Torillian said:
But there is nothing specifically more expensive about developing on HD consoles. Development usually gets expensive if you go for higher fidelity art but there isn't anything that magically means drawing the same models in Wii is cheaper than they'd be to make on 360 or PS3, it's just that developers usually shoot significantly higher because they can, but there's nothing that requires it. |
The PS3 is pretty darn hard to work with, I always thought...
However, whilst i's true that it wouldn't be significantly more expensive, if it were on a HD console and merely had the upscaled graphics of the Dolphin, it'd have been mocked because of 'not having up-to-standard' graphics. If they don't shoot higher 'because they can' and merely stick with OK, then people would be turned off it because there's better looking games. So, it'd be a tricky one.
Perhaps it could be ported across with only a minimal cost increase, but would it havemade the game 'better'? I don't think so. Nothing would be gained, bar HD graphics, from it being on the other consoles. It wouldn't be anymore enjoyable because the faces look more realistic, for example.
The only things it could possibly gain, in my eyes, would be the extra RAM producing more enemies on-screen, and also to stop pop-up of plants in some occasions. Aside from that, it'd merely 'look pretty', and I don't think anyone wouldn't play it because of low-res textures.