Forums - Sony Discussion - VGC -BEYOND: THE LAST OF US-

Hello. So this is the first of an idea I've come up with since both titles were unveiled @ E3 2102 (The Last Of Us obviously showing much more gameplay). I used to just have The Last Of Us's Official Thread, but today, I'm happy to combine both of my most anticipated upcoming titles for one big thread to share. Whether it's updates, footage, screenshots, or details, this will be the home to both titles.

 

Never before have multiple titles intrigued me to this extent (although each for their own reasons). I decided to do this thread because I can't honestly tell you which I'm anticipating more, I just know both nearly exceed the hype that surrounded my last craze on the site.  I also remember a request by a VGC member "not to forget about The Last Of Us when David Cage's new game is revealed",  so this is the perfect fit!

Much appreciated, Kantor, for permission with this project

DETAILS / INFO

So.....what is 3EYOND? Well, if you were a fan of any of Quantic Dream's previous titles, such as Fahrenheit (Indigo Prophecy in the United States), or Omikron: The Nomad Soul, then 3EYOND may be just up your alley. However, if you were more of a fan of their most recent work, Heavy Rain, then this game will easily appeal to you. Though details are a little on the thin side at the moment, have a listen:

Ellen Page plays Jodie Holmes who is followed by her ghostly partner, known only as Aidan/Iden.

This supernatural element will empower Jodie with various abilties, though it's not been confirmed how these will be used, whether they're pre-scripted or how often they can be used.

Beyond will follow 15 years of Jodie's life, with her spirit companion alongside her for as long as she can remember.

But Jodie isn't the only person this will effect - it's clear the SWAT are interested in Jodie's unique abilities, for whatever reason, but David Cage has suggested that Jodie won't be the only person who can sense the ghost.

David Cage said "People will be surprised to see how we treat action sequences. I don't think we do it the same way than other studios.

"We have our own take on this," he continues, referring to the film-like quality of Quantic Dream's games, "we keep the cinematography, we keep our specific approach to controls, to make them part of the mimicry, to make you feel like you are the character."

Cage then suggests that gameplay will differ throughout Beyond, "Every single moment has almost different gameplay."

There still isn't much in the way of details on just how Beyond will play. It is confirmed that Heavy Rain style QTE sequences will still be a large part of it - in fact, at the moment, even the icons haven't changed.

There will be more to it than that, however. The motorcycle section teased in the trailer is actually gameplay, when you must you the DualShock's Sixaxis control to steer the bike.

In typical Cage fashion, he emphasises the uniqueness of Beyond, suggesting "you'll be really surprised by the story. And there are moments in this game that you've never seen anywhere else, I'm telling you.

"We didn't make any compromise" states Cage, claiming the direction of Beyond hasn't been affected by marketing, "otherwise we would have done probably Heavy Rain 2, which would have guaranteed more sales. There is an explosion because I need an explosion, not because I think an explosion will make me sell more."

There's no doubting there's a heavier focus on gameplay now, however, which was a criticism of many who played Heavy Rain.

Speaking of Heavy Rain, however, David Cage confirmed that Beyond will use a similar story structure, enabling players to make decisions and moral choices that will affect the outcome of the game.

This will affect the entire span of the game too, with Cage saying decisions you make early on "will have consequences on her life later on."

Regardless of what you thought of Heavy Rain, the impact of its toughest decisions was an element that so few games have managed as successfully - if Beyond can capitalise on that with a little more in the way of gameplay, then there's a lot of reasons to keep an eye on Beyond.

Courtesy: NowGamer

 

Now on to the second star of the show:

 

WHAT WE KNOW

A spore of an idea from the Planet Earth documentary series is growing into a new video game from Naughty Dog, the studio behind the PlayStation 3's flagship Uncharted franchise. The Sony-owned studio's recent release, Uncharted 3: Drake's Deception, is nominated for multiple game-of-the-year awards.

This new project, The Last of Us, involves a virulent fungus that spreads through the human population in the near future. That leaves the unaffected in a constant battle for survival.

In the first trailer for the game, shown during Saturday's Spike TV Video Game Awards broadcast, a middle-aged man and a teenage girl are attacked by zombie-like mutated humans. "This is our routine. Day and night," says the girl character, Ellie, in a voice-over. "All we do is survive. It never lets up."

Expected for PS3 in Early 2013, The Last of Us is a rare new intellectual property in an era when publishers rely heavily on trusted franchises. "The team at Naughty Dog is known for incredible storytelling, and what excites me most about The Last of Us is the potential of a grittier and more mature story," says Geoff Keighley of Spike's GameTrailers TV. "If Uncharted is the video-game version of Indiana Jones, The Last of Us has the potential to be a video-game version of Cormac McCarthy's The Road."

Although the designers don't want to give away the entire story line, the development team recently gave an exclusive inside look into the project. At the start of the game, the lead character, Joel, finds Ellie, and they team up. Joel is "a vicious survivor. When he meets this girl, she is his one chance at redemption," says Neil Druckmann, the game's creative director. "That kind of arc has always been intriguing."

Back in 2008, Druckmann had been mulling an idea for a graphic novel about a father and daughter in a zombie tale. He and game director Bruce Straley were watching the BBC/Discovery series Planet Earth and saw a segment on the cordyceps fungus. At the time, both were working on Uncharted 2: Among Thieves; they had also worked on Uncharted: Drake's Fortune.

In close-ups, the documentary showed how the parasitic fungus infected ants and, having taken over their brains, resulted in protruding growths from their heads. A thousand-plus fungus variations exist, each genetically targeting an individual species. "We instantly thought 'humans,' " Straley says.

The two discussed how "it would be a cool realistic back setting to a zombie movie where this thing jumped species," Druckmann recalls, "not knowing there was going to be another (game) project."

Meanwhile, Naughty Dog co-presidents Evan Wells and Christophe Balestra had been considering splitting the one-project-at-a-time studio into two teams. "We felt if we didn't expand the roles for people, we could potentially lose them, because they really wanted to be challenged," Wells says. "We didn't want to lose that talent."

So after Uncharted 2 shipped, some studio members moved to the Last of Us project, while others worked on Uncharted 3.

Like the Uncharted games, The Last of Us has a third-person perspective, in which you see the character on-screen, but it has a more realistic, cinematic look. "We're trying to move the medium of video games into an area elevated in the same manner of respect of film," Balestra says. "We want to redefine what our medium is even called. 'Video game' is not an accurate name anymore. It is not necessarily a game with rules and a winner and a loser. It's an experience."

Courtesy: USA Today

A LITTLE TASTE OF QUALITY

 

 

ART / CONCEPTS

 

 

RELEASE DATE(S)

 

JUNE 14, 2013

 

OCTOBER 8, 2013

THE LAST OF US REVIEWS

BEYOND: TWO SOULS REVIEWS



                                                                                     

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TAGGED! :D So hyped for both

 


Now go do GoW A Official Thread

 

XD



^ ^ How'd I know you'd be the first post



                                                                                     



                                                                                     

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I hope that 90% of the gameplay time is spent controlling the ghost in Beyond, with the extra 10% controlling the actual female girl. (I would have preferred only controlling the ghost, but they distinctly mentioned you control both).

Beyond looks kickass. =)

wfz said:
I hope that 90% of the gameplay time is spent controlling the ghost in Beyond, with the extra 10% controlling the actual female girl. (I would have preferred only controlling the ghost, but they distinctly mentioned you control both).

Beyond looks kickass. =)

I almost wonder if controlling "The Entity", as it's called, would get old after a while though. Playing as it maybe 30-40% of the time would be fine with me.



                                                                                     

CGI-Quality said:
wfz said:
I hope that 90% of the gameplay time is spent controlling the ghost in Beyond, with the extra 10% controlling the actual female girl. (I would have preferred only controlling the ghost, but they distinctly mentioned you control both).

Beyond looks kickass. =)

I almost wonder if controlling "The Entity", as it's called, would get old after a while though. Playing as it maybe 30-40% of the time would be fine with me though.


Having indirect control over the girl, by directly controlling the ghost, would really be unique and cool to me. You can essentially push her and have her do what you want in a more indirect way, while also retaining the ability to do things without her (like throwing a coffee cup against the wall).



DAMN!

I'm so hyping those games.

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I wonder if The Lasdt of Us can still make it before the year ends. Hopefully a December date?

"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius