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Forums - Nintendo Discussion - Nintendo History Lesson: GoldenEye 007

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Rate this game:

1/10 6 4.58%
 
2/10 0 0%
 
3/10 0 0%
 
4/10 0 0%
 
5/10 0 0%
 
6/10 4 3.05%
 
7/10 2 1.53%
 
8/10 11 8.40%
 
9/10 28 21.37%
 
10/10 80 61.07%
 
Total:131

One of the greatest games ever made.



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thetonestarr said:
There are four first-person shooters that hold influence above all others.

Wolfenstein 3D, for being the first REAL FPS. There were a few that were TECHNICALLY fps before it, but they weren't quite the same idea. You were a mage shooting magic, or just a being shooting balls of energy, etc. Wolfenstein 3D was the first to actually work out the concept into a workable popular idea, and it did it well. It also laid the groundwork for id's next FPS-

Doom, which is inarguably the most important of them all. Wolfenstein made FPS, but Doom made it popular. I don't really have to go into much detail about this.

Goldeneye 007, which proved that consoles could do FPS fantastically as well as PCs, and once again changed the game.

And finally, Halo, which took all the concepts from previous FPS and found a way to marry them together and create a solid game in all respects, officially the father of all modern FPS.


Goldeneye was a fantastic game. It did so much for gaming that we hadn't seen before, and it did it so well. In my opinion, while it's outdated, unlike Doom and Wolfenstein, Goldeneye still holds up well against the test of time. It's a marvelous game, and it deserves every bit of hype it's gotten.

*Cough* Half-Life *Cough*



*cough* Goldeneye 007 was released 2 years before Half-life *cough*



Scoobes said:
thetonestarr said:
There are four first-person shooters that hold influence above all others.

Wolfenstein 3D, for being the first REAL FPS. There were a few that were TECHNICALLY fps before it, but they weren't quite the same idea. You were a mage shooting magic, or just a being shooting balls of energy, etc. Wolfenstein 3D was the first to actually work out the concept into a workable popular idea, and it did it well. It also laid the groundwork for id's next FPS-

Doom, which is inarguably the most important of them all. Wolfenstein made FPS, but Doom made it popular. I don't really have to go into much detail about this.

Goldeneye 007, which proved that consoles could do FPS fantastically as well as PCs, and once again changed the game.

And finally, Halo, which took all the concepts from previous FPS and found a way to marry them together and create a solid game in all respects, officially the father of all modern FPS.


Goldeneye was a fantastic game. It did so much for gaming that we hadn't seen before, and it did it so well. In my opinion, while it's outdated, unlike Doom and Wolfenstein, Goldeneye still holds up well against the test of time. It's a marvelous game, and it deserves every bit of hype it's gotten.

*Cough* Half-Life *Cough*


Once I finished Half-Life I didnt had the need to go back while with GoldenEye I finished it a dozen times.



Split-screen multiplayer. Enough said.



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sam987 said:
Scoobes said:
thetonestarr said:
There are four first-person shooters that hold influence above all others.

Wolfenstein 3D, for being the first REAL FPS. There were a few that were TECHNICALLY fps before it, but they weren't quite the same idea. You were a mage shooting magic, or just a being shooting balls of energy, etc. Wolfenstein 3D was the first to actually work out the concept into a workable popular idea, and it did it well. It also laid the groundwork for id's next FPS-

Doom, which is inarguably the most important of them all. Wolfenstein made FPS, but Doom made it popular. I don't really have to go into much detail about this.

Goldeneye 007, which proved that consoles could do FPS fantastically as well as PCs, and once again changed the game.

And finally, Halo, which took all the concepts from previous FPS and found a way to marry them together and create a solid game in all respects, officially the father of all modern FPS.


Goldeneye was a fantastic game. It did so much for gaming that we hadn't seen before, and it did it so well. In my opinion, while it's outdated, unlike Doom and Wolfenstein, Goldeneye still holds up well against the test of time. It's a marvelous game, and it deserves every bit of hype it's gotten.

*Cough* Half-Life *Cough*


Once I finished Half-Life I didnt had the need to go back while with GoldenEye I finished it a dozen times.

He's talking about influence, not personal taste. As far as influence in the genre (and beyond in terms of cinematic experience and storytelling) Half-Life is just as much if not more influential than the titles mentioned. In terms of single player I'd go as far as to say it (and Half-Life 2) were the most influential FPS' period.

Also, quality means more than quantity. Whilst it was fun, it was the multiplayer that really stood out. I always felt the single player was simply there to enable you to unlock cool stuff in multiplayer. Without that the single player was fairly average. 



DieAppleDie said:
*cough* Goldeneye 007 was released 2 years before Half-life *cough*

Halo was released 4 years after Goldeneye and Wolfenstein/Doom way before Goldeneye. What's your point? When a game was released has no bearing on its inluence afterwards.



Play GoldenEye N64 Online on PC - all you need to know

http://www.goldeneyeonline.com/

 

 

http://www.goldeneyeforever.com/n64_emulators_emulation.php#



Scoobes 1 hour ago

"Halo was released 4 years after Goldeneye and Wolfenstein/Doom way before Goldeneye. What's your point? When a game was released has no bearing on its inluence afterwards."

My point is that 007 was way more revolutionary and therefor more important, if Half life was released in 1996, his impact would have been way bigger. I ve never said Goldeneye was more important than Doom or Wolfestein(its not).
Half-life is overrated imo, it had a very good intro, but the rest of the game was pretty average, thats just my opinion.



Goldeneye was released on August 25, 1997. Half-Life was released on November 19, 1998. Where on earth is this "two years" coming from?

Anyways, I 100% entirely disagree that Half-Life was more revolutionary. It'd probably fit in at #5 among "most important FPS", but given that I was listing the FOUR most important, it doesn't make the cut. All it did was come up with a whole new single-player experience. That was the only thing it did that was revolutionary. Granted, it very much revolutionized single-player, but how many FPS focus on the single-player? How many people play FPS for their single-player primarily? The number is incredibly slim. The features "revolutionized" by Wolfenstein, Doom, Goldeneye, and Halo are features capitalized on in every single FPS since then. Not every game capitalizes on features from Half-Life.

And you must know, I am in absolutely no way hating on Half-Life. I own every single game ever released by Valve, and on every console I can.



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