Runa216 said:
The controls were great. there was a lot to them, but the controls works perfectly in my time in Hekseville. Some of the side missions were dumb, but they were optional; in skyward sword, you HAD to find the three plant dudes before the plant dude elder king guy remembered where Zelda was. Optional sidequests are much better than forced fetchquests. Nothing more to that. combat did get a bit repetitive, I admit, but really how is that different than ANY other game. Call of Duty has you pointing and shooting at guys till the very end, with the occasional quick time event. inFamous has you using the same powers to fight the same enemies over and over again. most games ARE repetitive, it's the slight variation that makes it tolerable and the abilities Kat has mixed with the level design mean that every encounter is its own, despite the fact that you're probably using the same stable of about 3 moves over and over again. |
Thats your personal opinion and I can respect that. Just as I can respect the opinion of the reviewer at Gamespot. I found the controls to be clunky, especially swiping on the screen to evade. The fighting is essentially square, square, square, swipe, repeat. I still have trouble aiming with those tiny analog sticks and I fear this will never change for me. Also, the novelty of switching gravity gets old pretty fast and I feel like the developers didn't really expand on this great idea. And thats what a lot of the more neutral reviews are saying, solid game with a lot of lost potential. And I can see how they came to this conclusion.
Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.