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My problem with modern shooters.

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Do you agree?

I disagree completely 18 41.86%
 
I agree with point 1 3 6.98%
 
I agree with point 2 6 13.95%
 
I agree with point 3 4 9.30%
 
I agree with points 1 & 2 0 0.00%
 
I agree with points 1 & 3 0 0.00%
 
I agree with points 2 & 3 2 4.65%
 
I agree with all of your points 10 23.26%
 
Total:43
DepthAlly said:
Jay520 said:
DepthAlly said:

Goodness, no. Remove the cover system and you get rid of the tactical aspect of shooter aka the only thing that can get me interested in shooters. I hate mindless run and gun. Twitch shooters can pull it off because of their focus on skill, but it's not as fun as thinking.



You can still use cover without the use of a button that makes you stick to cover.


Crouching is not very useful in a lot of games when you want to shoot out of cover.



A simple fix. Whenever your character is behind an obstacle and wants to shoot something, the game should recognize the character's closeness to the cover & should meke him lean out. With current technology, it should be easy to recognize when a player is clearly close to an object for cover & needs a special maneuver to shoot, without needing to stick to cover. But like I said, both should be implemented. The problem with shooting out of cover is the player tends to expose his entire body when poping out.

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Jay520 said:
DepthAlly said:


Crouching is not very useful in a lot of games when you want to shoot out of cover.



A simple fix. Whenever your character is behind an obstacle and wants to shoot something, the game should recognize the character's closeness to the cover & should meke him lean out. With current technology, it should be easy to recognize when a player is clearly close to an object for cover & needs a special maneuver to shoot, without needing to stick to cover. But like I said, both should be implemented. The problem with shooting out of cover is the player tends to expose his entire body when poping out.

But that's why there's popping out and blind fire.



Food for thought: Shove an apple in your brain

DepthAlly said:
Jay520 said:
DepthAlly said:


Crouching is not very useful in a lot of games when you want to shoot out of cover.



A simple fix. Whenever your character is behind an obstacle and wants to shoot something, the game should recognize the character's closeness to the cover & should meke him lean out. With current technology, it should be easy to recognize when a player is clearly close to an object for cover & needs a special maneuver to shoot, without needing to stick to cover. But like I said, both should be implemented. The problem with shooting out of cover is the player tends to expose his entire body when poping out.

But that's why there's popping out and blind fire.



Oh you mean blind fire? I always thought that was a lame mechanic as well.

About #3, this is done to make the shooting more realistic.
Honestly, I like this system. It makes sense that shooting without aiming down the sights is inaccurate.



Jay520 said:
DepthAlly said:
Jay520 said:


A simple fix. Whenever your character is behind an obstacle and wants to shoot something, the game should recognize the character's closeness to the cover & should meke him lean out. With current technology, it should be easy to recognize when a player is clearly close to an object for cover & needs a special maneuver to shoot, without needing to stick to cover. But like I said, both should be implemented. The problem with shooting out of cover is the player tends to expose his entire body when poping out.

But that's why there's popping out and blind fire.



Oh you mean blind fire? I always thought that was a lame mechanic as well.

No, I was just referring to you saying that shooting out of cover causing the player to be exposed is a problem.



Food for thought: Shove an apple in your brain

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VGKing said:
About #3, this is done to make the shooting more realistic.
Honestly, I like this system. It makes sense that shooting without aiming down the sights is inaccurate.


Realistic? Sure. Fun? No, at least not to me.

The thing I hate is that...we can't use the spirit bomb =/



#1 doesn't really bother me at all, but that could be because I can't think of any TPS games that DON'T do it that way, I've probably just mainly played ones like you described.

#2 I couldn't agree more. I don't know why every game needs a cover system. All it leads to is slower paced gameplay, and times where you get shot, take cover to regenerate health, pop up & shoot....rinse lather repeat....

#3 Doesn't bother me. I mostly play Call of Duty so in a game like that it makes sense to have hipfiring pretty inaccurate, but I also don't mind hipfiring being accurate like it is in Halo. I'm fine with accurate or inaccurate hipfire really as long as it's consistent.



I liked cover systems, but now I agree with you.




Hmm... As I almost solely stick to FPS rather than TPS, I find it hard to really sympathize with most of these points. At least I play the shit out of Dead Space 2, so let's take a look:

1) Placing the camera behind your right shoulder never bugged me at all and actually felt very natural. This may have a lot to do with the overall design, however. For instance, the elevators tend leave a bit more space on the right side of the door, allowing more space for the camera. The corridors are also often designed for you to walk slightly to the left, giving you a straight, uninterrupted view.

2) Can't comment a lot on this part. Dead Space don't use any cover system, but from the little experience that I gained from playing the Mass Effect 2 demo, the cover system actually worked great all around. This is also a very welcomed feature for the few FPS's that implements it (such as Perfect Dark Zero).

3) This didn't bother me at all. Having a third person view on a character that constantly is ready to take a shot just doesn't make sense both visually and realistically, in my opinion. But yeah, this is not actually helping gameplay at all, just making it feel more real.