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Has BioWare Devalued the Video Game?

 

It was almost as if they planned it. Within five days of the opening of The Art of Video Games at the Smithsonian American Art Museum, an exhibit celebrating forty years of video gaming as an artistic medium, BioWare co-founder, Dr. Ray Muzyka made an announcement to the world, strongly suggesting that the company was in the process of producing downloadable content designed to alter the ending of their latest hit game Mass Effect 3, in line with “fan feedback”. In one fell swoop Dr. Muzyka had obliterated the artistic integrity of the game and the Mass Effect series, while striking a blow for commercial determinism over artistic endeavour.

It really would be hard to imagine such an announcement occurring within any other artistic medium. The idea of James Cameron appearing in front of snapping photographers in December 1997, meekly announcing that an alternative ending to his masterpiece Titanic, in which protagonist Jack Dawson survives the bitter North Atlantic waters, would be available as an extra in the film’s up-coming DVD release seems rather ludicrous. In essence, however, Dr. Muzyka’s announcement is the video game equivalent and his decision to pander to the cries of the masses, rather than stand by his company’s creation, is in direct contradiction of his putative belief “that games are an art form”.

A universally accepted definition of art has proven to be a mercurial concept, and throughout history great minds from Plato to Tolstoy have weighed in on the subject to offer their two cents on what constitutes art; it is a debate that is far from resolved. Despite these definitional discrepancies, what lies at the core of virtually all major definitions of the subject are the notions of meaning and emotional evocation. Leo Tolstoy, in his 1897 essay What is Art?, stated that the telling of a story could indeed be art, as long as its audience could be moved to experience the array of emotions felt by the protaganists. Perhaps this is the definition that best fits video games, but can BioWare’s Mass Effect 3 ever hope to count itself as a piece of art by this definition, or indeed any?

How can BioWare ask players to emotionally invest in their creation, if they are no longer sure what emotions or experiences they are trying to evoke? A powerful work of art in the gaming world is based on a masterfully created experience that comprises of a number of important components: art style, game mechanics, story, each combining to build an atmosphere that is consistent with the vision of the game’s creator. To radically alter any of these components is to drastically change the conveyance of that vision and the manner in which it is experienced by its audience. We, as an audience, do not expect that we should be able to change the narrative of the books we read or the films we watch, nor the colours and shapes in painting and sculpture we admire. A piece of art that touches us emotionally and lingers happily in our memories is one which finely balances a series of components to create that intangible quality: appeal. We share in the vision of a game’s creator and we rely on these components to appeal to us in a way that will allow us to experience that vision. It can be a well, or poorly, executed process, there are, after all, good and bad games.

Where we risk the validity of gaming as an artistic medium, and perhaps even our own ability to derive meaning and emotion from the games we play is when we come to remove vision from these games. Our emotional connection with a piece of art is reliant on deriving our own interpretations of that vision. Where no vision exists, no legitimate interpretation can either. Dr. Muzyka has unfortunately communicated the absence of vision at BioWare, the unwillingness to see Mass Effect 3, not as an experience in which players can share in the artistic vision of its creators but in a malleable commercial product that needs to be altered to fit the whims of market, at the sacrifice of the game’s narrative, a supposedly integral component of the role-playing game.

Worrying too is the potential loss of community and universality of the gaming experience that players will feel, should a player-led demand to re-write game narratives catch on. Gone will be the days when gamers could speak to each other about seminal moments in video gaming, discuss the moments that appealed to them in a personal way. This would surely be to the detriment of an industry and art-form that thrives on its sense of community. Much like the impact of the internet on music, which isolates listeners from the mainstream of music in favour of cocooning them within a personally determined niche, enabled by the constant availability of stream-able music of any given genre, the impact of re-writing game narratives would be to shallow our experience. Much like our increasing failure to interact with mainstream music allows us to listen to only that which we already know we enjoy, an ability to choose only the narratives that comfort us will ultimately lead to a narrowing of our horizons and a progressive inability of games to offer us something is truly new. All of this occurs while simultaneously isolating us from other gamers, each of which will have encountered an entirely different experience, but with the same game.

In a games industry that is growing more and more reliant on rehashes and sequels, BioWare’s decision to allow gamers to swap an uncomfortable ending for a warm and fuzzy one further encourages game developers and publishers to err on the side of the familiar, rather than experiment with the innovative. Perhaps to say that this event is the beginning of a slippery slope away from artistic integrity and innovation towards stagnation and absolute commercial determinism is a bridge too far, but in a year that will see, not only a fan-driven Mass Effect 3 re-writing, but formulaic entries into established franchises such as Call of Duty: Black Ops 2Assassins Creed 3, and New Super Mario Bros. 2, one cannot help but see a trend.

14 May 2012

 



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I thought the game was mediocre, something I've found Bioware releasing too many lately (Dragon Age II, Jade Empire).

I'm not a fan of the story in ME3 (or any game this gen pretty much :P). But videogames have characters coming back to life from the dead for stupid reasons all the time.

People go back and rewrite things, and introduce new plot holes in other mediums too... I'm not a fan of recent bioware.

The thing is, imo the whole game felt like they making too many mistakes in regards to the plot of the first 2 (not just the ending the whole game). So when the ending had issues I didn't care... and I don't care that they changed it, because I still will not like it. :P.



They ARE NOT CHANGING THE ENDING!!!!

They are "adding clarity," that is all. Video games are fundamentally different to other forms of art, as they involve interaction with the subject medium, so don't really have to follow the same rules as everything else. I don't feel adding in some extra cut scenes ruins the artistic integrity

(also, indoctrination theory makes it a good ending)



kowenicki said:

Nicely written. 

Actually, I think it's pretty badly written.

There are a lot of words just taking up space, the author's point is almost entirely unsupported, and the title is very misleading.

The writing level is very high school-esqe.  The author is in that awkward phase where he's just discovered relative clauses but doesn't know how to use them properly or with moderation.  This level of comma abuse would make an English teacher cry:

maverick40 said:

It can be a well, or poorly, executed process, there are, after all, good and bad games.

I wish schools would provide more writing courses to students.  In an era where anyone can write something and post it for others to read, good writing skills have never been more necessary.



What about all those conflicting cuts of Blade Runner? Some of them with studio influence, some with reaction from focus groups used to change the ending. Was BR's integrity destroyed by that - maybe? Was /all of film/ devalued by that, as the article is suggesting? No!



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SeductiveReasoning said:
kowenicki said:

Nicely written. 

Actually, I think it's pretty badly written.

There are a lot of words just taking up space, the author's point is almost entirely unsupported, and the title is very misleading.

The writing level is very high school-esqe.  The author is in that awkward phase where he's just discovered relative clauses but doesn't know how to use them properly or with moderation.  This level of comma abuse would make an English teacher cry:

maverick40 said:

It can be a well, or poorly, executed process, there are, after all, good and bad games.

I wish schools would provide more writing courses to students.  In an era where anyone can write something and post it for others to read, good writing skills have never been more necessary.

Thanks for the feedback but this is the style of writing we are sticking with for the website.



kowenicki said:
SeductiveReasoning said:
kowenicki said:

Nicely written. 

Actually, I think it's pretty badly written.

There are a lot of words just taking up space, the author's point is almost entirely unsupported, and the title is very misleading.

The writing level is very high school-esqe.  The author is in that awkward phase where he's just discovered relative clauses but doesn't know how to use them properly or with moderation.  This level of comma abuse would make an English teacher cry:

maverick40 said:

It can be a well, or poorly, executed process, there are, after all, good and bad games.

I wish schools would provide more writing courses to students.  In an era where anyone can write something and post it for others to read, good writing skills have never been more necessary.

I wasn't referring to the grammar, more the thrust of the article.  He made his point fairly clear imo... although I don't particularly agree with it.

Agree or Disagree to your hearts content it is an opinion article after all but, the grammer is perfectly fine and most definitley not high school-esque.



SeductiveReasoning said:
kowenicki said:

Nicely written. 

Actually, I think it's pretty badly written.

There are a lot of words just taking up space, the author's point is almost entirely unsupported, and the title is very misleading.

The writing level is very high school-esqe.  The author is in that awkward phase where he's just discovered relative clauses but doesn't know how to use them properly or with moderation.  This level of comma abuse would make an English teacher cry:

maverick40 said:

It can be a well, or poorly, executed process, there are, after all, good and bad games.

I wish schools would provide more writing courses to students.  In an era where anyone can write something and post it for others to read, good writing skills have never been more necessary.

Indeed, one of the most important rules of journalism is using as few commas as possible. Without changing a word in that sentence, it could improve with better use of commas and full stops.

It can be a well or poorly executed process. There are after all good and bad games.



No troll is too much for me to handle. I rehabilitate trolls, I train people. I am the Troll Whisperer.

I only skimmed through the article (it had a shit ton of filler), but it looks like he's trying to say that video games where you can create your own story, decide the ending, etc. are not should be discouraged because you're not realizing the creator's artistic vision.

The creator of the experience is irrelevant. All that matters is the player gets a powerful experience.



Jay520 said:
I only skimmed through the article (it had a shit ton of filler), but it looks like he's trying to say that video games where you can create your own story are not art because you're not realizing the creator's artistic vision.

1.) When was it universally agreed that video games are art?
2.) The creator of the experience is irrelevant. All that matters is the player gets a powerful experience.


You should probably read the whole article.

1.) It was never universally agreed that games are art, the bioware cofounder Dr. Muzyka’s  believes that games are an art form thus contradicting himself.

2.) What? So in this case in order for a player to get a powerful experience, he/she deserves to get the ending of a game changed??