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Locked: Sony's PS All-Stars, discuss the similarities and differences, and if needed express your displeasure (No trolling allowed)

Forums - Gaming Discussion - Sony's PS All-Stars, discuss the similarities and differences, and if needed express your displeasure (No trolling allowed)

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So, is it a Brawl clone?

Yes 260 41.73%
 
No 42 6.74%
 
Kind of 43 6.90%
 
Who cares, it'll be fun either was 229 36.76%
 
I'm disgusted 47 7.54%
 
Total:621
Jay520 said:
sales2099 said:
Like the Move to the Wiimote, when Sony tries to do something Nintendo allready did it just ends in failure. Thats my prediction anyway.

Sales and reviews will be verrry interesting.


What about the analogue stick?

This thread is not about past affairs unrelated to the brawler genre, it's about smash and brawlers in general. Gilga's contribution (the old brawler game) is an example of what could be constructive just to give you an idea.

@Sal, I love your participation, you have no idea. I can't wait to get that to you, I'm just stuck at home. Lol next time I'll totally copy it, I was gonna throw my work computer and you know what that would've done



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BenVTrigger said:


Also though I've got to say.......what is going on with Sony's fall 2012 linup, this and LittleBigPlanet Karting? Both of them are well, let's say very similar to two franchises Nintendo is known for. And the Last of Us and God of War are both going to be 2013 by the looks of it. I just honestly don't see Sony having a very good holiday season this year unless they really ad some big name games we don't know about because so far 2012 is looking like the worst lineup the PS3's had in a LONG time. Sony All Stars and LBP Karting aren't near enough to combat some of the other huge franchises that are launching this holiday.

would plz STAY OUT OF MY DAME HEAD!!!!

i've feared the worse for Sony since 2011 yr. end on this front. FFv13 is their only hope, but i still doubt that will help or come out for that matter. my friend i've often times agreed with you and this time is no different.

i'm holding on to a few things though.

Guerrilla games: 2 KZ's in dev. and one new shooter. reveal at E3?

MM: something new having no idea what it is! reveal at E3? doubtful.

Suckerpunch: new ip! reveal at E3? also doubtful.

Quantic Dreams: new ip! reveal at E3? highly doubtful.

Rockstar: AGENT! may never see the light of day, or E3? both highly probable.

other then that, Soy had better have a big secret they're telling no one or 2012 could very well go to MS.

 



Crazy Taxi vs. Simpsons Hit N Run
Saints Row vs. Grand Theft Auto
Tetris and its many clones
Mario Kart and its many clone
All of the WWII clones of the last few gens (I don't even know which one was first!)

Cloning is what makes the industry go 'round.,



Twitter: @d21lewis  --I'll add you if you add me!!

Pokemonbrawlvg said:
Meant to say they can be used in different ways. Here's Pit.


I see. Anything similar to what Sly does?

Also, in Smash Bros. the face buttons are not deligated to different attacks right? I believe it is analog + attacks change what you do? While I have the game, I haven't played it in so long. I am going to need to brush up some skills though (IN terms of game style) and hop back on it. Always liked Capt. Falcon and Toon Link.

 

What I am trying to say is that at first glance it may look like a 100% carbon copy, but to me it is more like a CNTRL+C CNTRL+V, then they go back, hit the edit button and change so much around, outside of the way it looks in action.

All previews state that while it may look the same, it feels completely different.

 

I think it is great having both. Now people will dream about a Nintendo Vs. Sony brawler.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

Was never a fan of Smash Brothers and will not be a fan of this either.

Sony could use a big seller, so maybe it will be exactly what they want.

Do whatever you want Sony, just give me LoD2.



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happydolphin said:
Jay520 said:
sales2099 said:
Like the Move to the Wiimote, when Sony tries to do something Nintendo allready did it just ends in failure. Thats my prediction anyway.

Sales and reviews will be verrry interesting.


What about the analogue stick?

This thread is not about past affairs unrelated to the brawler genre, it's about smash and brawlers in general. Gilga's contribution (the old brawler game) is an example of what could be constructive just to give you an idea.

@Sal, I love your participation, you have no idea. I can't wait to get that to you, I'm just stuck at home. Lol next time I'll totally copy it, I was gonna throw my work computer and you know what that would've done



His post was a prediction on the future of PABR based off of one past event. I was simply informing him that the event he used wasn't telling of the overall picture, by acknowledging another past event that contradicted his point.

Pokemonbrawlvg said:
@MARCUSJACKSON

http://en.wikipedia.org/wiki/Wii_Remote
Development of a motion enabled controller began in 2001, coinciding with development of the Wii console. In that year, Nintendo licensed a number of motion-sensing patents from Gyration Inc., a company that produces wireless motion-sensing computer mice. Nintendo then commissioned Gyration Inc. to create a one-handed controller for it, which eventually developed the "Gyropod", a more traditional gamepad which allowed its right half to break away for motion-control. At this point, Gyration Inc. brought in a separate design firm Bridge Design to help pitch its concept to Nintendo. Under requirement to "roughly preserve the existing Game Cube [sic] button layout", it experimented with different forms "through sketches, models and interviewing various hardcore gamers". By "late 2004, early 2005", however, Nintendo had come up with the Wii Remote's less traditional "wand shape", and the design of the Nunchuk attachment. Nintendo had also decided upon using a motion sensor, infrared pointer, and the layout of the buttons, and by the end of 2005 the controller was ready for mass production.

http://en.wikipedia.org/wiki/PlayStation_Move
Research on the PlayStation Move began as early as 2001, stemming from parallel development of the EyeToy which was eventually released in 2003. An early prototype version of the Move was demonstrated in a technology demo known as "Magic Duel" in 2001, in which developers experimented with color-based 3D controller tracking, including prototypes using spheres. In 2008 Sony began work on developing a commercial product, integrating inertial sensors into the motion controller, and refining the device from an engineering and a design perspective.

All from Wikipedia. Make what you will.

so what you're telling me from wiki is that they both started work on motion controls at the same time. if it's on the internet then it must be true.

well done. as a Sony fan, it's shocking to see from you. as a ninty fan, i feel proud lol. oh the confliction i feel in my heart. i'm so confused lol. so who came up with the idea first. neither, the tech still predates either companies ambitions.



Sackboy better be made out of asbestos



Jay, fair enough. A bit of a rabbit trail though (by him), but the point is really to bring out the differences in PABR (for those defending) and exposing the similarities (for the critics). But I see what you mean, no problemo



It is not even a ripoff of SSB. Remember Digimon Rumble Arena 1-2 for the PS1-2? Battle Stadium D.O.N - PlayStation 2? There are so many games dating all the way back to the PS1 and in Japan that never made it outside.