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Forums - Gaming Discussion - Sony's PS All-Stars, discuss the similarities and differences, and if needed express your displeasure (No trolling allowed)

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So, is it a Brawl clone?

Yes 260 41.73%
 
No 42 6.74%
 
Kind of 43 6.90%
 
Who cares, it'll be fun either was 229 36.76%
 
I'm disgusted 47 7.54%
 
Total:621
Sal.Paradise said:
happydolphin said: (Insert tons of stuff here)

Man, I dont know which order to quote all of your stuff. I'll probably start with the easiest . I'll do them all though I promise. (How do you do those quote boxes???)

 

"If you compare the camera dynamics between the 3 versions of Smash, you'll see a clear difference at least between SSB and Melee. This one's kind of important.There was a mode in Melee called Giant melee, and the camera dynamics between giant characters and normal characters were different. I was expecting that kind of difference here somewhat."

I..don't see a clear difference. Maybe the Melee one tracked all 4 characters better, or was a little 'looser' and generally did a better job, but it was nothing that I consciously saw as an improvement over the N64 version. And believe me, I'm well acquainted with both. My playtime over both of those is over 500 hours, more likely near to 1000.

I'm sure there is some in-depth article that mentions all these tiny changes, but frankly watching Brawl videos and comparing it to the N64 game I don't see anything more than a tweaking of the camera in over a decade. It needs to keep track of all 4 characters and at the same time make sure they are not too small or too large on the screen, and show enough of the environment; a simple job that all the SSB games did well for me, especially the decade old Melee, and one that I see no alternative to. I don't know what the difference was with bigger characters, other than that the camera zoomed out more to fit them on screen because they were bigger...?

"I wish you'd played smash, you would know exactly what I'm talking about when referring to speed. In Melee, there are a few extra modes, one of them if I remember is called lightning Melee, where the characters moved super-fast. It was lots of fun, but it affected the playstyle of the game."

I do know exactly what you're talking about :) I remember playing lightning melee and slow-mo melee. I didn't play them anywhere near as much as the standard modes, because, while they were a nice distraction after playing the standard mode for hours, they just weren't as perfectly paced. I mained Pikachu - I like fast characters - but I know and I'm sure you do that there is a sweet spot for these games; not too fast to make the action difficult to keep up with or characters unwieldy to use, and not too slow to make it..boring. The standard mode hits that nail on the head, I'm happy with pikachu/fox being fast characters and the slowness of ganondorf/bowser, but any more is just over-kill. Maybe a subtle difference but....I'd never want to play a game in which the speed of standard characters is as fast as Lightning melee, and I think most would agree with that.

As for that stage being 'much too reminiscent' of the Hades level...watched a video of that just now, and yes it's similar, but I wouldn't call it 'much too reminiscent'. The Hades fight is probably my favourite fight in GoW 3, and seeing a massive Hades looming over the level and smashing down with his weapon is special to me as a fan and I'm so happy they included it, irrespective of a game released 4 years ago having a pokemon I dont know about standing in the back of a stage and reaching out occasionaly or flipping the stage. Besides, Kraid in that Brinstar Depths level also flipped the stage and swiped out (although he didn't damage I think?) but I bet that didn't take away from your enjoyment of that brawl pokemon level?

I can tell you that you're right. In the style of smash, there are only so many ways a character can grab. That's why every smash char has a unique way to grab. If these Sony characters were to be added to Brawl, they would fit right in BUT (the big but), did you notice that there is a big difference between how characters grab in SF, MK, SC, Tekken and Smash? It's because they're all unique grabbing mechanics and choreography styles. You just can't say that about PABR versus Smash. They're too similar in style. Yes, between the characters everyone is unique, but between the two franchises (PABR vs Smash), they are all too similar.

We're talking about grab animations right? No, I don't see a 'big' difference, really. I've played SF II and IV, Soul Cal II IV and V, Tekken 3, Tag, 4, and 5, Smash 64 and Melee, Streets of Rage if that even counts, DoA games, Ninja Gaiden... etc etc, and while sure there might be differences in how the characters EXTEND THEIR ARMS to touch another character, or in certain cases use weapons (Scorpion, Astaroth etc) I mean.....they're just...reaching out to touch the other character. I think if you watch a fighter and get angry over how one character extends their arm or weapon for a split second to touch another character...priorities are misplaced. For the record, I wouldn't think any fighting game characters grab would seem out of place in a crossover game like SSB or PSASBR, at all. It's a mix up; simple arm extensions to Samus' scorpion-style chain thing are all present. Maybe give me an example, I cant think of one? 

I'll lump these together.

Get a copy of Brawl for cheap, try it and you'll instantly see what I mean. As for not being Smash bros, obviously I would never advocate for an artist to work with that in mind. No, just develop your own thing without being too similar to your competition.I agree. But at the same time, don't you find that within that line of thinking, Street Fighter and Mortal Kombat are vastly different despite their genre similarities?I'm a SF fan, but I'm not really a MK fan. But I couldn't say the same here since they could essentially be the same game!Every character in brawl has uniqueness, unique movelists, different physical feel, unique stages, music and art. PABR components could easily fit into brawl as an expansion.What would really distinguish two fighter games are size ratios, speeds, art direction (brush strokes, pen strokes, dusty, muddy) and those kind of things that would really make you see, oh yeah, that's a different game.

First, the last one (heh).  'Size ratios'...we have that? Parappa is small, Sweet Tooth is big, etc? Speeds..I addressed that just now, and of course individual characters will have different speeds. Art direction..now this one is interesting. Frankly, developing a mash up game is quite unique in that you have to accomodate many different styles of character, and so your options are quite limited if you want the game to appeal to the most people. Sure, Superbot could've done something heavily stylized, but I don't think it would be heavily marketable. I like their compromise; it's slightly cartoony and slightly cel-shaded-looking, but it accomodates everyone's style from Parappa to Kratos, with small changes of course. DoA, SC and MK all have distinct looks (to me) but are about as similar as SSB looks to PSASBR, even though Superbot were, as I have said above, more limited due to having multiple chars. I'm impressed with what they've done. 

As to SF being different to Mk, yes it certainly is because, as I listed before there are:  unique characters, unique movelists, a different physical feel to the characters, unique stages, unique music, unique art . 

All Like in PSASBR. 

Now, of course you'd be able to put any fighting game char in another fighting game, but you'd have to switch up their movelists. You'd have to switch it up more in the 'traditional' fighters, as they have a stronger focus on complexity and extensive lists and tons of mix ups, but you'd still have to change a lot about the PSASBR characters, even though it's not a fair comparison.

In fact Gametrailers (eugh) have 40 mins of video of guys talking about their experience with the game, and some of they key things to take away:  chars have moves that only serve to build up their AP meter (used for to perform supers) - Parappa has a move that spews out orbs to collect to increase your AP  - would be useless in Brawl. Characters have tons of moves inlcuding supers that aren't designed to knock characters off stages or deal tons of damage, it's just a one hit kill if you touch your enemy; useless in the first case, and broken in the second case if these were in SSB. Playing defensively in SSB can work, hiding on other sides of stages and moving in to take out weak enemies etc, but in PSASBR it's useless to you - you'd never build up AP for supers. They guys mention that there's more of an emphasis on combos than SSB - something that's always been a bit lacking there (and signified by PSASBR letting you use the dpad as well as the analog stick for directional input.) Oh, and grabs are on the right analog stick. 0_0 There is also a risk reward mechanic for a character like Sly - you give up the ability to block making him harder to play but you can cloak for a while instead, and if you hit an enemy while cloaked you make them lose AP, meaning each hit counts for more, whereas in SSB all hits are standardised. The guy says you don't win by going into the game playing it like Smash Bros. So again, even though the comparison isn't fair as this genre has never been about deep move lists and complexity, there is a gameplay difference. 

So I do have "unique characters, unique movelists, a different physical feel to the characters, unique stages, unique music, unique art ."  

That's about as much as I could wish for from a new crossover arena fighting game for me. 

Phew, I'm finished ...

This is an excellent post.

I'll try to explain myself with a few words and videos.

For speed, you may be right, maybe Brawl finally found the sweet spot, but I found Smash64's speed to be more suitable for juggling, and Melee's speed just more manageable in general than Brawl's. To see PABR have the same exact speed as Brawl is sketchy. But at least the air-mechanics look to have more gravity than Brawl's, more akin to Melee so that makes me happy as a Melee fan.

Now let's get to the heart of the issue: is it a Rip-off

One thing you said about MK being different from SF due to having different characters and move-sets is not enough as an argument. For example, if you split the smash roster into two, you would have two game that can then be merged together into 1 no tweaking needed. The same can be said about PABR versus Brawl. However the same can't be said about these examples: SF and Tekken (SFxTekken needed to tweak the tekken characters to fit the SF mechanics), Power Stone and Smash (the camera angle is completely different), SF and MK (the look and feel are totally different).

My pc is too slow right now and it's getting late, but if you guys can jump in for me here to help, it would be great, otherwise Sal I'll finish posting the material on this when I get to work on Monday.

Hopefully by now you can start to see a little what I mean.

Ultimately it doesn't matter that much anymore, because just as the XaviX was ripped of by Nintendo in terms of look and feel (the bowling game, sports characters drawn in plain white on the box, the wrist strap), Sony is doing the same here and it's business. If Nintendo has an issue with it and they're right, they'll win a court case, we are just consumers and buy what is offered if we esteem it worth our money and this far I can say this game looks worth my money, I want it.

 

But I do want to call a spade a spade and say it's a rip-off. Of course the defense to offense mechanics will greatly change here compared to Brawl, and the AP meter is a great addition, but as for look and feel and other fighting mechanics (pummels, juggling, grabs) it all seems to be a replica and we need to call it what it is if we want to move forward as a community of gamers.

Stop defending stuff just because it's made by your favorite company and not by judging it as it is, that goes to all fans (Nintendo, Sony, MS). It's time to be objective.



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TheKoreanGuy said:

Fact: Cowards can win games in SSB. It has happened with me a number of times and there is no way to argue your way around this. Why does this happen? Because SSB gameplay mechanics allow it to.

@bold. And that's fine too. The real twist will be to see if, despite fighting hard all match, you are left pitted against a coward at game's end, if you will win it regardless. Generally, a good player always will against an average player even if at a stock disadvantage. But, what you should mention is that some players, even if really good, can stay far in smash and spam projectiles. Is that a flawed construct? I would argue no. It's fair play and the other players can retaliate equally. If they don't like it, they can play with other people or yell at the spammer to tell them it's making the game boring.

 

The AP system of PABR will be very interesting because it will alter the attack to defense ratio and playstyle of the game as compared to smash. It will be good, but I will still want the flavor of smash in parallel, and that's why I'll be happy that both will co-exist, even if for that simple twist on the game.



As a massive (it's one of my favorite games) fan of the super smash bros franchise, I am happy to have another game in the similar vein. Nothing more nothing less. I think it's silly (read:stupid) that someone would be upset or even angry at something like this. It's a video game people, this is pretty trivial (not saying it isn't fun of course!) stuff. The fact that some people have developed such a sense of loyalty to an openly-traded company with a fiduciary responsibility to make money that they'll get upset when a game similar (read:clone) to one of theirs is released is nothing short of depressing.

Sometime ago I saw a quote that is relevant: "Love the games not the companies; They love your money, not you"



happydolphin said:
TheKoreanGuy said:

Fact: Cowards can win games in SSB. It has happened with me a number of times and there is no way to argue your way around this. Why does this happen? Because SSB gameplay mechanics allow it to.

@bold. And that's fine too. The real twist will be to see if, despite fighting hard all match, you are left pitted against a coward at game's end, if you will win it regardless. Generally, a good player always will against an average player even if at a stock disadvantage. But, what you should mention is that some players, even if really good, can stay far in smash and spam projectiles. Is that a flawed construct? I would argue no. It's fair play and the other players can retaliate equally. If they don't like it, they can play with other people or yell at the spammer to tell them it's making the game boring.

 

The AP system of PABR will be very interesting because it will alter the attack to defense ratio and playstyle of the game as compared to smash. It will be good, but I will still want the flavor of smash in parallel, and that's why I'll be happy that both will co-exist, even if for that simple twist on the game.

Nothing wrong if cowards win (although they don't deserve it), but Rol was saying cowards can't win in an effort to show the strength of SSB's mechanics.

Good point. If they spam a certain move, then that is also cowardly even though it is the exact opposite of not attacking and it is very possible to win by doing this. And I agree, there is no rule to stopping this and certainly no rule that says "a gentlemen agreement" must be reached in order to prevent this kind of thing.

I hope there is more to PABR's mechanics that we have not seen yet, or they are still working on improving it.



Pokemonbrawlvg said:
When you play this game won't one of your main objectives to prevent the other players from using their super moves? Won't you gang up on the guy who has the highest AP or is more capable of having a killer super move if you let their AP go too high? I'm just saying this out from what I say in the videos.

Would you go directly at the guy with an instant kill move? even if he were reserving it to have a lv 2 later he would use it against you at the sign of danger. And things like kratos lv1 super kill anyone in fornt or back of him or fat princess lv2 (1:55 of your video) that pretty much can kill 3 guys in a row and still have time for you to appear again and lose your invincibility, she could kill you in theory twice in a row by following you after you appear. To actuallly take away their ap without risking your own neck you will need an item.

Also looking at the video, does tooth mines do anything? they dont really boost or take away ap apparently,or are them just for annoyance



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Only 6% of people actually said "no" to the question of whether it's a clone, the rest mostly either just say that it is a clone, or they admit that it's a clone but they don't care.



miz1q2w3e said:
Only 6% of people actually said "no" to the question of whether it's a clone, the rest mostly either just say that it is a clone, or they admit that it's a clone but they don't care.

Welcome to reality where every idea is born off of something else.



chocoloco said:
miz1q2w3e said:
Only 6% of people actually said "no" to the question of whether it's a clone, the rest mostly either just say that it is a clone, or they admit that it's a clone but they don't care.

Welcome to reality where every idea is born off of something else.

You misspelled Sony.



miz1q2w3e said:
chocoloco said:
miz1q2w3e said:
Only 6% of people actually said "no" to the question of whether it's a clone, the rest mostly either just say that it is a clone, or they admit that it's a clone but they don't care.

Welcome to reality where every idea is born off of something else.

You misspelled Sony.

What I own a wii, 360 and PS3, but that is a funny notion.

Edit: Do not be so Nintendo centric, the idea that anybody creates completely brand new things without borrowing is laughable and compleatly logical.



enditall727 said:
d21lewis said:
I don't care either way. For me, Smash Bros. isn't really all that fun. I played the Gamecube game for a weekend and the Wii game for a week, maybe. The draw was seeing these big icons fight against each other. This game could play exactly the same but seeing Kratos fight Parappa the Rappa just doesn't have the same feeling as seeing Mario fighting Donkey Kong. These guys just aren't icons.

My only hang-up is that it looks like it borrows too much from Smash Bros. The mechanics just aren't original (from what I've seen). It would be one thing if they did a mascot fighting game with mechanics like Power Stone or Outfoxies. This gameplay is just Smash Bros. with a coat of paint.


so  it would be better if it was more like Power Stone or Outfoxies?

okay so let me get this straight

if Battle Royale was a copy of Power Stone then it WOULDN'T be a copy?

if Battle Royale was a copy of Outfoxies then it WOULDN'T be a copy? <-- Outfoxies and Smash Bros are just alike but whatever..

if Battle Royale was a copy of Smash Bros then IT IS a copy?

lol

Haven't you figured it out yet? Only Sony copies and they only copy Nintendo, everything else is Fair Game...welcome to VGChartz mentality ¬_¬



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?