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Forums - Nintendo Discussion - Here's why I Hate Mario Kart 7

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Rate this game:

1/10 7 8.14%
 
2/10 1 1.16%
 
3/10 3 3.49%
 
4/10 0 0%
 
5/10 4 4.65%
 
6/10 4 4.65%
 
7/10 10 11.63%
 
8/10 18 20.93%
 
9/10 22 25.58%
 
10/10 16 18.60%
 
Total:85


There it is folks. The sequel to the second best selling game of all time (excluding all bundled sales, Mario Kart Wii should be second to only Pokemon Red/Blue/Green). This game is by many considered the main reason for buying their 3DS's and has received a great reception by critics, as shown by their 85/100 score on Metacritic. It is also often credited as the savior of the Nintendo 3DS following the massive hardware and software sales after release, and rightfully so; Finally there was some actual value available for the system apart from the mandatory 3D Mario and certain ports from previous Nintendo systems.

One may wonder though: Were we blinded by the shitty softwares surrounding this title? I don't know, but I do think that this game has flaws. Plenty of them, actually. Some of them are more justified than others, but I will let you be the judge of that. Anyway, here Me go:

 

1. The blue shells are horribly overpowered

Do you remember the good old days when a blue shell's striking power was equal to red shells? Mario Kart 64 comes to mind at first, but if you think about it the blue shell in pretty much any Mario Kart title did not actually take away that much more time than a red one. And you did, thankfully, always skyrocket, making you land on the very same spot where your launch just took place. Mario Kart 7 is a different story though. Not only do you have to wait ridiculously long until you're even able to accelerate, but sometimes the explosion makes you go backwards! Or even push you sideways, away from the entire track, MAKING YOU LOSE SIX COINS IN THE PROCESS!!!

 

2. The worst possible character roster

I remember back when I played Mario Kart Double Dash!! and thought to myself "What the fuck is this shit???" after I unlocked Petey Piranha and King Boo. Well, as it turns out Nintendo managed to impress me once again with this title. Let's go through the unlockable characters one by one:

 

Daisy - Should obviously have been there to begin with. The only reason that she was unlockable was the lack of unlockable characters. (Well, and to make sure that the Super Mario Kart characters were the only characters from start, which is nothing more than a horribly poor attempt at causing nostalgasms.)

Wario - Same as Daisy. Wario is not exactly a surprise nowadays.

Rosalina - Why add this character when there's already two freakin' princesses in the game? To make more females buy it, of course. And I'm sure all three of them are happy over this decision to this day.

Metal Mario - Just Nintendo being lazy here: "Why create a new character model when there's the possibility of borrowing existing ones?"

Shy Guy - "Hmm... We still need that one shitty character for the bastards who plays our game without buying it. Let's hit two birds with one stone by making him appear as a 'new' character!"

Honey Queen - Same as Rosalina.

Wiggler - There is a decent character, at last. But I know a few guys who are way more worthy of the spot. (I still miss you dearly Waluigi!!)

Lakitu - Same as metal Mario. Bowser Jr. deserved this spot.

Mii - Because we are all interested in how you look in real life when we play Mario Kart.

 

3. The game is called "Mario Kart 7"

Ever since... well... ever, Mario Kart titles has always included their console's name in one way or another:

Super Mario Kart

Mario Kart 64

Mario Kart DS

Mario Kart Wii

(The other two doesn't count because they are horrible)

So, why wouldn't they keep this tradition alive? Well, firstly, so that their consumers won't get even more confused following the 3DS =/= DS disaster, but then there's the most important part: To justify the existence of "Lucky Seven". Why create new advanced items when there's the ability to create a "super recycler"? Two birds- one stone, remember?

 

4. They removed lots of awesome features from Mario Kart DS

Remember the Mission mode where you could go for three stars and defeat bosses? Remember the single player Versus mode? Remember Baloon Battle and Shine Runners where the winners had the epic honor of being the last man standing? Remember customizing your own emblems? Remember Boo??? Good for you, because they're all gone!!

 

5. Vehicle customization practically doesn't matter

Because no matter what vehicle you choose, it is ultimately the items that decides the winner. Both online and, more notably, locally. The CPU will catch you up no matter how you drive (apart from certain shortcuts) and online players will blast your ass full of blue shells if you have the guts to outrun them.

 

6. There is no snaking ability

Most people praise the fact that snaking was deleted in the latest handheld Mario Kart title, but there is a plain and simple reason to that: They all had no idea of how to use it, or simply sucked at it. Most people are losers, so obviously this was a welcomed change. I, however, miss outrunning all the poor bastards (and sometimes I even had to pretend that I didn't know how to snake to stop them from quitting, good times). Now, the most tactical/lucky item users are the winners rather than the most experienced players.

 

7. The game is rushed

- Low amount of characters/character models

- Only two new items

- Certain poor looking maps *coughDaisyCruisercough*

- Easily accessible shortcuts (which are finally being rectified)

- Lack of innovation (the coins are recycled, gliding is overrated and under-water driving is the same as on land except it lacks basic logic)

 

These are all possible results of the game being rushed. Doesn't look pretty, huh?

 

I could go on, but seven points should be enough to make my point clear.



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1) ok
2) You buy a game for characters? Really?
3) Again why would this affect your purchase
4) This is valid. MKDS has more to do in single player after your were bored of GP and Time Trial.
5) This has always been true, it's supposed to be a fun game in multiplayer. But it still does matter in Time Trial where it forms part of the strategy.
6) Strongly disagree, I can't play MKDS because I got RSI from snaking (seriously). Making a game arbitrarily harder like that only adds to the experience of the most competitive players, who have plenty of other serious racing games to work on. MK is a game for the masses. I feel the same about competitive Brawl; go play Street Fighter.
7) Would rephrase as, they spent a lot of time on gimmicks when just polishing the core would have been better.



spurgeonryan said:
Easy now people, this is made to be controversial. He actually really enjoys the game, but wants users to get mad and post in his thread.

Did you know that there is a patch out The one?

"- Easily accessible shortcuts (which are finally being rectified) "

Yeah, it says so right in the OP.

 

And no, I don't enjoy it the same way I enjoyed previous Mario Kart titles.



Did you just insult Shy Guy? Other than that I agree with the rest of your post. Nintendo rushed this game out so it can meet the Christmas season.



Sigs are dumb. And so are you!

The blast of the blue shell add a little strategy where you want to get the one on 2nd to get hit, too.



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RolStoppable said:

Challenge accepted.

1) The blue shell is indeed a bastard. On narrow tracks like the SNES Rainbow Road a blue shell often causes you to fall off the track, because the direction of the bounce is random and thus unpredictable. But on the flipside, getting a blue shell doesn't feel as useless anymore. It's a middle of the bulk item and kinda sucked when other players got mushrooms. The blue shell doesn't only hit the #1 racer but everyone in its way.

2) You want Waluigi, so you basically discredited yourself here. Next point.

3) Here you are drifting off into joke thread territory. Sounds more like you couldn't think of seven reasons why you hate the game, so you just used the "7". Two birds with one stone, eh?

4) Mhm, mhm, mhm. These are all features that I never used again after doing them once. Strangely enough though, the one mode that actually was compelling and is missing in Mario Kart 7 (Single player Vs.) isn't on your list. You pulled another Waluigi.

5) It's not the game's fault if you are no good at it.

6) Same as the above reason. The only gamers who miss snaking are bad players. Without the advantage of snaking they aren't competitive anymore. They can't handle the truth. They aren't good players, but snaking made them believe they are. Post your win percentage in online races, I'd like to have a good laugh.

7) The game is rushed, yet it is still a complete package. So what's the problem again? Oh yeah, you suck at the game.

Wins: 1001

Losses: 389

Everyone, feel free to draw your conclusions.

 

Edit: I could photograph the screen if you don't believe me.



Galaki said:
The blast of the blue shell add a little strategy where you want to get the one on 2nd to get hit, too.


Not at all. It's up to number 2 to stay away from the middle of the road/racer number 1. The only 'strategy' available is the famous "wait for the final section, then shoot" tactic.



If you honestly enjoyed snaking then you shall be my enemy for all time.



Monster Hunter: pissing me off since 2010.

I don't know... I like too much Mario Kart 7, I don't feel those issues to be real issues, obviously IMHO.



AstroMaSSi rules

Mr Khan said:
If you honestly enjoyed snaking then you shall be my enemy for all time.

I agree , the snaking was the worst thing ever.



AstroMaSSi rules