Was never a fan of Smash Brothers and will not be a fan of this either.
Sony could use a big seller, so maybe it will be exactly what they want.
Do whatever you want Sony, just give me LoD2.
So, is it a Brawl clone? | |||
Yes | 260 | 41.73% | |
No | 42 | 6.74% | |
Kind of | 43 | 6.90% | |
Who cares, it'll be fun either was | 229 | 36.76% | |
I'm disgusted | 47 | 7.54% | |
Total: | 621 |
Was never a fan of Smash Brothers and will not be a fan of this either.
Sony could use a big seller, so maybe it will be exactly what they want.
Do whatever you want Sony, just give me LoD2.
happydolphin said:
This thread is not about past affairs unrelated to the brawler genre, it's about smash and brawlers in general. Gilga's contribution (the old brawler game) is an example of what could be constructive just to give you an idea. @Sal, I love your participation, you have no idea. I can't wait to get that to you, I'm just stuck at home. Lol next time I'll totally copy it, I was gonna throw my work computer and you know what that would've done |
Pokemonbrawlvg said: @MARCUSJACKSON http://en.wikipedia.org/wiki/Wii_Remote Development of a motion enabled controller began in 2001, coinciding with development of the Wii console. In that year, Nintendo licensed a number of motion-sensing patents from Gyration Inc., a company that produces wireless motion-sensing computer mice. Nintendo then commissioned Gyration Inc. to create a one-handed controller for it, which eventually developed the "Gyropod", a more traditional gamepad which allowed its right half to break away for motion-control. At this point, Gyration Inc. brought in a separate design firm Bridge Design to help pitch its concept to Nintendo. Under requirement to "roughly preserve the existing Game Cube [sic] button layout", it experimented with different forms "through sketches, models and interviewing various hardcore gamers". By "late 2004, early 2005", however, Nintendo had come up with the Wii Remote's less traditional "wand shape", and the design of the Nunchuk attachment. Nintendo had also decided upon using a motion sensor, infrared pointer, and the layout of the buttons, and by the end of 2005 the controller was ready for mass production. http://en.wikipedia.org/wiki/PlayStation_Move Research on the PlayStation Move began as early as 2001, stemming from parallel development of the EyeToy which was eventually released in 2003. An early prototype version of the Move was demonstrated in a technology demo known as "Magic Duel" in 2001, in which developers experimented with color-based 3D controller tracking, including prototypes using spheres. In 2008 Sony began work on developing a commercial product, integrating inertial sensors into the motion controller, and refining the device from an engineering and a design perspective. All from Wikipedia. Make what you will. |
so what you're telling me from wiki is that they both started work on motion controls at the same time. if it's on the internet then it must be true.
well done. as a Sony fan, it's shocking to see from you. as a ninty fan, i feel proud lol. oh the confliction i feel in my heart. i'm so confused lol. so who came up with the idea first. neither, the tech still predates either companies ambitions.
Jay, fair enough. A bit of a rabbit trail though (by him), but the point is really to bring out the differences in PABR (for those defending) and exposing the similarities (for the critics). But I see what you mean, no problemo
It is not even a ripoff of SSB. Remember Digimon Rumble Arena 1-2 for the PS1-2? Battle Stadium D.O.N - PlayStation 2? There are so many games dating all the way back to the PS1 and in Japan that never made it outside.
Yea, it is blatantly a knock off, but so are all games that fall in the same genre to a point. When Doom first cam out it was revolutionary, but other FPS's soon followed and they were more than likely considered rips. Also, it's a typical business strategy. One business thinks of something, then others improve it. So it may be cheap, but it happens often. I think it will be a good game regardless. I'm just afraid critics are going to compare every little detail to Super Smash Bros., thus resulting in some poor scores.
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cloud1161 said: Yea, it is blatantly a knock off, but so are all games that fall in the same genre to a point. When Doom first cam out it was revolutionary, but other FPS's soon followed and they were more than likely considered rips. Also, it's a typical business strategy. One business thinks of something, then others improve it. So it may be cheap, but it happens often. I think it will be a good game regardless. I'm just afraid critics are going to compare every little detail to Super Smash Bros., thus resulting in some poor scores. |
I wouldn't say it is "improving" on SSB. I would say it is tweaking it.
I wasnt expecting game that was a rip off of that caliber but here it is... Whatever happened to integrity and originality?
"Litterally, it's Super Smash Bros. Brawl, with Sony Characters. Almost everything is identical except the theme (see video below). In essence, it's a shameless rip-off (not an insult at Sony)."
1. It's not just Sony characters. It will also include 3rd parties. That alone makes it different than Smash Bros.
2. No everything is not identical. There are many differences such as......
-all stages are a mixture of 2 frachises. For example, God of War and Patapon, LittleBigplalnet and Buzz!.
-There is no health meter and characters don't take damage. The point of the match is to do your One-Hit-Kill Super Moves, which there are 3 levels of.(Of course there will be other modes but the one we've seen is most likely the default)
3. It's HD