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BenVTrigger on 17 May 2012

* Click link and zoom to see UE4 in its full glory, the heat effect and level of detail are astounding. http://img.gawkerassets.com/img/17mx07uexkr6rjpg/original.jpg
If you've loved the look of a big-budget game in the recent years, there's a really good chance that it was built on Epic Games' Unreal Engine 3. Titles like Batman: Arkham City to Infinity Blade II all relied on the software suite to create astounding visuals.
As good as current-generation Unreal 3 games look, the ones that follow them are going to make them look like kindergarten drawings. The first look at images created by Unreal 4 show up in a Wired article that features Epic mastermind Tim Sweeney talking about the power he wants to see in the next generation of gaming machines:
As early as last March, Epic was making the case for more power with a demo screened at the 2011 GDC. Called Samaritan and built in Unreal Engine 3 with a new set of specialized plug-ins, the video showcased the rendering power of current high-end hardware, displaying an impressive array of effects, like realistic clothing, lifelike lighting, and highly detailed facial expressions. It took three high-end graphics cards to handle the demand, but it grabbed people's attention. "We used it as an opportunity to make a point to the developers," Sweeney says. "‘We want 10 times more power; here's what we can do with it.
And that was merely for a souped-up version of Unreal 3. For Unreal 4, yet another quantum leap in hardware has to happen. Creating a game that operates on a level of fidelity comparable to human vision, Sweeney says, will require hardware at least 2,000 times as powerful as today's highest-end graphics processors. That kind of super-hi-def experience may be only two or three console generations away, but it hinges on manufacturers moving toward the power levels Sweeney is looking for today. He needs the next generation of consoles to be good.
The article goes on to say that some of what was shown in Epic's Samaritan demo last year--made with a modified Unreal 3 foundation—will be baked into Unreal 4. That includes next-level particle effects that, according to Cliff Bleszinski, "are going to be whored by developers." Nice mouth, Cliff.




7625 posts since 20/09/11
Andrespetmonkey on 17 May 2012
My hardware is ready
Bet with Turkish 1 month sig control: He wins if Playstation All Stars: BR sells more than 5m, I win if it doesn't. I won.
Bet with Conegamer for 1 month sig control: He wins if Orbis/Durango have 3GB of RAM or less, I win if both have more than 3GB. I won.
Bet with man-bear-pig for 1 month avatar control: He wins if Vita sells less than 6.5M in 2013, I win if it sells more.
Bet with MARCUSDJACKSON for 1 month sig control: I win if there is an official price cut for Vita before E3 2013. He wins if there is a price cut at E3. If there is no pricecut until after E3 we both lose.
4524 posts since 30/05/10
34458 posts since 07/01/09
Finally something new...Unreal 3 is getting really really drab.
7278 posts since 07/11/11
man-bear-pig on 17 May 2012
I wouldn't call those screenshots 'utterly mindblowing'.
Anyway, I cant wait for next gen games...
34458 posts since 07/01/09
man-bear-pig said: I wouldn't call those screenshots 'utterly mindblowing'. Anyway, I cant wait for next gen games... |
It's because they're small as fuck and you can't notice the insane detail
18420 posts since 21/11/07
Looks very nice, and I am just about to build a computer!
Admittedly, I was planning on getting a 670, but if I later add a second in SLI when UE 4 comes out, I can get some nice smooth prettyness....
But rumours suggest that the next consoles won't even be as powerful as the 680 which was used for this demo. With optimisation they will probably be able to get a tiny bit further than this, but not much, SO PLEASE GIVE THEM FOR POWER M$/SONY (and yes I know that card alone costs $500)

Credit to Rainbird for signature

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BenVTrigger on 17 May 2012
man-bear-pig said: I wouldn't call those screenshots 'utterly mindblowing'.
Anyway, I cant wait for next gen games... |
Did you not see that 2nd screenshot? That's in engine - real time. There litteraly has never been a game released even close to that in true actual real-time. Not even close.
And these are just the VERY early prototype images. It's clear Unreal Engine 4 is a massive leap over anything currently possible.

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7725 posts since 27/01/08
Want want want want want want want want want.
I will most likely be upgrading my PC in 1 to 2 years for this new wave.

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I would already be happy with proper texture streaming :)