Chark said:
It was the first game to represent Zelda in a 3D environment, you might not consider this a great feat or you might even loathe it as it was an attack on a previous amazing game style that is 2D. Regardless, the world of OoT was masterful in contrast of color, in location placement, and in the manner your character interacted with the enviorment. Not in a I can do whatever I want and run and jump around like an idiot becasuse I can and this is a game, but in a way that displayed your character as having limitations to movement making your attempt at exploration more meaningful and puruposed. Though this is nothing new today, it was the first Zelda to incorporate this sort of movement scale instead of the typical limitation of grid and perceived height. All of this gave the game a down to earth sort of feel for the world. You weren't some overpowered character or lost in an overly busy environment. The world felt like a backyard, a tiny earth, you could explore reletively easily with parts seperated by enough space to provide a cultural contrast between realms. It felt like you were exploring areas of importance, places you could return to and accomplish things when you were more capable. The world was welcoming and felt like home inbetween braving dungeons that were unkown and presented new puzzles. The conflict in the story presented an enveloped sense of doom and inspiring you to right it. The music was also well incorporated. A lot of the game's merits had to do with the new experience that came with a crafted Zelda quality game. You can dissect other Zelda games to display their superiority over OoT. But OoT's total package presented at such a pivital time in the franchise and the gaming world as a whole will outweigh it. I could play other Zelda's and have a great time, but it will be hard to match the experience that I and many others had that made every action done in OoT more magical than other other Zelda has come close to accomplishing since. This is not nostolgia, this is a comparison of affect when playing a game. Perhaps your experience was altered by immense love for a previous title in the franchise? Link to the past? I never felt it was that in common with OoT. Perhaps you are too judgmental comparing two games while playing instead of the games as a whole first? Maybe you never had the opportunity to play OoT when it was released and therefore lost out on the experience. I also replayed FF7 last year. While some aspects are dated and now I am less forgiven of poor story choices (temple of ancients ending) the game as a whole is a masterpiece. 3D character models and 2D backgrounds where did you go?... Anyway I could go on about FF7 more than I could about OoT, so I won't. |
this is what bothers me, everyone assumes I played it late or that I'm comparing it too heavily to other games, or that I'm just being spiteful or whatever. I review games here, I've been reviewing games and movies since I was 12, I can tell the difference between objective love and hate or subjective love and hate. to clear up issues, I HATE ocarina of time. I loathe it, I think it's ugly as sin, the controls were annoying as fuck, and I hated almost everything about the game...but that has nothing to do with my objective analysis of the game. objectively I Feel it was 'good' maybe even 'very good', but certainly not great or a masterpiece, and I Really, REALLY wish people would see this. Not becuase I have bias,but becuase it's really not a masterpiece.
so cool, it went 3D for the first time, whoopdee. coming with the third dimension was a whole slew of problems; it handled most of them reasonably well, but compared to every other game in the series, both before and after, its controls were sluggish and annoying. the graphics were ugly as fuck. it gets credit for a relatively smoothe transition to 3D (donkey kong, megaman, and many others were unable to make the transition well, only mario and zelda did the transition with relative grace, and metroid got a pass since it skipped a generation), for that it gets credit, but come on, lasts forever? the 'greatest game ever' or at least a true timeless classic remains good well past its time, which ocarina does not. It gets credit for being good for its time, but every zelda since then has been objectively better, and previous entries held up better due to the fact that they were 2D and relatively simple.
My Console Library:
PS5, Switch, XSX
PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360
3DS, DS, GBA, Vita, PSP, Android