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Windwaker best graphics and art style of all time

Forums - Nintendo Discussion - Windwaker best graphics and art style of all time

blkfish92 said:
The thing about your opinion is kind of wrong because games literally look better now, and it's fact on what the best console looking console not opinion. You can't bring opinion into facts and technicalities, you could say that you liked it the best because of it's Pixar/Disney look.


"Best-looking" is a judgment formed by one's opinion.  More polygons, etc. is something that can be argued based on facts.  But when taking art style into account, then what looks best to someone has everything to do with one's visual preference(s).

For example, I believe Mortal Kombat 3 looks better than Mortal Kombat 4, regardless of the fact that MK4 was built on a more powerful engine, and required better CPU and GPU processing.  MK4 was more techinically evolved and still looked worse.  This has been my opinion of which game is better-looking.

But back to the point of this thread, I stand firm by my opinion that Windwaker is not one of the best-looking games of all-time.



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When this game came out my brother and I were very divided. He borrowed a GameCube to play it, I didn't have an opportunity to play it so I can't say anything about gameplay/story but this isn't about that. I strongly disliked the graphics and to a lesser extent the art. Windwaker is the example of games I choose to example bad cell shading. Cell shading has come a long way since then and has produced some great looking games, but in the early days like with Windwaker, cell shading was void of detail. Colors covered large spaces and touched eachother without pleasant transition with movement. Shadows were ugly, darkening colors flatly on surfaces making it look more like the colors were glitching from dark to light more than actually displaying a shadow effect, atleast when movement was involved.

Cell shading looks hundreds of times better today; more detail, better shadow effects, and a wider array of colors. I've played about half of Phantom Hourglass and that game looks better than Windwaker. Early cell shading just looked bad. This is obviously opinion, but if you look at the modern examples of Cell Shading how can you attribute Windwaker as having the best? If anything, its one of the worst. Perhaps your appreciation of the games stems from the game itself, how much fun you had, the story, the world, or even how much you liked the graphics back then. Just because something is new and different doesn't make it better, it helps though. To me Windwaker never looked good, I felt it looked like a blotchy mess of solid color, like playing a game of a children's coloring book with only 3 crayons and half of the lines missing.....ooooh that's a good one, I should have told my brother that back in the day, lol.



Before the PS3 everyone was nice to me :(

I agree with you, Wind Waker forever!!!



Wind Waker did look pretty damn good and still looks impressive today... it was like playing a fully interactive cartoon.

Now if only they didn't make Link and some of the other characters look like Powerpuff Girl rejects.  It would be killer if they had modeled Link and the other characters based off the classic hand drawn Zelda artwork from the first three games...



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

Well... i hope Nintendo giving us HD remake for WW.



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kupomogli said:

I disagree as well.  For a game that was released last gen, here's a game released last gen that looks better.


No. No it does not. Dragon Quest 8 was blocky and filled with redundancy. That doesn't look half as good as Wind Waker even in its bad sections.

That is a nicely positioned screenshot though. You can't see the blurry textures up close, the granulated carboard grass or flowers, the lack of object based lighting and shadows, the complete absence of physics and environmental movement and complete emptiness of the environment as a whole with only half the color diversity. Too bad that isn't how 99% of that game looks when it is actually running in real time.



Wind Waker looked great and had great personality and the art style made the gameplay more interesting as well.

But the lack of land and having to travel by boat I didn't like. Zelda team is not shy about how much they dread having to connect roads together to make the world seemless and the water setting in Wind Waker and Skyward Sword having the flying to destinations thing are both there because they didn't want roads to connect the disparate areas.

That being said, I felt Ocarina of Time and Twilight Princess were better adventure games because you could walk/ride to places.




Did you just dare stating that The Wind Waker has a better art style than Ice Climber?


Chark said:
When this game came out my brother and I were very divided. He borrowed a GameCube to play it, I didn't have an opportunity to play it so I can't say anything about gameplay/story but this isn't about that. I strongly disliked the graphics and to a lesser extent the art. Windwaker is the example of games I choose to example bad cell shading. Cell shading has come a long way since then and has produced some great looking games, but in the early days like with Windwaker, cell shading was void of detail. Colors covered large spaces and touched eachother without pleasant transition with movement. Shadows were ugly, darkening colors flatly on surfaces making it look more like the colors were glitching from dark to light more than actually displaying a shadow effect, atleast when movement was involved.

Cell shading looks hundreds of times better today; more detail, better shadow effects, and a wider array of colors. I've played about half of Phantom Hourglass and that game looks better than Windwaker. Early cell shading just looked bad. This is obviously opinion, but if you look at the modern examples of Cell Shading how can you attribute Windwaker as having the best? If anything, its one of the worst. Perhaps your appreciation of the games stems from the game itself, how much fun you had, the story, the world, or even how much you liked the graphics back then. Just because something is new and different doesn't make it better, it helps though. To me Windwaker never looked good, I felt it looked like a blotchy mess of solid color, like playing a game of a children's coloring book with only 3 crayons and half of the lines missing.....ooooh that's a good one, I should have told my brother that back in the day, lol.

That's what I love about windwaker and makes it look like a hand drawn cartoon. I don't like the gradients and soft shadows of 'evolved' cell shading. The hard transitions is what makes it look great to me. I love the way the shadows play around when you carry a torch into the volcano.
Movement worked fine with this technique and gave it depth where a static screenshot would look like a flat drawing. This play off between a 2D and 3D look gave it its unique feel.



SvennoJ said:

That's what I love about windwaker and makes it look like a hand drawn cartoon. I don't like the gradients and soft shadows of 'evolved' cell shading. The hard transitions is what makes it look great to me. I love the way the shadows play around when you carry a torch into the volcano.
Movement worked fine with this technique and gave it depth where a static screenshot would look like a flat drawing. This play off between a 2D and 3D look gave it its unique feel.

I agree. I think it's what they call toon-shading, if I'm not wrong.