyright holder’s website.'

This means Steam, GOG, Origin, et al., NEEDS to supply a way to transfer the ‘right to download the game’ to the proper party.  Whether this feature will include a nominal fee or not remains to be seen.  Don’t be surprised if it does; the potential revenue to be made there is astounding.  Here’s a hypothetical for you: Even if the fee is something around ten cents and it’s Euro counterpart, the volume alone could net Gabe and company quadrillions of dollars.  Gorillians even."

Any thoughts on who is right?  My thought is that Gamasutra missed that point, and the digital sellers will need to support used sales.  I could be wrong though.

I'm inclined to agree with you. The Gamasutra arguement seems to be that resale of existing digital products should remain impossible because resales were not contemplated at the time of the original sale. That doesn't strike me as likely though, since the same arguement can be made in the usedSoft case, wherein resale etc. is strictly prohibited in the EULA. I don't know enough about European civil law to be more specific, though.

mantlepiecek said:

The difference between a used digital copy and a used physical copy is that the physical copy gets damaged with time, the digital copy remains the same, therefore there would be a true competition to the manufacturer himself. For someone like steam which has so many deals I can see it being unfair.

Then again the right to own stuff is also important. If you own it you can sell it makes sense, however don't expect this on PSN and XBL at all.

I'm inclined to think that the latter's right trumps the former's business model. I haven't done enough research to be sure yet, but I suspect that neither Sony nor Microsoft (or Nintendo, for that matter) will be able to exclude themselves from the scope of this ruling.

SamuelRSmith said:

Before you buy something, it is first the producer's property. If they want to put on obligations (such as not being able to resell) that you agree to, then the producer should be able to enforce those obligations. If you don't agree to those obligations, don't continue with the transaction. You have no right to play games, but that have property rights.

Thankfully, we don't live in a libertarian world. Regulations on sales and other property rights have existed for millenia, and for good reason. The First Sale question in particular was settled contrary to your beliefs over a century ago.*

I respect your right to cling to a vision of an ideal world where equal bargaining power between the parties always exists, but I'm personally delighted that this court at least does not subscribe to such.

 

*At least in the United States. I'm ignorant of Europe's history with same.

Jumpin said:
Well, considering they're asking something that isn't feasible, This's the end of convenient digital distribution in Europe.

Why would it not be feasible?

crissindahouse said:
i wonder what is with the codes in retail games i have to use to play some parts of the games like we get nowadays to prevent the used market. since i buy the game and it is my own game int he future doesn't that mean they can't make these codes and have to let me sell the whole game to someone who has then the right to play the same game and not to pay 10 bucks to the publisher to get a new code for some parts of the game? would be the same logic, i own it after i used the code so it is my right to sell it to someone

Good question. A liberal reading of the ruling would imply that your purchased DLC would follow the sale of the underlying product, but I'm guessing we'll need another court ruling in the future, since some publishers will doubtless start digging in their heels.

Lostplanet22 said:
Publishers could love it. Like Steam, sell your license and Steam will take 15% of the money. That is something you don't see with used copies..

That wouldn't be the publisher though, that'd be the distributor. And even then they'd prefer to get 100% of the money.



Well that's certainly interesting. I guess the EU does some cool stuff from time to time...



Who wants to buy my steam account ? LOL

No seriously sometimes the EU comes up with good stuff on the other hand they want to monitor everything we do on the internet and what we say on the phone,,,, thank god my country is still resisting!


I am from Germany and one good thing is that in Germany 95% of the EULAs and Terms available are not valid.

German law says if you have to SCROLL down while reading terms and eulas because there is so much text they are automatically invalid because you might skip 1 line of text.

Good stuff!