By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - PC Discussion - Diablo III - OPEN Beta Weekend starting today for EVERYONE!

lestatdark said:

Braindead NPCs unfortunately are a trademark of these kind of action-RPG games (and most games as well). I agree that it shouldn't be hard to program the NPC AIs so you could have simultaneous conversations or to make them more aware of their environment, but would it be an effective thing to do since I don't believe most players would have noticed it or probably thought it was a mere novelty.

In DII you could also have abilities in quick access (on the Fx keys, all the way to F12), but I hear that now you're limited to 4 hotkeys + the 2 mouse keys. Even though you can quick swap hotkey skills even during combat, I have to see if it's not too clunky for me. 


The bolded screams console controller. I was hoping they would make the interface PC like. Do you drink your potions with 1, 2, 3, 4?



Around the Network
ithis said:
lestatdark said:

Braindead NPCs unfortunately are a trademark of these kind of action-RPG games (and most games as well). I agree that it shouldn't be hard to program the NPC AIs so you could have simultaneous conversations or to make them more aware of their environment, but would it be an effective thing to do since I don't believe most players would have noticed it or probably thought it was a mere novelty.

In DII you could also have abilities in quick access (on the Fx keys, all the way to F12), but I hear that now you're limited to 4 hotkeys + the 2 mouse keys. Even though you can quick swap hotkey skills even during combat, I have to see if it's not too clunky for me. 


The bolded screams console controller. I was hoping they would make the interface PC like. Do you drink your potions with 1, 2, 3, 4?

You drink potions with Q and to prevent people relying to much on potions they have a cooldown of about 20-30 seconds



Signature goes here!

TruckOSaurus said:
ithis said:
lestatdark said:

Braindead NPCs unfortunately are a trademark of these kind of action-RPG games (and most games as well). I agree that it shouldn't be hard to program the NPC AIs so you could have simultaneous conversations or to make them more aware of their environment, but would it be an effective thing to do since I don't believe most players would have noticed it or probably thought it was a mere novelty.

In DII you could also have abilities in quick access (on the Fx keys, all the way to F12), but I hear that now you're limited to 4 hotkeys + the 2 mouse keys. Even though you can quick swap hotkey skills even during combat, I have to see if it's not too clunky for me. 


The bolded screams console controller. I was hoping they would make the interface PC like. Do you drink your potions with 1, 2, 3, 4?

You drink potions with Q and to prevent people relying to much on potions they have a cooldown of about 20-30 seconds

So basically it's the same system as in Titan's Quest then (albeit with a much larger cooldown). The problem is that from what I've seen, there's also a plethora of health orb drops at the same time, so even with the cooldown in place, there's a lot of other ways to heal.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

lestatdark said:
TruckOSaurus said:
ithis said:
lestatdark said:

Braindead NPCs unfortunately are a trademark of these kind of action-RPG games (and most games as well). I agree that it shouldn't be hard to program the NPC AIs so you could have simultaneous conversations or to make them more aware of their environment, but would it be an effective thing to do since I don't believe most players would have noticed it or probably thought it was a mere novelty.

In DII you could also have abilities in quick access (on the Fx keys, all the way to F12), but I hear that now you're limited to 4 hotkeys + the 2 mouse keys. Even though you can quick swap hotkey skills even during combat, I have to see if it's not too clunky for me. 


The bolded screams console controller. I was hoping they would make the interface PC like. Do you drink your potions with 1, 2, 3, 4?

You drink potions with Q and to prevent people relying to much on potions they have a cooldown of about 20-30 seconds

So basically it's the same system as in Titan's Quest then (albeit with a much larger cooldown). The problem is that from what I've seen, there's also a plethora of health orb drops at the same time, so even with the cooldown in place, there's a lot of other ways to heal.

It's hard to judge from the beta since the challenge is pretty low but I'm guessing things will get tough as the game progresses. Maybe  the health orb drop rate will decrease in Nigthmare and Hell difficulties.

In the beta, there's a room with the Jar of Souls which summons unless skeletons for a minute and half (I think). Near the end of the countdown I was effectively getting overwhelmed by the skeletons my Hatred and Discipline running very low and my primary attack not strong enough to kill incoming skeletons quickly enough for them to drop health orbs.



Signature goes here!

lestatdark said:
Staude said:
lestatdark said:
Staude said:
lestatdark said:

Usually when I talk about PCs and laptops that can run games I talk about those with actual gaming capacities. Inboard Graphic laptops (and some PCs as well) aren't exactly gaming status, but I see your POV.

I really don't think that about the art direction, mostly because from what I've seen so far, it has made sense. The dark atmosphere is there when it should be (like dungeons and so on) and there's a more natural atmosphere in the barely tainted places because it wouldn't have made sense to make a dark and gritty atmosphere there. DII also had that on Act II, mostly because the deserts surrounding Lut Golhein had barely been touched by Diablo&Baal before you get there. I do see a more "cartoony/BD" approach to enemy design, but I don't necessarily think that's childish since those can also be dark and gritty when they have to.

Well, from the open beta, which was only in new/old tristram and the sourrounding area, as well as the cemetary - I just don't think the art direction is dark enough. But that's just opinion. The atmosphere is mostly fine.

I have no doubt it's gonna be a great game. I would however, have liked to see the world of diablo - post diablo 2, as a fully realised 3d world :P

Most of the videos I've seen detailing the characters backgrounds and other pieces there have been plenty of dark dungeons and tombs, probably that area was shown to have been recovered to simbolize a return of hope for Tristram after two gruelling developments there? I dunno, probably we'll know more once we play the actual game.

I agree with you on the last phrase. I would have loved to have a fully developed and realized 3D version of Sanctuary, but that would have been a lot to hope for I guess, given the actual dimensions of Sanctuary itself (the areas we explored on DII are just very tiny fragments of it).

@Chark - Old Oblivion mod right? I had to use that same mod for my very first laptop because it too could barely run it. That's the problem with laptops, if you don't buy a top-end one, you'll run out of gaming capaciticies pretty fast or have to be constantly upgrading, since you cannot switch the essential pieces to keep it up-to-date. My current one can run everything on the market on all max settings or pretty close to it, but it costed me an arm and a leg and a couple of years of saving up to it

Well since the dead had risen again, with them having to burn every corpse for them not to rise I don't think it was supposed to be like that :P It was intended as dark I'm pretty sure. - I don't know. I just think it's gonna take a while for me to get used to :P - It's not horrible. I just think it's too cartoony to take seriously.

 

I also took slight issue with the AI and the way you converse with people. It's still not contextual. For instance, a bunch of undead might be roaming and you click an npc and hes like "glorious day isn't it"

That one was made up, but my point is, they are still completely unaware of anything.

I was asked to talk to someone who WAS RIGHT NEXT to the person I was already talking to :P That is so.. 1999. Why not just have a dialogue with both people at the same time ? It can be done. :P

 

All of this being said though, some things were very nice. There was a good impact when you hit stuff, and you can still upgrade your abilities which is nice. The fact that you can now use up to 6 or 7 with quick access is also a good thing.

Braindead NPCs unfortunately are a trademark of these kind of action-RPG games (and most games as well). I agree that it shouldn't be hard to program the NPC AIs so you could have simultaneous conversations or to make them more aware of their environment, but would it be an effective thing to do since I don't believe most players would have noticed it or probably thought it was a mere novelty.

In DII you could also have abilities in quick access (on the Fx keys, all the way to F12), but I hear that now you're limited to 4 hotkeys + the 2 mouse keys. Even though you can quick swap hotkey skills even during combat, I have to see if it's not too clunky for me. 

Maybe, but it helps immerse you in the world in my opinion :P it might just be extra, but it would be nice to see regardless. I'm pretty sure some other games have done this in the past.

I forgot all about that :P - And yes it is. - I also heard you could use Q though I'm not sure. EDIT - Just read the rest of the thread. And yes, it does look like a way for them to make it more console accessable.

I don't like how your unlocking is completely linear with no branching paths in where you want to take your character..

 

But it's easy to talk about what you don't like. I wont be able to properly tell how everything works till I've played the full game. Based on prior games, Blizzard 'usually' knows what they are doing.

 

I do worry that blizzard has become afread to push forward as their latest games seem to play it very safe when it comes to evolution though - Like they, in the fear that it wont live up to peoples expectations deliberately hold back in the creative department.. And I worry if they are going to dumb down the experiences to a point where you feel like the game thinks you are stupid :P



Check out my game about moles ^

Around the Network
Staude said:
lestatdark said:

Braindead NPCs unfortunately are a trademark of these kind of action-RPG games (and most games as well).
I agree that it shouldn't be hard to program the NPC AIs so you could have simultaneous conversations or to make them more aware of their environment, but would it be an effective thing to do since I don't believe most players would have noticed it or probably thought it was a mere novelty.


In DII you could also have abilities in quick access (on the Fx keys, all the way to F12), but I hear that now you're limited to 4 hotkeys + the 2 mouse keys. Even though you can quick swap hotkey skills even during combat, I have to see if it's not too clunky for me. 

Maybe, but it helps immerse you in the world in my opinion :P it might just be extra, but it would be nice to see regardless. I'm pretty sure some other games have done this in the past.

I forgot all about that :P - And yes it is. - I also heard you could use Q though I'm not sure. EDIT - Just read the rest of the thread. And yes, it does look like a way for them to make it more console accessable.

I don't like how your unlocking is completely linear with no branching paths in where you want to take your character..

 

But it's easy to talk about what you don't like. I wont be able to properly tell how everything works till I've played the full game. Based on prior games, Blizzard 'usually' knows what they are doing.

 

I do worry that blizzard has become afread to push forward as their latest games seem to play it very safe when it comes to evolution though - Like they, in the fear that it wont live up to peoples expectations deliberately hold back in the creative department.. And I worry if they are going to dumb down the experiences to a point where you feel like the game thinks you are stupid :P

I think when it comes to their franchises, Blizzard knows that they must walk a very thin and critical line. Not only are they amongst the most beloved franchises of all time, they're also popullated with lots of hardcore fans who would be extremely hard to please if they did any kind of extreme change or evolution to their series. By playing it safe, they avoid schisms in the fanbase and give everyone more of what they do best without compromising too much. 



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

lestatdark said:
Staude said:
lestatdark said:

Braindead NPCs unfortunately are a trademark of these kind of action-RPG games (and most games as well).
I agree that it shouldn't be hard to program the NPC AIs so you could have simultaneous conversations or to make them more aware of their environment, but would it be an effective thing to do since I don't believe most players would have noticed it or probably thought it was a mere novelty.


In DII you could also have abilities in quick access (on the Fx keys, all the way to F12), but I hear that now you're limited to 4 hotkeys + the 2 mouse keys. Even though you can quick swap hotkey skills even during combat, I have to see if it's not too clunky for me. 

Maybe, but it helps immerse you in the world in my opinion :P it might just be extra, but it would be nice to see regardless. I'm pretty sure some other games have done this in the past.

I forgot all about that :P - And yes it is. - I also heard you could use Q though I'm not sure. EDIT - Just read the rest of the thread. And yes, it does look like a way for them to make it more console accessable.

I don't like how your unlocking is completely linear with no branching paths in where you want to take your character..

 

But it's easy to talk about what you don't like. I wont be able to properly tell how everything works till I've played the full game. Based on prior games, Blizzard 'usually' knows what they are doing.

 

I do worry that blizzard has become afread to push forward as their latest games seem to play it very safe when it comes to evolution though - Like they, in the fear that it wont live up to peoples expectations deliberately hold back in the creative department.. And I worry if they are going to dumb down the experiences to a point where you feel like the game thinks you are stupid :P

I think when it comes to their franchises, Blizzard knows that they must walk a very thin and critical line. Not only are they amongst the most beloved franchises of all time, they're also popullated with lots of hardcore fans who would be extremely hard to please if they did any kind of extreme change or evolution to their series. By playing it safe, they avoid schisms in the fanbase and give everyone more of what they do best without compromising too much. 

They didn't used to though. Up until starcraft 2, each of their games have been a major departure from the prequal, while maintaining what made it great.

Look at the evolution diablo 2 had over diablo, warcraft 3 over warcraft 2, and even the departure that is world of warcraft from the rest of that series. I think it's likely that many of the newer staff is worried, like you said, in regards to their massive fanbase. I don't really think they should play it safe though. In the past, they've managed to evolve their series in good directions (though I personally could never get into world of warcraft, it's massively popular)



Check out my game about moles ^

Staude said:
lestatdark said:
Staude said:
lestatdark said:

Braindead NPCs unfortunately are a trademark of these kind of action-RPG games (and most games as well).
I agree that it shouldn't be hard to program the NPC AIs so you could have simultaneous conversations or to make them more aware of their environment, but would it be an effective thing to do since I don't believe most players would have noticed it or probably thought it was a mere novelty.


In DII you could also have abilities in quick access (on the Fx keys, all the way to F12), but I hear that now you're limited to 4 hotkeys + the 2 mouse keys. Even though you can quick swap hotkey skills even during combat, I have to see if it's not too clunky for me. 

Maybe, but it helps immerse you in the world in my opinion :P it might just be extra, but it would be nice to see regardless. I'm pretty sure some other games have done this in the past.

I forgot all about that :P - And yes it is. - I also heard you could use Q though I'm not sure. EDIT - Just read the rest of the thread. And yes, it does look like a way for them to make it more console accessable.

I don't like how your unlocking is completely linear with no branching paths in where you want to take your character..

 

But it's easy to talk about what you don't like. I wont be able to properly tell how everything works till I've played the full game. Based on prior games, Blizzard 'usually' knows what they are doing.

 

I do worry that blizzard has become afread to push forward as their latest games seem to play it very safe when it comes to evolution though - Like they, in the fear that it wont live up to peoples expectations deliberately hold back in the creative department.. And I worry if they are going to dumb down the experiences to a point where you feel like the game thinks you are stupid :P

I think when it comes to their franchises, Blizzard knows that they must walk a very thin and critical line. Not only are they amongst the most beloved franchises of all time, they're also popullated with lots of hardcore fans who would be extremely hard to please if they did any kind of extreme change or evolution to their series. By playing it safe, they avoid schisms in the fanbase and give everyone more of what they do best without compromising too much. 

They didn't used to though. Up until starcraft 2, each of their games have been a major departure from the prequal, while maintaining what made it great.

Look at the evolution diablo 2 had over diablo, warcraft 3 over warcraft 2, and even the departure that is world of warcraft from the rest of that series. I think it's likely that many of the newer staff is worried, like you said, in regards to their massive fanbase. I don't really think they should play it safe though. In the past, they've managed to evolve their series in good directions (though I personally could never get into world of warcraft, it's massively popular)

I agree that they used to evolve each iteration of their games before (though Diablo II wasn't a major departure from Diablo, they only added a couple of things that weren't on the original while mantaing a lot of the core gameplay), but that was because they kept the same developing teams around. 

Also, I think that in the past the fans were more open to changes and evolution to their beloved franchises and welcomed them without being too harsh if those changes weren't that good. That doesn't happen nowadays, as most fans literally hate any kind of change that doesn't seem to fit with their "ideal" of what should be in or out of the games. For example, WoW it's, as you said, massively popular, but at the cost of alienating the grand majority of the prior Warcraft fanbase, since the majority of the WoW crowd had/has never played a Warcraft game before, and the previous Warcraft crowd will only accept the series back if Blizzard develops Warcraft IV to the way it used to be.

As for Diablo III, they are indeed playing it safe to please the previous fanbase, while trying to keep it accessible enough for newcomers to the series and taking a few queues from "Diablo-like" games that have been released in these past years, especially Titan Quest (which also doesn't evolve the formula of Diablo II that much, but that doesn't refrain from making it the best game of the genre outside the Diablo games).

I think that if they're succesful with Diablo III, they'll implement changes as the game gets patches and with the feedback they'll get from the players. Remember that Diablo II went through massive changes with some patches (especially 1.08, 1.09, 1.11 and 1.13) that altered some core functionalities, especially in the skills department. If they were able to do that with DII, then the possibilities for DIII are indubitebly bigger when it comes to upgrades/changes in the future.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

Crap, I missed it. I long to punch things in the face with monk. I will certainly miss the paladin, though.



Hi gamrs !

I want share my opinion about this new season of the Diablo trilogy.

I've tested this Beta stress test server. To be honnest, i've never been a fan of Diablo. But !

I've very enjoyed this Beta. Of course nothing will be save for the release, but i've take lots of fun.

For a non expert like me about Diablo, i appreciated the low level of ennemies' damages.

I've too tested the "Extrem" mode (if you die, you can't get back your char), and it was not even hard, better loots (i guess) and lots of pots to up your life circle.

Where i've been disappointed:

Perhaps on the spam clic of this game. Yes, i know that diablo is Master of this kind of game. But a bit more button to push is not so hard to do. 4 spells + 2 clic buttons. Could be terribly annoying for a long time played on it.

Where i've been surprised:

This answer is perhaps on loots. Finally a loot-mode like lots of MMO. Exchange is easy, not linked when stuffed/looted... so it's fine. Perhaps with higher level they should introduce "linked when looted/stuffed", to reduce the easy side of this loot-mode.

 

My conclusion:

If you have already played Diablo and you did like that, buy it.
If you are not a fan, and hate finger-job to clic everytime, go to the next post ;)

Have fun on games, and never try to surrend.
Arma.